Skip to main content

RRQ Hoshi – Geek Fam ID

RRQ Hoshi
RRQ Hoshi
0
2
āļˆāļš
Geek Fam ID
Geek Fam ID
$2.36K Vol.Polymarket

āđ„āļĨāļ™āđŒāļ‹āļĩāļĢāļĩāļŠāđŒ

Moneyline

$2.2K āļ›āļĢāļīāļĄāļēāļ“

Game 1 Winner

$96 āļ›āļĢāļīāļĄāļēāļ“

Game Handicap

$47 āļ›āļĢāļīāļĄāļēāļ“

Total Games

$9 āļ›āļĢāļīāļĄāļēāļ“

This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID wins 2 or more games than RRQ Hoshi in this match. Otherwise, this market will resolve to "RRQ Hoshi". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "Over" if RRQ Hoshi and Geek Fam ID play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 2 against Geek Fam ID. This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 2 against RRQ Hoshi. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 1 against Geek Fam ID. This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 1 against RRQ Hoshi. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.RRQ Hoshi enters this BO3 regular season clash at the bottom of MPL Indonesia Season 17 standings with a 1-9 record and -13 game differential, their slim playoff hopes hinging on a desperate win streak after snapping a long skid via 2-0 upset over third-place Bigetron on May 2 before falling 0-2 to ONIC May 3. Geek Fam ID holds seventh at 5-6 (12-14 games), buoyed by a recent 2-0 rout of EVOS on May 3 and a 2-1 head-to-head victory over RRQ on April 12. RRQ's recent stand-ins Kuroky and Rinz add uncertainty to their roster amid Patch 2.1.67 meta favoring picks like Zhuxin and Leomord, while Geek's steady mid-table form gives them edge in the double round robin push for top-six playoffs.

This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET.

This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.

This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āļ›āļĢāļīāļĄāļēāļ“āļāļēāļĢāļ‹āļ·āđ‰āļ­āļ‚āļēāļĒ
$2,358
āļ§āļąāļ™āļŠāļīāđ‰āļ™āļŠāļļāļ”
May 10, 2026
āļ•āļĨāļēāļ”āđ€āļ›āļīāļ”āđ€āļĄāļ·āđˆāļ­
May 4, 2026, 11:30 PM ET

āđāļŦāļĨāđˆāļ‡āļ‚āđ‰āļ­āļĄāļđāļĨāļāļēāļĢāļ•āļąāļ”āļŠāļīāļ™āļœāļĨ

https://liquipedia.net/mobilelegends/Main_Page
This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

