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DetonatioN FocusMe – T1

DetonatioN FocusMe
DetonatioN FocusMe
1
2
āļˆāļš
T1
T1
$20.72K Vol.Polymarket

āđ„āļĨāļ™āđŒāļ‹āļĩāļĢāļĩāļŠāđŒ

Moneyline

$19.8K āļ›āļĢāļīāļĄāļēāļ“

Map 1 Winner

$250 āļ›āļĢāļīāļĄāļēāļ“

Map Handicap

$0 āļ›āļĢāļīāļĄāļēāļ“

Total Maps

$650 āļ›āļĢāļīāļĄāļēāļ“

This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "T1" if T1 wins 2 or more maps than DetonatioN FocusMe in this match. Otherwise, this market will resolve to "DetonatioN FocusMe". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "Over" if DetonatioN FocusMe and T1 play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 2 against T1. This market will resolve to "T1" if T1 win Map 2 against DetonatioN FocusMe. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 1 against T1. This market will resolve to "T1" if T1 win Map 1 against DetonatioN FocusMe. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against T1. This market will resolve to "T1" if T1 win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.T1 enters this best-of-three matchup as the clear favorite against DetonatioN FocusMe in the Esports World Cup 2026 Pacific Qualifier Stage 2 lower bracket, driven by the Korean organization's deeper roster experience and stronger recent results in VCT Pacific competition. T1 finished fourth in Stage 1 playoffs and maintains a top-five world ranking, featuring consistent performers across maps like Ascent and Split. DetonatioN FocusMe, ranked around 80th globally and representing Japan, has struggled with a sub-40% win rate in recent VCT events, including losses to Rex Regum Qeon and Global Esports. The matchup highlights regional disparity, with T1's map pool depth and execution under pressure likely shaping outcomes unless DetonatioN FocusMe capitalizes on early-round momentum shifts.

This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET.

This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against T1.

This market will resolve to "T1" if T1 win the match against DetonatioN FocusMe.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āļ›āļĢāļīāļĄāļēāļ“āļāļēāļĢāļ‹āļ·āđ‰āļ­āļ‚āļēāļĒ
$20,721
āļ§āļąāļ™āļŠāļīāđ‰āļ™āļŠāļļāļ”
May 24, 2026
āļ•āļĨāļēāļ”āđ€āļ›āļīāļ”āđ€āļĄāļ·āđˆāļ­
May 22, 2026, 7:11 PM ET

āđāļŦāļĨāđˆāļ‡āļ‚āđ‰āļ­āļĄāļđāļĨāļāļēāļĢāļ•āļąāļ”āļŠāļīāļ™āļœāļĨ

https://vlr.gg
This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against T1. This market will resolve to "T1" if T1 win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

