Dark Passage – BoostGate Esports
12ชม 28น 11ว
G1
G2
G3

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G1
G2
G3

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$0.00 Vol.
ไลน์ซีรีส์
Moneyline
$0 ปริมาณ
Game 1 Winner
$0 ปริมาณ
Total Games
$0 ปริมาณ
เกม 1
Odd/Even Total Kills
$0 ปริมาณ
เกม 2
Odd/Even Total Kills
$0 ปริมาณ
เกม 3
Odd/Even Total Kills
$0 ปริมาณ
This market will resolve to "Odd" if the total combined kills by both teams in Game 3 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Game 3 is an even number.
"Total combined kills" includes all champion kills recorded during the match by both Dark Passage and BoostGate Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market.
If no kills are recorded in Game 3, or if Game 3 is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 3. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 3. This market will resolve to "No" if no player achieves a Penta Kill.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No".
If Game 3 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 3. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 3. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No".
If Game 3 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 3. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each destroy at least one enemy inhibitor during Game 3. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 3 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 3. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay at least one elemental dragon during Game 3. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 3. Only elemental dragons count toward this market — Elder Dragon kills do not count.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 3 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 3. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay Baron Nashor at least once during Game 3. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 3.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 3 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined kills by both teams in Game 2 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Game 2 is an even number.
"Total combined kills" includes all champion kills recorded during the match by both Dark Passage and BoostGate Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market.
If no kills are recorded in Game 2, or if Game 2 is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 2. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 2. This market will resolve to "No" if no player achieves a Penta Kill.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No".
If Game 2 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 2. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 2. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No".
If Game 2 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 2. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each destroy at least one enemy inhibitor during Game 2. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 2 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 2. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay at least one elemental dragon during Game 2. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 2. Only elemental dragons count toward this market — Elder Dragon kills do not count.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 2 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 2. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay Baron Nashor at least once during Game 2. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 2.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 2 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined kills by both teams in Game 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Game 1 is an even number.
"Total combined kills" includes all champion kills recorded during the match by both Dark Passage and BoostGate Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market.
If no kills are recorded in Game 1, or if Game 1 is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 1. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 1. This market will resolve to "No" if no player achieves a Penta Kill.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 1. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 1. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 1. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay Baron Nashor at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 1.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Over" if Dark Passage and BoostGate Esports play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Dark Passage" if Dark Passage win the match against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win the match against Dark Passage.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Dark Passage" if Dark Passage win Game 2 against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win Game 2 against Dark Passage.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all), this market will resolve 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Dark Passage" if Dark Passage win Game 1 against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win Game 1 against Dark Passage.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all), this market will resolve 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Dark Passage" if Dark Passage win the match against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win the match against Dark Passage.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Dark Passage" if Dark Passage win the match against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win the match against Dark Passage.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Dark Passage" if Dark Passage win the match against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win the match against Dark Passage.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
ตลาดเปิดเมื่อ: Aug 13, 2026, 12:30 AM ET
ปริมาณการซื้อขาย
$0วันสิ้นสุด
Aug 13, 2026ตลาดเปิดเมื่อ
Aug 13, 2026, 12:30 AM ETแหล่งข้อมูลการตัดสินผล
https://gol.gg/esports/homeResolver
0x65070BE91...Dark Passage – BoostGate Esports
12ชม 28น 11ว
G1
G2
G3

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G1
G2
G3

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$0.00 Vol.
ไลน์ซีรีส์
Moneyline
$0 ปริมาณ
Game 1 Winner
$0 ปริมาณ
Total Games
$0 ปริมาณ
เกม 1
Odd/Even Total Kills
$0 ปริมาณ
เกม 2
Odd/Even Total Kills
$0 ปริมาณ
เกม 3
Odd/Even Total Kills
$0 ปริมาณ
This market will resolve to "Odd" if the total combined kills by both teams in Game 3 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Game 3 is an even number.
"Total combined kills" includes all champion kills recorded during the match by both Dark Passage and BoostGate Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market.
If no kills are recorded in Game 3, or if Game 3 is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 3. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 3. This market will resolve to "No" if no player achieves a Penta Kill.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No".
If Game 3 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 3. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 3. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No".