āļĢāļ°āļ§āļąāļ‡āļĨāļīāļ‡āļāđŒāļ āļēāļĒāļ™āļ­āļ

āļ„āļģāļ–āļēāļĄāļ—āļĩāđˆāļžāļšāļšāđˆāļ­āļĒ

āļ•āļĨāļēāļ” â€œGeek Fam ID vs. RRQ Hoshi” āļšāļ™ Polymarket āđƒāļŦāđ‰āļ„āļļāļ“āđ€āļ—āļĢāļ”āļœāļĨāđāļĄāļ•āļŠāđŒ Mobile Legends: Bang Bang āļĢāļ°āļŦāļ§āđˆāļēāļ‡ Geek Fam ID āļāļąāļš RRQ Hoshi āđƒāļ™āļ—āļąāļ§āļĢāđŒāļ™āļēāđ€āļĄāļ™āļ•āđŒ MPL Indonesia āļāļģāļŦāļ™āļ”āļ§āļąāļ™āļ—āļĩāđˆ May 10, 2026 āđ€āļ§āļĨāļē 3:25 AM ET āđ€āļ›āđ‡āļ™āļ‹āļĩāļĢāļĩāļŠāđŒ Best of 3 āļ•āļĨāļēāļ”āļŦāļĨāļąāļāļ„āļ·āļ­ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ — āļ—āļĩāļĄāđ„āļŦāļ™āļˆāļ°āļŠāļ™āļ°āđāļĄāļ•āļŠāđŒ — āđ‚āļ”āļĒ Geek Fam ID āļĢāļēāļ„āļēāļ­āļĒāļđāđˆāļ—āļĩāđˆ 100ÂĒ (āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđ‚āļ”āļĒāļ™āļąāļĒ 100%) āđāļĨāļ° RRQ Hoshi āļ—āļĩāđˆ 0ÂĒ (0%) āļ™āļ­āļāļˆāļēāļ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ āļ•āļĨāļēāļ”āļ­āļĩāļŠāļ›āļ­āļĢāđŒāļ•āļšāļ™ Polymarket āļ­āļēāļˆāļĄāļĩāļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° game āđāļŪāļ™āļ”āļīāđāļ„āļ› game āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ games āļĢāļ§āļĄ āđƒāļŦāđ‰āļ„āļļāļ“āļĄāļĩāļŦāļĨāļēāļĒāļ—āļēāļ‡āđƒāļ™āļāļēāļĢāđ€āļ—āļĢāļ”āđāļĄāļ•āļŠāđŒāļ™āļĩāđ‰ āļĢāļēāļ„āļēāļŠāļ°āļ—āđ‰āļ­āļ™āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļˆāļēāļāļāļđāļ‡āļŠāļ™ āļŦāļļāđ‰āļ™āļ—āļĩāđˆāļ–āļđāļāļ•āđ‰āļ­āļ‡āļˆāđˆāļēāļĒāļ­āļ­āļ $1 āļ•āđˆāļ­āļŦāļļāđ‰āļ™āđ€āļĄāļ·āđˆāļ­āļ•āļĨāļēāļ”āļ›āļīāļ”āļŦāļĨāļąāļ‡āđāļĄāļ•āļŠāđŒāļˆāļš

āļ“ āļ‚āļ“āļ°āļ™āļĩāđ‰ āļ•āļĨāļēāļ” â€œGeek Fam ID vs. RRQ Hoshi” āļĄāļĩāļ›āļĢāļīāļĄāļēāļ“āļāļēāļĢāđ€āļ—āļĢāļ”āļĢāļ§āļĄ $2.4K āļˆāļēāļāļ—āļļāļāļ›āļĢāļ°āđ€āļ āļ—āļ•āļĨāļēāļ” (moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ, āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° game, āđāļŪāļ™āļ”āļīāđāļ„āļ› game āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ games āļĢāļ§āļĄ) āļ›āļĢāļīāļĄāļēāļ“āļ™āļĩāđ‰āļŠāļ°āļ—āđ‰āļ­āļ™āļāļēāļĢāļĄāļĩāļŠāđˆāļ§āļ™āļĢāđˆāļ§āļĄāļˆāļēāļāļŠāļļāļĄāļŠāļ™āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒ Polymarket āđāļĨāļ°āļĒāļīāđˆāļ‡āļĄāļĩāđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļĄāļēāļ āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļāđ‡āļĒāļīāđˆāļ‡āļ™āđˆāļēāđ€āļŠāļ·āđˆāļ­āļ–āļ·āļ­ āļ„āļļāļ“āļŠāļēāļĄāļēāļĢāļ–āļ•āļīāļ”āļ•āļēāļĄāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļĢāļēāļ„āļēāļŠāļ”āđāļĨāļ°āđ€āļ—āļĢāļ”āļ•āļĨāļēāļ”āđƒāļ”āļāđ‡āđ„āļ”āđ‰āđƒāļ™āļŦāļ™āđ‰āļēāļ™āļĩāđ‰