āļĢāļ°āļ§āļąāļ‡āļĨāļīāļ‡āļāđŒāļ āļēāļĒāļ™āļ­āļ

āļ„āļģāļ–āļēāļĄāļ—āļĩāđˆāļžāļšāļšāđˆāļ­āļĒ

āļ•āļĨāļēāļ” â€œT1 vs. DetonatioN FocusMe” āļšāļ™ Polymarket āđƒāļŦāđ‰āļ„āļļāļ“āđ€āļ—āļĢāļ”āļœāļĨāđāļĄāļ•āļŠāđŒ Valorant āļĢāļ°āļŦāļ§āđˆāļēāļ‡ T1 āļāļąāļš DetonatioN FocusMe āđƒāļ™āļ—āļąāļ§āļĢāđŒāļ™āļēāđ€āļĄāļ™āļ•āđŒ Esports World Cup āļāļģāļŦāļ™āļ”āļ§āļąāļ™āļ—āļĩāđˆ May 24, 2026 āđ€āļ§āļĨāļē 4:00 AM ET āđ€āļ›āđ‡āļ™āļ‹āļĩāļĢāļĩāļŠāđŒ Best of 3 āļ•āļĨāļēāļ”āļŦāļĨāļąāļāļ„āļ·āļ­ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ — āļ—āļĩāļĄāđ„āļŦāļ™āļˆāļ°āļŠāļ™āļ°āđāļĄāļ•āļŠāđŒ — āđ‚āļ”āļĒ T1 āļĢāļēāļ„āļēāļ­āļĒāļđāđˆāļ—āļĩāđˆ 100ÂĒ (āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđ‚āļ”āļĒāļ™āļąāļĒ 100%) āđāļĨāļ° DetonatioN FocusMe āļ—āļĩāđˆ 0ÂĒ (0%) āļ™āļ­āļāļˆāļēāļ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ āļ•āļĨāļēāļ”āļ­āļĩāļŠāļ›āļ­āļĢāđŒāļ•āļšāļ™ Polymarket āļ­āļēāļˆāļĄāļĩāļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° map āđāļŪāļ™āļ”āļīāđāļ„āļ› map āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ maps āļĢāļ§āļĄ āđƒāļŦāđ‰āļ„āļļāļ“āļĄāļĩāļŦāļĨāļēāļĒāļ—āļēāļ‡āđƒāļ™āļāļēāļĢāđ€āļ—āļĢāļ”āđāļĄāļ•āļŠāđŒāļ™āļĩāđ‰ āļĢāļēāļ„āļēāļŠāļ°āļ—āđ‰āļ­āļ™āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļˆāļēāļāļāļđāļ‡āļŠāļ™ āļŦāļļāđ‰āļ™āļ—āļĩāđˆāļ–āļđāļāļ•āđ‰āļ­āļ‡āļˆāđˆāļēāļĒāļ­āļ­āļ $1 āļ•āđˆāļ­āļŦāļļāđ‰āļ™āđ€āļĄāļ·āđˆāļ­āļ•āļĨāļēāļ”āļ›āļīāļ”āļŦāļĨāļąāļ‡āđāļĄāļ•āļŠāđŒāļˆāļš

āļ“ āļ‚āļ“āļ°āļ™āļĩāđ‰ āļ•āļĨāļēāļ” â€œT1 vs. DetonatioN FocusMe” āļĄāļĩāļ›āļĢāļīāļĄāļēāļ“āļāļēāļĢāđ€āļ—āļĢāļ”āļĢāļ§āļĄ $20.7K āļˆāļēāļāļ—āļļāļāļ›āļĢāļ°āđ€āļ āļ—āļ•āļĨāļēāļ” (moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ, āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° map, āđāļŪāļ™āļ”āļīāđāļ„āļ› map āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ maps āļĢāļ§āļĄ) āļ›āļĢāļīāļĄāļēāļ“āļ™āļĩāđ‰āļŠāļ°āļ—āđ‰āļ­āļ™āļāļēāļĢāļĄāļĩāļŠāđˆāļ§āļ™āļĢāđˆāļ§āļĄāļˆāļēāļāļŠāļļāļĄāļŠāļ™āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒ Polymarket āđāļĨāļ°āļĒāļīāđˆāļ‡āļĄāļĩāđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļĄāļēāļ āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļāđ‡āļĒāļīāđˆāļ‡āļ™āđˆāļēāđ€āļŠāļ·āđˆāļ­āļ–āļ·āļ­ āļ„āļļāļ“āļŠāļēāļĄāļēāļĢāļ–āļ•āļīāļ”āļ•āļēāļĄāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļĢāļēāļ„āļēāļŠāļ”āđāļĨāļ°āđ€āļ—āļĢāļ”āļ•āļĨāļēāļ”āđƒāļ”āļāđ‡āđ„āļ”āđ‰āđƒāļ™āļŦāļ™āđ‰āļēāļ™āļĩāđ‰