If Game 3 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 3. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each destroy at least one enemy inhibitor during Game 3. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 3 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 3. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay at least one elemental dragon during Game 3. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 3. Only elemental dragons count toward this market — Elder Dragon kills do not count.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 3 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 3. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay Baron Nashor at least once during Game 3. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 3.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50.
If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 3 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined kills by both teams in Game 2 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Game 2 is an even number.
"Total combined kills" includes all champion kills recorded during the match by both Dark Passage and BoostGate Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market.
If no kills are recorded in Game 2, or if Game 2 is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 2. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 2. This market will resolve to "No" if no player achieves a Penta Kill.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No".
If Game 2 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 2. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 2. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No".
If Game 2 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 2. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each destroy at least one enemy inhibitor during Game 2. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 2 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 2. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay at least one elemental dragon during Game 2. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 2. Only elemental dragons count toward this market — Elder Dragon kills do not count.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 2 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 2. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay Baron Nashor at least once during Game 2. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 2.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50.
If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 2 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined kills by both teams in Game 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Game 1 is an even number.
"Total combined kills" includes all champion kills recorded during the match by both Dark Passage and BoostGate Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market.
If no kills are recorded in Game 1, or if Game 1 is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 1. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 1. This market will resolve to "No" if no player achieves a Penta Kill.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 1. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession.
This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 1. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 1. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff.
This market will resolve to "Yes" if both Dark Passage and BoostGate Esports each slay Baron Nashor at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 1.