āđ€āļ—āļĢāļ” â€œGeek Fam ID vs. RRQ Hoshi” āđ‚āļ”āļĒāđ€āļĢāļīāđˆāļĄāļˆāļēāļāđ€āļĨāļ·āļ­āļāļ›āļĢāļ°āđ€āļ āļ—āļ•āļĨāļēāļ”: Moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ (āļ—āļĩāļĄāđ„āļŦāļ™āļŠāļ™āļ°āđāļĄāļ•āļŠāđŒ), āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° Game (āđƒāļ„āļĢāļŠāļ™āļ° game āđ€āļ‰āļžāļēāļ°āđƒāļ™āļ‹āļĩāļĢāļĩāļŠāđŒ), āđāļŪāļ™āļ”āļīāđāļ„āļ› Game (āļŠāđˆāļ§āļ™āļ•āđˆāļēāļ‡āļŠāļ™āļ° game), āļŦāļĢāļ·āļ­āļˆāļģāļ™āļ§āļ™ Games āļĢāļ§āļĄ (āļŠāļđāļ‡/āļ•āđˆāļģāļ‚āļ­āļ‡āļˆāļģāļ™āļ§āļ™ games āļ—āļĩāđˆāđ€āļĨāđˆāļ™) āđāļ•āđˆāļĨāļ°āļ•āļĨāļēāļ”āđāļŠāļ”āļ‡āļĢāļēāļ„āļēāļ›āļąāļˆāļˆāļļāļšāļąāļ™āļ‚āļ­āļ‡āđāļ•āđˆāļĨāļ°āļāđˆāļēāļĒ â€” āđ€āļŠāđˆāļ™ moneyline āđāļŠāļ”āļ‡ GEEK āļ—āļĩāđˆ 100ÂĒ āđāļĨāļ° RRQ āļ—āļĩāđˆ 0ÂĒ āđ€āļĨāļ·āļ­āļāļāđˆāļēāļĒāļ—āļĩāđˆāļ•āđ‰āļ­āļ‡āļāļēāļĢāđ€āļ—āļĢāļ” āđ€āļĨāļ·āļ­āļ Buy āđ€āļžāļ·āđˆāļ­āđ€āļ›āļīāļ”āļ•āļģāđāļŦāļ™āđˆāļ‡āļŦāļĢāļ·āļ­ Sell āđ€āļžāļ·āđˆāļ­āļ›āļīāļ” āđƒāļŠāđˆāļˆāļģāļ™āļ§āļ™āđ€āļ‡āļīāļ™ āđāļĨāđ‰āļ§āļāļ” Trade āļ–āđ‰āļēāļāđˆāļēāļĒāļ—āļĩāđˆāļ„āļļāļ“āđ€āļĨāļ·āļ­āļāļ–āļđāļāļ•āđ‰āļ­āļ‡āđ€āļĄāļ·āđˆāļ­āđāļĄāļ•āļŠāđŒāļˆāļšāđāļĨāļ°āļ•āļĨāļēāļ”āļ›āļīāļ” āļŦāļļāđ‰āļ™āļˆāđˆāļēāļĒāļ­āļ­āļ $1 āļ•āđˆāļ­āļŦāļļāđ‰āļ™ āļ–āđ‰āļēāđ„āļĄāđˆāļ–āļđāļāļˆāļ°āđ„āļ”āđ‰ $0 āļ„āļļāļ“āļĒāļąāļ‡āļ‚āļēāļĒāļŦāļļāđ‰āļ™āđ„āļ”āđ‰āļ—āļļāļāđ€āļĄāļ·āđˆāļ­āļāđˆāļ­āļ™āđāļĄāļ•āļŠāđŒāļˆāļšāđ€āļžāļ·āđˆāļ­āļĨāđ‡āļ­āļāļāļģāđ„āļĢāļŦāļĢāļ·āļ­āļ•āļąāļ”āļ‚āļēāļ”āļ—āļļāļ™

āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒāļ›āļąāļˆāļˆāļļāļšāļąāļ™āļ‚āļ­āļ‡ â€œGeek Fam ID vs. RRQ Hoshi” āđāļŠāļ”āļ‡ Geek Fam ID āļ—āļĩāđˆ 100ÂĒ (āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđ‚āļ”āļĒāļ™āļąāļĒ 100%) āđāļĨāļ° RRQ Hoshi āļ—āļĩāđˆ 0ÂĒ (0%) āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļ—āļąāđ‰āļ‡āļŦāļĄāļ”āļ­āļąāļ›āđ€āļ”āļ•āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļ‚āļ“āļ°āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļ‹āļ·āđ‰āļ­āļ‚āļēāļĒāļŦāļļāđ‰āļ™ āļŠāļ°āļ—āđ‰āļ­āļ™āļĄāļļāļĄāļĄāļ­āļ‡āļĢāļ§āļĄāļĨāđˆāļēāļŠāļļāļ”āļ§āđˆāļēāđāļĄāļ•āļŠāđŒāļ™āļĩāđ‰āļˆāļ°āđ€āļ›āđ‡āļ™āļĒāļąāļ‡āđ„āļ‡ āļāļĨāļąāļšāļĄāļēāļ”āļđāļšāđˆāļ­āļĒāđ† āļŦāļĢāļ·āļ­āļšāļļāđŠāļāļĄāļēāļĢāđŒāļāļŦāļ™āđ‰āļēāļ™āļĩāđ‰āđ€āļžāļ·āđˆāļ­āļ•āļīāļ”āļ•āļēāļĄāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡āļāđˆāļ­āļ™āđ€āļ§āļĨāļēāđāļ‚āđˆāļ‡