āđ€āļ—āļĢāļ” â€œT1 vs. DetonatioN FocusMe” āđ‚āļ”āļĒāđ€āļĢāļīāđˆāļĄāļˆāļēāļāđ€āļĨāļ·āļ­āļāļ›āļĢāļ°āđ€āļ āļ—āļ•āļĨāļēāļ”: Moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ (āļ—āļĩāļĄāđ„āļŦāļ™āļŠāļ™āļ°āđāļĄāļ•āļŠāđŒ), āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° Map (āđƒāļ„āļĢāļŠāļ™āļ° map āđ€āļ‰āļžāļēāļ°āđƒāļ™āļ‹āļĩāļĢāļĩāļŠāđŒ), āđāļŪāļ™āļ”āļīāđāļ„āļ› Map (āļŠāđˆāļ§āļ™āļ•āđˆāļēāļ‡āļŠāļ™āļ° map), āļŦāļĢāļ·āļ­āļˆāļģāļ™āļ§āļ™ Maps āļĢāļ§āļĄ (āļŠāļđāļ‡/āļ•āđˆāļģāļ‚āļ­āļ‡āļˆāļģāļ™āļ§āļ™ maps āļ—āļĩāđˆāđ€āļĨāđˆāļ™) āđāļ•āđˆāļĨāļ°āļ•āļĨāļēāļ”āđāļŠāļ”āļ‡āļĢāļēāļ„āļēāļ›āļąāļˆāļˆāļļāļšāļąāļ™āļ‚āļ­āļ‡āđāļ•āđˆāļĨāļ°āļāđˆāļēāļĒ â€” āđ€āļŠāđˆāļ™ moneyline āđāļŠāļ”āļ‡ T1 āļ—āļĩāđˆ 100ÂĒ āđāļĨāļ° DFM1 āļ—āļĩāđˆ 0ÂĒ āđ€āļĨāļ·āļ­āļāļāđˆāļēāļĒāļ—āļĩāđˆāļ•āđ‰āļ­āļ‡āļāļēāļĢāđ€āļ—āļĢāļ” āđ€āļĨāļ·āļ­āļ Buy āđ€āļžāļ·āđˆāļ­āđ€āļ›āļīāļ”āļ•āļģāđāļŦāļ™āđˆāļ‡āļŦāļĢāļ·āļ­ Sell āđ€āļžāļ·āđˆāļ­āļ›āļīāļ” āđƒāļŠāđˆāļˆāļģāļ™āļ§āļ™āđ€āļ‡āļīāļ™ āđāļĨāđ‰āļ§āļāļ” Trade āļ–āđ‰āļēāļāđˆāļēāļĒāļ—āļĩāđˆāļ„āļļāļ“āđ€āļĨāļ·āļ­āļāļ–āļđāļāļ•āđ‰āļ­āļ‡āđ€āļĄāļ·āđˆāļ­āđāļĄāļ•āļŠāđŒāļˆāļšāđāļĨāļ°āļ•āļĨāļēāļ”āļ›āļīāļ” āļŦāļļāđ‰āļ™āļˆāđˆāļēāļĒāļ­āļ­āļ $1 āļ•āđˆāļ­āļŦāļļāđ‰āļ™ āļ–āđ‰āļēāđ„āļĄāđˆāļ–āļđāļāļˆāļ°āđ„āļ”āđ‰ $0 āļ„āļļāļ“āļĒāļąāļ‡āļ‚āļēāļĒāļŦāļļāđ‰āļ™āđ„āļ”āđ‰āļ—āļļāļāđ€āļĄāļ·āđˆāļ­āļāđˆāļ­āļ™āđāļĄāļ•āļŠāđŒāļˆāļšāđ€āļžāļ·āđˆāļ­āļĨāđ‡āļ­āļāļāļģāđ„āļĢāļŦāļĢāļ·āļ­āļ•āļąāļ”āļ‚āļēāļ”āļ—āļļāļ™

āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒāļ›āļąāļˆāļˆāļļāļšāļąāļ™āļ‚āļ­āļ‡ â€œT1 vs. DetonatioN FocusMe” āđāļŠāļ”āļ‡ T1 āļ—āļĩāđˆ 100ÂĒ (āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđ‚āļ”āļĒāļ™āļąāļĒ 100%) āđāļĨāļ° DetonatioN FocusMe āļ—āļĩāđˆ 0ÂĒ (0%) āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļ—āļąāđ‰āļ‡āļŦāļĄāļ”āļ­āļąāļ›āđ€āļ”āļ•āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļ‚āļ“āļ°āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļ‹āļ·āđ‰āļ­āļ‚āļēāļĒāļŦāļļāđ‰āļ™ āļŠāļ°āļ—āđ‰āļ­āļ™āļĄāļļāļĄāļĄāļ­āļ‡āļĢāļ§āļĄāļĨāđˆāļēāļŠāļļāļ”āļ§āđˆāļēāđāļĄāļ•āļŠāđŒāļ™āļĩāđ‰āļˆāļ°āđ€āļ›āđ‡āļ™āļĒāļąāļ‡āđ„āļ‡ āļāļĨāļąāļšāļĄāļēāļ”āļđāļšāđˆāļ­āļĒāđ† āļŦāļĢāļ·āļ­āļšāļļāđŠāļāļĄāļēāļĢāđŒāļāļŦāļ™āđ‰āļēāļ™āļĩāđ‰āđ€āļžāļ·āđˆāļ­āļ•āļīāļ”āļ•āļēāļĄāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡āļāđˆāļ­āļ™āđ€āļ§āļĨāļēāđāļ‚āđˆāļ‡