If the match is canceled (not played at all), this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50.
If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No".
If Game 1 is remade, resolution will be based on the remade game only.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Over" if Dark Passage and BoostGate Esports play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Dark Passage" if Dark Passage win the match against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win the match against Dark Passage.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Dark Passage" if Dark Passage win Game 2 against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win Game 2 against Dark Passage.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all), this market will resolve 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Dark Passage" if Dark Passage win Game 1 against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win Game 1 against Dark Passage.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all), this market will resolve 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Dark Passage" if Dark Passage win the match against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win the match against Dark Passage.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the LoL Lower bracket round 1 match between Dark Passage and BoostGate Esports in the TCL Play-Ins, initially scheduled for August 13, 2026 at 1:30 PM ET.
This market will resolve to "Dark Passage" if Dark Passage win the match against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win the match against Dark Passage.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Dark Passage" if Dark Passage win the match against BoostGate Esports.
This market will resolve to "BoostGate Esports" if BoostGate Esports win the match against Dark Passage.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 1:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 1:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
ตลาดเปิดเมื่อ: Aug 13, 2026, 12:30 AM ET
ปริมาณการซื้อขาย
$0วันสิ้นสุด
Aug 13, 2026ตลาดเปิดเมื่อ
Aug 13, 2026, 12:30 AM ETแหล่งข้อมูลการตัดสินผล
https://gol.gg/esports/homeResolver
0x65070BE91...ระวังลิงก์ภายนอก
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ตลาด “BoostGate Esports vs. Dark Passage” บน Polymarket ให้คุณเทรดผลแมตช์ League of Legends ระหว่าง BoostGate Esports กับ Dark Passage ในทัวร์นาเมนต์ TCL กำหนดวันที่ August 13, 2026 เวลา 1:30 PM ET เป็นซีรีส์ Best of 3 ตลาดหลักคือ moneyline ซีรีส์ — ทีมไหนจะชนะแมตช์ — โดย BoostGate Esports ราคาอยู่ที่ 50¢ (ความน่าจะเป็นโดยนัย 50%) และ Dark Passage ที่ 50¢ (50%) นอกจาก moneyline ซีรีส์ ตลาดอีสปอร์ตบน Polymarket อาจมีผู้ชนะแต่ละ game แฮนดิแคป game และจำนวน games รวม ให้คุณมีหลายทางในการเทรดแมตช์นี้ ราคาสะท้อนความน่าจะเป็นแบบเรียลไทม์จากฝูงชน หุ้นที่ถูกต้องจ่ายออก $1 ต่อหุ้นเมื่อตลาดปิดหลังแมตช์จบ
ณ ขณะนี้ ตลาด “BoostGate Esports vs. Dark Passage” มีปริมาณการเทรดรวม $NaN จากทุกประเภทตลาด (moneyline ซีรีส์, ผู้ชนะแต่ละ game, แฮนดิแคป game และจำนวน games รวม) ปริมาณนี้สะท้อนการมีส่วนร่วมจากชุมชนเทรดเดอร์ Polymarket และยิ่งมีเทรดเดอร์มาก อัตราต่อรองก็ยิ่งน่าเชื่อถือ คุณสามารถติดตามการเคลื่อนไหวของราคาสดและเทรดตลาดใดก็ได้ในหน้านี้
เทรด “BoostGate Esports vs. Dark Passage” โดยเริ่มจากเลือกประเภทตลาด: Moneyline ซีรีส์ (ทีมไหนชนะแมตช์), ผู้ชนะแต่ละ Game (ใครชนะ game เฉพาะในซีรีส์), แฮนดิแคป Game (ส่วนต่างชนะ game), หรือจำนวน Games รวม (สูง/ต่ำของจำนวน games ที่เล่น) แต่ละตลาดแสดงราคาปัจจุบันของแต่ละฝ่าย — เช่น moneyline แสดง BGT ที่ 50¢ และ DP ที่ 50¢ เลือกฝ่ายที่ต้องการเทรด เลือก Buy เพื่อเปิดตำแหน่งหรือ Sell เพื่อปิด ใส่จำนวนเงิน แล้วกด Trade ถ้าฝ่ายที่คุณเลือกถูกต้องเมื่อแมตช์จบและตลาดปิด หุ้นจ่ายออก $1 ต่อหุ้น ถ้าไม่ถูกจะได้ $0 คุณยังขายหุ้นได้ทุกเมื่อก่อนแมตช์จบเพื่อล็อกกำไรหรือตัดขาดทุน