āđ„āļ”āđ‰ āļ„āļļāļ“āđ„āļĄāđˆāļ•āđ‰āļ­āļ‡āđ€āļ—āļĢāļ”āđ€āļžāļ·āđˆāļ­āļ•āļīāļ”āļ•āļēāļĄāļ‚āđ‰āļ­āļĄāļđāļĨ āļŦāļ™āđ‰āļēāļ™āļĩāđ‰āļ—āļģāļŦāļ™āđ‰āļēāļ—āļĩāđˆāđ€āļ›āđ‡āļ™āļ•āļąāļ§āļ•āļīāļ”āļ•āļēāļĄāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļŠāļ”āļŠāļģāļŦāļĢāļąāļšāđāļĄāļ•āļŠāđŒ Geek Fam ID vs. RRQ Hoshi āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° game āđāļŪāļ™āļ”āļīāđāļ„āļ› game āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ games āļĢāļ§āļĄāļ—āļąāđ‰āļ‡āļŦāļĄāļ”āļ­āļąāļ›āđ€āļ”āļ•āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāđ€āļĄāļ·āđˆāļ­āļĄāļĩāļāļēāļĢāđ€āļ—āļĢāļ”āđƒāļŦāļĄāđˆ āļ„āļļāļ“āđƒāļŠāđ‰āļāļĢāļēāļŸāļ•āļīāļ”āļ•āļēāļĄāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āđ„āļĨāļ™āđŒāđ€āļĄāļ·āđˆāļ­āđƒāļāļĨāđ‰āđ€āļ§āļĨāļēāđāļ‚āđˆāļ‡ â€” āļāļēāļĢāđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļĄāļąāļāļšāđˆāļ‡āļšāļ­āļāļ‚āđ‰āļ­āļĄāļđāļĨāđƒāļŦāļĄāđˆāđ€āļŠāđˆāļ™ āđ€āļ›āļĨāļĩāđˆāļĒāļ™āļĢāļēāļĒāļŠāļ·āđˆāļ­ āļŸāļ­āļĢāđŒāļĄāļĨāđˆāļēāļŠāļļāļ” āļŦāļĢāļ·āļ­āļāļēāļĢāđ€āļ—āļĢāļ”āđƒāļŦāļāđˆ āļĨāļ­āļ‡āļ”āļđ Head to Head, Form Guide āđāļĨāļ° Map Winrate āđƒāļ™āļšāļēāļ‡āđāļĄāļ•āļŠāđŒāđ€āļžāļ·āđˆāļ­āļ‚āđ‰āļ­āļĄāļđāļĨāđ€āļŠāļīāļ‡āļĨāļķāļ āļšāļļāđŠāļāļĄāļēāļĢāđŒāļāļŦāļ™āđ‰āļēāļ™āļĩāđ‰ āļ”āļđāļŠāđˆāļ§āļ™āļ„āļ­āļĄāđ€āļĄāļ™āļ•āđŒāđ€āļžāļ·āđˆāļ­āļ­āđˆāļēāļ™āļ„āļ§āļēāļĄāđ€āļŦāđ‡āļ™āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļ­āļ·āđˆāļ™ āđāļĨāļ°āđƒāļŠāđ‰āļŸāļīāļĨāđ€āļ•āļ­āļĢāđŒāļŠāđˆāļ§āļ‡āđ€āļ§āļĨāļēāļšāļ™āļāļĢāļēāļŸāđ€āļžāļ·āđˆāļ­āļ”āļđāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡ āđ€āļ›āđ‡āļ™āļŦāļ™āđ‰āļēāļ•āđˆāļēāļ‡āļŸāļĢāļĩāđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļŠāļđāđˆāļ„āļ§āļēāļĄāļ„āļēāļ”āļŦāļ§āļąāļ‡āļ‚āļ­āļ‡āļ•āļĨāļēāļ”