āđ„āļ”āđ‰ āļ„āļļāļ“āđ„āļĄāđˆāļ•āđ‰āļ­āļ‡āđ€āļ—āļĢāļ”āđ€āļžāļ·āđˆāļ­āļ•āļīāļ”āļ•āļēāļĄāļ‚āđ‰āļ­āļĄāļđāļĨ āļŦāļ™āđ‰āļēāļ™āļĩāđ‰āļ—āļģāļŦāļ™āđ‰āļēāļ—āļĩāđˆāđ€āļ›āđ‡āļ™āļ•āļąāļ§āļ•āļīāļ”āļ•āļēāļĄāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļŠāļ”āļŠāļģāļŦāļĢāļąāļšāđāļĄāļ•āļŠāđŒ T1 vs. DetonatioN FocusMe āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° map āđāļŪāļ™āļ”āļīāđāļ„āļ› map āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ maps āļĢāļ§āļĄāļ—āļąāđ‰āļ‡āļŦāļĄāļ”āļ­āļąāļ›āđ€āļ”āļ•āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāđ€āļĄāļ·āđˆāļ­āļĄāļĩāļāļēāļĢāđ€āļ—āļĢāļ”āđƒāļŦāļĄāđˆ āļ„āļļāļ“āđƒāļŠāđ‰āļāļĢāļēāļŸāļ•āļīāļ”āļ•āļēāļĄāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āđ„āļĨāļ™āđŒāđ€āļĄāļ·āđˆāļ­āđƒāļāļĨāđ‰āđ€āļ§āļĨāļēāđāļ‚āđˆāļ‡ â€” āļāļēāļĢāđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļĄāļąāļāļšāđˆāļ‡āļšāļ­āļāļ‚āđ‰āļ­āļĄāļđāļĨāđƒāļŦāļĄāđˆāđ€āļŠāđˆāļ™ āđ€āļ›āļĨāļĩāđˆāļĒāļ™āļĢāļēāļĒāļŠāļ·āđˆāļ­ āļŸāļ­āļĢāđŒāļĄāļĨāđˆāļēāļŠāļļāļ” āļŦāļĢāļ·āļ­āļāļēāļĢāđ€āļ—āļĢāļ”āđƒāļŦāļāđˆ āļĨāļ­āļ‡āļ”āļđ Head to Head, Form Guide āđāļĨāļ° Map Winrate āđƒāļ™āļšāļēāļ‡āđāļĄāļ•āļŠāđŒāđ€āļžāļ·āđˆāļ­āļ‚āđ‰āļ­āļĄāļđāļĨāđ€āļŠāļīāļ‡āļĨāļķāļ āļšāļļāđŠāļāļĄāļēāļĢāđŒāļāļŦāļ™āđ‰āļēāļ™āļĩāđ‰ āļ”āļđāļŠāđˆāļ§āļ™āļ„āļ­āļĄāđ€āļĄāļ™āļ•āđŒāđ€āļžāļ·āđˆāļ­āļ­āđˆāļēāļ™āļ„āļ§āļēāļĄāđ€āļŦāđ‡āļ™āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļ­āļ·āđˆāļ™ āđāļĨāļ°āđƒāļŠāđ‰āļŸāļīāļĨāđ€āļ•āļ­āļĢāđŒāļŠāđˆāļ§āļ‡āđ€āļ§āļĨāļēāļšāļ™āļāļĢāļēāļŸāđ€āļžāļ·āđˆāļ­āļ”āļđāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡ āđ€āļ›āđ‡āļ™āļŦāļ™āđ‰āļēāļ•āđˆāļēāļ‡āļŸāļĢāļĩāđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļŠāļđāđˆāļ„āļ§āļēāļĄāļ„āļēāļ”āļŦāļ§āļąāļ‡āļ‚āļ­āļ‡āļ•āļĨāļēāļ”