อัตราต่อรอง moneyline ซีรีส์ปัจจุบันของ “BoostGate Esports vs. Dark Passage” แสดง BoostGate Esports ที่ 50¢ (ความน่าจะเป็นโดยนัย 50%) และ Dark Passage ที่ 50¢ (50%) อัตราต่อรองทั้งหมดอัปเดตแบบเรียลไทม์ขณะเทรดเดอร์ซื้อขายหุ้น สะท้อนมุมมองรวมล่าสุดว่าแมตช์นี้จะเป็นยังไง กลับมาดูบ่อยๆ หรือบุ๊กมาร์กหน้านี้เพื่อติดตามอัตราต่อรองเปลี่ยนแปลงก่อนเวลาแข่ง
ได้ คุณไม่ต้องเทรดเพื่อติดตามข้อมูล หน้านี้ทำหน้าที่เป็นตัวติดตามอัตราต่อรองสดสำหรับแมตช์ BoostGate Esports vs. Dark Passage อัตราต่อรอง moneyline ซีรีส์ ผู้ชนะแต่ละ game แฮนดิแคป game และจำนวน games รวมทั้งหมดอัปเดตแบบเรียลไทม์เมื่อมีการเทรดใหม่ คุณใช้กราฟติดตามการเคลื่อนไหวของไลน์เมื่อใกล้เวลาแข่ง — การเปลี่ยนแปลงอัตราต่อรองมักบ่งบอกข้อมูลใหม่เช่น เปลี่ยนรายชื่อ ฟอร์มล่าสุด หรือการเทรดใหญ่ ลองดู Head to Head, Form Guide และ Map Winrate ในบางแมตช์เพื่อข้อมูลเชิงลึก บุ๊กมาร์กหน้านี้ ดูส่วนคอมเมนต์เพื่ออ่านความเห็นเทรดเดอร์อื่น และใช้ฟิลเตอร์ช่วงเวลาบนกราฟเพื่อดูอัตราต่อรองเปลี่ยนแปลง เป็นหน้าต่างฟรีแบบเรียลไทม์สู่ความคาดหวังของตลาด
อัตราต่อรองของ Polymarket กำหนดโดยเทรดเดอร์จริงที่ลงเงินจริง ซึ่งมักให้ความน่าจะเป็นที่แม่นยำ ด้วยปริมาณเทรด $NaN ใน “BoostGate Esports vs. Dark Passage” ราคาเหล่านี้รวบรวมความรู้และความเชื่อมั่นของผู้เข้าร่วม — คล้ายกับเจ้ามือกีฬาแบบดั้งเดิมที่สะท้อนเงิน sharp และเงินสาธารณะ แต่ในตลาดเปิดที่โปร่งใสที่ทุกคนเข้าร่วมได้ ตลาดพยากรณ์มีประวัติความแม่นยำที่ดี โดยเฉพาะเมื่อเหตุการณ์ใกล้จะเกิดขึ้น สำหรับสถิติล่าสุด เยี่ยมชมหน้า accuracy ที่ Polymarket
เพื่อวางเทรดแรกใน “BoostGate Esports vs. Dark Passage” สมัครบัญชี Polymarket ฟรีและเติมเงินด้วยคริปโต บัตรเครดิตหรือเดบิต หรือโอนผ่านธนาคาร เมื่อบัญชีมีเงินแล้ว กลับมาหน้านี้และเลือกประเภทตลาด — Moneyline ซีรีส์, ผู้ชนะแต่ละ Game, แฮนดิแคป Game หรือจำนวน Games รวม — เลือกฝ่ายที่ต้องการเทรด (เช่น BGT หรือ DP บน moneyline) ใส่จำนวนเงิน แล้วกด Trade ถ้าคุณเพิ่งเริ่มใช้ตลาดพยากรณ์ กดลิงก์ "How it works" ด้านบนของหน้า Polymarket เพื่อดูคำแนะนำทีละขั้นตอน
บน Polymarket ราคาของแต่ละฝ่ายในตลาดแสดงความน่าจะเป็นโดยนัยของตลาด ราคา 50¢ สำหรับ BGT บน moneyline ซีรีส์ หมายความว่าเทรดเดอร์เชื่อรวมกันว่ามีโอกาสประมาณ 50% ที่ BoostGate Esports จะชนะแมตช์นี้ ถ้าคุณซื้อหุ้น BGT ที่ 50¢ แล้วพวกเขาชนะ คุณได้ $1 ต่อหุ้น — กำไร 50¢ ต่อหุ้น ถ้าแพ้ หุ้นเหล่านั้นมีค่า $0 ตรรกะเดียวกันใช้กับผู้ชนะแต่ละ game แฮนดิแคป game และจำนวน games รวม: ราคาต่ำกว่าหมายถึงผลตอบแทนสูงกว่าแต่ความน่าจะเป็นโดยนัยต่ำกว่า
แมตช์ “BoostGate Esports vs. Dark Passage” กำหนดวันที่ August 13, 2026 เวลา 1:30 PM ET ในทัวร์นาเมนต์ TCL การเทรดยังคงเปิดอยู่และอัตราต่อรองจะเปลี่ยนแปลงต่อไปเมื่อข้อมูลใหม่เข้ามาก่อนเวลาแข่ง ตลาดจะปิดเมื่อซีรีส์จบและผลอย่างเป็นทางการได้รับการยืนยันจากแหล่งข้อมูล เวลาปิดจริงขึ้นอยู่กับจำนวน games ที่เล่นในซีรีส์ Best of 3
ตลาด “BoostGate Esports vs. Dark Passage” มี 9,166 คอมเมนต์ที่เทรดเดอร์แชร์การวิเคราะห์ ถกเถียงผลแมตช์ และพูดถึงข่าวล่าสุดเช่น เปลี่ยนรายชื่อและฟอร์มล่าสุด เลื่อนลงไปที่ส่วนคอมเมนต์เพื่อร่วมสนทนา คุณยังดูแท็บ Top Holders เพื่อดูตำแหน่งของเทรดเดอร์รายใหญ่ หรือดูแท็บ Activity สำหรับฟีดเทรดแบบเรียลไทม์
Polymarket คือตลาดพยากรณ์ที่ใหญ่ที่สุดในโลก ให้คุณติดตามข่าวสารและเทรดเหตุการณ์จริง เทรดเดอร์ซื้อขายหุ้นผลลัพธ์ในหัวข้อการเมือง กีฬา คริปโต การเงิน เทคโนโลยี วัฒนธรรม และอีสปอร์ต — รวมถึงทัวร์นาเมนต์และแมตช์ League of Legends, CS2, Valorant, Dota 2 และอื่นๆ ราคาสะท้อนความน่าจะเป็นแบบเรียลไทม์จากฝูงชนที่หนุนด้วยเงินจริง เป็นทางเลือกที่โปร่งใสจากแหล่งอัตราต่อรองแบบดั้งเดิม ไม่ว่าคุณจะเป็นเทรดเดอร์อีสปอร์ตมือเก๋าหรือเพิ่งเริ่มต้น Polymarket ให้คุณใช้ความรู้ของคุณให้เป็นประโยชน์
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