RRQ Hoshi – Geek Fam ID

RRQ Hoshi
RRQ Hoshi
0
2
āļˆāļš
Geek Fam ID
Geek Fam ID
$2.36K Vol.Polymarket

āđ„āļĨāļ™āđŒāļ‹āļĩāļĢāļĩāļŠāđŒ

Moneyline

$2.2K āļ›āļĢāļīāļĄāļēāļ“

Game 1 Winner

$96 āļ›āļĢāļīāļĄāļēāļ“

Game Handicap

$47 āļ›āļĢāļīāļĄāļēāļ“

Total Games

$9 āļ›āļĢāļīāļĄāļēāļ“

This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID wins 2 or more games than RRQ Hoshi in this match. Otherwise, this market will resolve to "RRQ Hoshi". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "Over" if RRQ Hoshi and Geek Fam ID play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 2 against Geek Fam ID. This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 2 against RRQ Hoshi. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 1 against Geek Fam ID. This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 1 against RRQ Hoshi. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.RRQ Hoshi enters this BO3 regular season clash at the bottom of MPL Indonesia Season 17 standings with a 1-9 record and -13 game differential, their slim playoff hopes hinging on a desperate win streak after snapping a long skid via 2-0 upset over third-place Bigetron on May 2 before falling 0-2 to ONIC May 3. Geek Fam ID holds seventh at 5-6 (12-14 games), buoyed by a recent 2-0 rout of EVOS on May 3 and a 2-1 head-to-head victory over RRQ on April 12. RRQ's recent stand-ins Kuroky and Rinz add uncertainty to their roster amid Patch 2.1.67 meta favoring picks like Zhuxin and Leomord, while Geek's steady mid-table form gives them edge in the double round robin push for top-six playoffs.

This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET.

This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.

This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āļ›āļĢāļīāļĄāļēāļ“āļāļēāļĢāļ‹āļ·āđ‰āļ­āļ‚āļēāļĒ
$2,358
āļ§āļąāļ™āļŠāļīāđ‰āļ™āļŠāļļāļ”
May 10, 2026
āļ•āļĨāļēāļ”āđ€āļ›āļīāļ”āđ€āļĄāļ·āđˆāļ­
May 4, 2026, 11:30 PM ET

āđāļŦāļĨāđˆāļ‡āļ‚āđ‰āļ­āļĄāļđāļĨāļāļēāļĢāļ•āļąāļ”āļŠāļīāļ™āļœāļĨ

https://liquipedia.net/mobilelegends/Main_Page
This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia Regular Season, initially scheduled for May 10 at 3:15AM ET. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

āļĢāļ°āļ§āļąāļ‡āļĨāļīāļ‡āļāđŒāļ āļēāļĒāļ™āļ­āļ

āļ„āļģāļ–āļēāļĄāļ—āļĩāđˆāļžāļšāļšāđˆāļ­āļĒ

āļ•āļĨāļēāļ” â€œGeek Fam ID vs. RRQ Hoshi” āļšāļ™ Polymarket āđƒāļŦāđ‰āļ„āļļāļ“āđ€āļ—āļĢāļ”āļœāļĨāđāļĄāļ•āļŠāđŒ Mobile Legends: Bang Bang āļĢāļ°āļŦāļ§āđˆāļēāļ‡ Geek Fam ID āļāļąāļš RRQ Hoshi āđƒāļ™āļ—āļąāļ§āļĢāđŒāļ™āļēāđ€āļĄāļ™āļ•āđŒ MPL Indonesia āļāļģāļŦāļ™āļ”āļ§āļąāļ™āļ—āļĩāđˆ May 10, 2026 āđ€āļ§āļĨāļē 3:25 AM ET āđ€āļ›āđ‡āļ™āļ‹āļĩāļĢāļĩāļŠāđŒ Best of 3 āļ•āļĨāļēāļ”āļŦāļĨāļąāļāļ„āļ·āļ­ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ — āļ—āļĩāļĄāđ„āļŦāļ™āļˆāļ°āļŠāļ™āļ°āđāļĄāļ•āļŠāđŒ — āđ‚āļ”āļĒ Geek Fam ID āļĢāļēāļ„āļēāļ­āļĒāļđāđˆāļ—āļĩāđˆ 100ÂĒ (āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđ‚āļ”āļĒāļ™āļąāļĒ 100%) āđāļĨāļ° RRQ Hoshi āļ—āļĩāđˆ 0ÂĒ (0%) āļ™āļ­āļāļˆāļēāļ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ āļ•āļĨāļēāļ”āļ­āļĩāļŠāļ›āļ­āļĢāđŒāļ•āļšāļ™ Polymarket āļ­āļēāļˆāļĄāļĩāļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° game āđāļŪāļ™āļ”āļīāđāļ„āļ› game āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ games āļĢāļ§āļĄ āđƒāļŦāđ‰āļ„āļļāļ“āļĄāļĩāļŦāļĨāļēāļĒāļ—āļēāļ‡āđƒāļ™āļāļēāļĢāđ€āļ—āļĢāļ”āđāļĄāļ•āļŠāđŒāļ™āļĩāđ‰ āļĢāļēāļ„āļēāļŠāļ°āļ—āđ‰āļ­āļ™āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļˆāļēāļāļāļđāļ‡āļŠāļ™ āļŦāļļāđ‰āļ™āļ—āļĩāđˆāļ–āļđāļāļ•āđ‰āļ­āļ‡āļˆāđˆāļēāļĒāļ­āļ­āļ $1 āļ•āđˆāļ­āļŦāļļāđ‰āļ™āđ€āļĄāļ·āđˆāļ­āļ•āļĨāļēāļ”āļ›āļīāļ”āļŦāļĨāļąāļ‡āđāļĄāļ•āļŠāđŒāļˆāļš

āļ“ āļ‚āļ“āļ°āļ™āļĩāđ‰ āļ•āļĨāļēāļ” â€œGeek Fam ID vs. RRQ Hoshi” āļĄāļĩāļ›āļĢāļīāļĄāļēāļ“āļāļēāļĢāđ€āļ—āļĢāļ”āļĢāļ§āļĄ $2.4K āļˆāļēāļāļ—āļļāļāļ›āļĢāļ°āđ€āļ āļ—āļ•āļĨāļēāļ” (moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ, āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° game, āđāļŪāļ™āļ”āļīāđāļ„āļ› game āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ games āļĢāļ§āļĄ) āļ›āļĢāļīāļĄāļēāļ“āļ™āļĩāđ‰āļŠāļ°āļ—āđ‰āļ­āļ™āļāļēāļĢāļĄāļĩāļŠāđˆāļ§āļ™āļĢāđˆāļ§āļĄāļˆāļēāļāļŠāļļāļĄāļŠāļ™āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒ Polymarket āđāļĨāļ°āļĒāļīāđˆāļ‡āļĄāļĩāđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļĄāļēāļ āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļāđ‡āļĒāļīāđˆāļ‡āļ™āđˆāļēāđ€āļŠāļ·āđˆāļ­āļ–āļ·āļ­ āļ„āļļāļ“āļŠāļēāļĄāļēāļĢāļ–āļ•āļīāļ”āļ•āļēāļĄāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļĢāļēāļ„āļēāļŠāļ”āđāļĨāļ°āđ€āļ—āļĢāļ”āļ•āļĨāļēāļ”āđƒāļ”āļāđ‡āđ„āļ”āđ‰āđƒāļ™āļŦāļ™āđ‰āļēāļ™āļĩāđ‰

āđ€āļ—āļĢāļ” â€œGeek Fam ID vs. RRQ Hoshi” āđ‚āļ”āļĒāđ€āļĢāļīāđˆāļĄāļˆāļēāļāđ€āļĨāļ·āļ­āļāļ›āļĢāļ°āđ€āļ āļ—āļ•āļĨāļēāļ”: Moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ (āļ—āļĩāļĄāđ„āļŦāļ™āļŠāļ™āļ°āđāļĄāļ•āļŠāđŒ), āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° Game (āđƒāļ„āļĢāļŠāļ™āļ° game āđ€āļ‰āļžāļēāļ°āđƒāļ™āļ‹āļĩāļĢāļĩāļŠāđŒ), āđāļŪāļ™āļ”āļīāđāļ„āļ› Game (āļŠāđˆāļ§āļ™āļ•āđˆāļēāļ‡āļŠāļ™āļ° game), āļŦāļĢāļ·āļ­āļˆāļģāļ™āļ§āļ™ Games āļĢāļ§āļĄ (āļŠāļđāļ‡/āļ•āđˆāļģāļ‚āļ­āļ‡āļˆāļģāļ™āļ§āļ™ games āļ—āļĩāđˆāđ€āļĨāđˆāļ™) āđāļ•āđˆāļĨāļ°āļ•āļĨāļēāļ”āđāļŠāļ”āļ‡āļĢāļēāļ„āļēāļ›āļąāļˆāļˆāļļāļšāļąāļ™āļ‚āļ­āļ‡āđāļ•āđˆāļĨāļ°āļāđˆāļēāļĒ â€” āđ€āļŠāđˆāļ™ moneyline āđāļŠāļ”āļ‡ GEEK āļ—āļĩāđˆ 100ÂĒ āđāļĨāļ° RRQ āļ—āļĩāđˆ 0ÂĒ āđ€āļĨāļ·āļ­āļāļāđˆāļēāļĒāļ—āļĩāđˆāļ•āđ‰āļ­āļ‡āļāļēāļĢāđ€āļ—āļĢāļ” āđ€āļĨāļ·āļ­āļ Buy āđ€āļžāļ·āđˆāļ­āđ€āļ›āļīāļ”āļ•āļģāđāļŦāļ™āđˆāļ‡āļŦāļĢāļ·āļ­ Sell āđ€āļžāļ·āđˆāļ­āļ›āļīāļ” āđƒāļŠāđˆāļˆāļģāļ™āļ§āļ™āđ€āļ‡āļīāļ™ āđāļĨāđ‰āļ§āļāļ” Trade āļ–āđ‰āļēāļāđˆāļēāļĒāļ—āļĩāđˆāļ„āļļāļ“āđ€āļĨāļ·āļ­āļāļ–āļđāļāļ•āđ‰āļ­āļ‡āđ€āļĄāļ·āđˆāļ­āđāļĄāļ•āļŠāđŒāļˆāļšāđāļĨāļ°āļ•āļĨāļēāļ”āļ›āļīāļ” āļŦāļļāđ‰āļ™āļˆāđˆāļēāļĒāļ­āļ­āļ $1 āļ•āđˆāļ­āļŦāļļāđ‰āļ™ āļ–āđ‰āļēāđ„āļĄāđˆāļ–āļđāļāļˆāļ°āđ„āļ”āđ‰ $0 āļ„āļļāļ“āļĒāļąāļ‡āļ‚āļēāļĒāļŦāļļāđ‰āļ™āđ„āļ”āđ‰āļ—āļļāļāđ€āļĄāļ·āđˆāļ­āļāđˆāļ­āļ™āđāļĄāļ•āļŠāđŒāļˆāļšāđ€āļžāļ·āđˆāļ­āļĨāđ‡āļ­āļāļāļģāđ„āļĢāļŦāļĢāļ·āļ­āļ•āļąāļ”āļ‚āļēāļ”āļ—āļļāļ™

āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒāļ›āļąāļˆāļˆāļļāļšāļąāļ™āļ‚āļ­āļ‡ â€œGeek Fam ID vs. RRQ Hoshi” āđāļŠāļ”āļ‡ Geek Fam ID āļ—āļĩāđˆ 100ÂĒ (āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđ‚āļ”āļĒāļ™āļąāļĒ 100%) āđāļĨāļ° RRQ Hoshi āļ—āļĩāđˆ 0ÂĒ (0%) āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļ—āļąāđ‰āļ‡āļŦāļĄāļ”āļ­āļąāļ›āđ€āļ”āļ•āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļ‚āļ“āļ°āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļ‹āļ·āđ‰āļ­āļ‚āļēāļĒāļŦāļļāđ‰āļ™ āļŠāļ°āļ—āđ‰āļ­āļ™āļĄāļļāļĄāļĄāļ­āļ‡āļĢāļ§āļĄāļĨāđˆāļēāļŠāļļāļ”āļ§āđˆāļēāđāļĄāļ•āļŠāđŒāļ™āļĩāđ‰āļˆāļ°āđ€āļ›āđ‡āļ™āļĒāļąāļ‡āđ„āļ‡ āļāļĨāļąāļšāļĄāļēāļ”āļđāļšāđˆāļ­āļĒāđ† āļŦāļĢāļ·āļ­āļšāļļāđŠāļāļĄāļēāļĢāđŒāļāļŦāļ™āđ‰āļēāļ™āļĩāđ‰āđ€āļžāļ·āđˆāļ­āļ•āļīāļ”āļ•āļēāļĄāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡āļāđˆāļ­āļ™āđ€āļ§āļĨāļēāđāļ‚āđˆāļ‡

āđ„āļ”āđ‰ āļ„āļļāļ“āđ„āļĄāđˆāļ•āđ‰āļ­āļ‡āđ€āļ—āļĢāļ”āđ€āļžāļ·āđˆāļ­āļ•āļīāļ”āļ•āļēāļĄāļ‚āđ‰āļ­āļĄāļđāļĨ āļŦāļ™āđ‰āļēāļ™āļĩāđ‰āļ—āļģāļŦāļ™āđ‰āļēāļ—āļĩāđˆāđ€āļ›āđ‡āļ™āļ•āļąāļ§āļ•āļīāļ”āļ•āļēāļĄāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļŠāļ”āļŠāļģāļŦāļĢāļąāļšāđāļĄāļ•āļŠāđŒ Geek Fam ID vs. RRQ Hoshi āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° game āđāļŪāļ™āļ”āļīāđāļ„āļ› game āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ games āļĢāļ§āļĄāļ—āļąāđ‰āļ‡āļŦāļĄāļ”āļ­āļąāļ›āđ€āļ”āļ•āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāđ€āļĄāļ·āđˆāļ­āļĄāļĩāļāļēāļĢāđ€āļ—āļĢāļ”āđƒāļŦāļĄāđˆ āļ„āļļāļ“āđƒāļŠāđ‰āļāļĢāļēāļŸāļ•āļīāļ”āļ•āļēāļĄāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āđ„āļĨāļ™āđŒāđ€āļĄāļ·āđˆāļ­āđƒāļāļĨāđ‰āđ€āļ§āļĨāļēāđāļ‚āđˆāļ‡ â€” āļāļēāļĢāđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļĄāļąāļāļšāđˆāļ‡āļšāļ­āļāļ‚āđ‰āļ­āļĄāļđāļĨāđƒāļŦāļĄāđˆāđ€āļŠāđˆāļ™ āđ€āļ›āļĨāļĩāđˆāļĒāļ™āļĢāļēāļĒāļŠāļ·āđˆāļ­ āļŸāļ­āļĢāđŒāļĄāļĨāđˆāļēāļŠāļļāļ” āļŦāļĢāļ·āļ­āļāļēāļĢāđ€āļ—āļĢāļ”āđƒāļŦāļāđˆ āļĨāļ­āļ‡āļ”āļđ Head to Head, Form Guide āđāļĨāļ° Map Winrate āđƒāļ™āļšāļēāļ‡āđāļĄāļ•āļŠāđŒāđ€āļžāļ·āđˆāļ­āļ‚āđ‰āļ­āļĄāļđāļĨāđ€āļŠāļīāļ‡āļĨāļķāļ āļšāļļāđŠāļāļĄāļēāļĢāđŒāļāļŦāļ™āđ‰āļēāļ™āļĩāđ‰ āļ”āļđāļŠāđˆāļ§āļ™āļ„āļ­āļĄāđ€āļĄāļ™āļ•āđŒāđ€āļžāļ·āđˆāļ­āļ­āđˆāļēāļ™āļ„āļ§āļēāļĄāđ€āļŦāđ‡āļ™āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļ­āļ·āđˆāļ™ āđāļĨāļ°āđƒāļŠāđ‰āļŸāļīāļĨāđ€āļ•āļ­āļĢāđŒāļŠāđˆāļ§āļ‡āđ€āļ§āļĨāļēāļšāļ™āļāļĢāļēāļŸāđ€āļžāļ·āđˆāļ­āļ”āļđāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡ āđ€āļ›āđ‡āļ™āļŦāļ™āđ‰āļēāļ•āđˆāļēāļ‡āļŸāļĢāļĩāđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļŠāļđāđˆāļ„āļ§āļēāļĄāļ„āļēāļ”āļŦāļ§āļąāļ‡āļ‚āļ­āļ‡āļ•āļĨāļēāļ”