DetonatioN FocusMe – T1

DetonatioN FocusMe
DetonatioN FocusMe
1
2
āļˆāļš
T1
T1
$20.72K Vol.Polymarket

āđ„āļĨāļ™āđŒāļ‹āļĩāļĢāļĩāļŠāđŒ

Moneyline

$19.8K āļ›āļĢāļīāļĄāļēāļ“

Map 1 Winner

$250 āļ›āļĢāļīāļĄāļēāļ“

Map Handicap

$0 āļ›āļĢāļīāļĄāļēāļ“

Total Maps

$650 āļ›āļĢāļīāļĄāļēāļ“

This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "T1" if T1 wins 2 or more maps than DetonatioN FocusMe in this match. Otherwise, this market will resolve to "DetonatioN FocusMe". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "Over" if DetonatioN FocusMe and T1 play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 2 against T1. This market will resolve to "T1" if T1 win Map 2 against DetonatioN FocusMe. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 1 against T1. This market will resolve to "T1" if T1 win Map 1 against DetonatioN FocusMe. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against T1. This market will resolve to "T1" if T1 win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.T1 enters this best-of-three matchup as the clear favorite against DetonatioN FocusMe in the Esports World Cup 2026 Pacific Qualifier Stage 2 lower bracket, driven by the Korean organization's deeper roster experience and stronger recent results in VCT Pacific competition. T1 finished fourth in Stage 1 playoffs and maintains a top-five world ranking, featuring consistent performers across maps like Ascent and Split. DetonatioN FocusMe, ranked around 80th globally and representing Japan, has struggled with a sub-40% win rate in recent VCT events, including losses to Rex Regum Qeon and Global Esports. The matchup highlights regional disparity, with T1's map pool depth and execution under pressure likely shaping outcomes unless DetonatioN FocusMe capitalizes on early-round momentum shifts.

This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET.

This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against T1.

This market will resolve to "T1" if T1 win the match against DetonatioN FocusMe.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āļ›āļĢāļīāļĄāļēāļ“āļāļēāļĢāļ‹āļ·āđ‰āļ­āļ‚āļēāļĒ
$20,721
āļ§āļąāļ™āļŠāļīāđ‰āļ™āļŠāļļāļ”
May 24, 2026
āļ•āļĨāļēāļ”āđ€āļ›āļīāļ”āđ€āļĄāļ·āđˆāļ­
May 22, 2026, 7:11 PM ET

āđāļŦāļĨāđˆāļ‡āļ‚āđ‰āļ­āļĄāļđāļĨāļāļēāļĢāļ•āļąāļ”āļŠāļīāļ™āļœāļĨ

https://vlr.gg
This market refers to the Valorant Lower bracket quarterfinal 2 match between DetonatioN FocusMe and T1 in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 23 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against T1. This market will resolve to "T1" if T1 win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

āļĢāļ°āļ§āļąāļ‡āļĨāļīāļ‡āļāđŒāļ āļēāļĒāļ™āļ­āļ

āļ„āļģāļ–āļēāļĄāļ—āļĩāđˆāļžāļšāļšāđˆāļ­āļĒ

āļ•āļĨāļēāļ” â€œT1 vs. DetonatioN FocusMe” āļšāļ™ Polymarket āđƒāļŦāđ‰āļ„āļļāļ“āđ€āļ—āļĢāļ”āļœāļĨāđāļĄāļ•āļŠāđŒ Valorant āļĢāļ°āļŦāļ§āđˆāļēāļ‡ T1 āļāļąāļš DetonatioN FocusMe āđƒāļ™āļ—āļąāļ§āļĢāđŒāļ™āļēāđ€āļĄāļ™āļ•āđŒ Esports World Cup āļāļģāļŦāļ™āļ”āļ§āļąāļ™āļ—āļĩāđˆ May 24, 2026 āđ€āļ§āļĨāļē 4:00 AM ET āđ€āļ›āđ‡āļ™āļ‹āļĩāļĢāļĩāļŠāđŒ Best of 3 āļ•āļĨāļēāļ”āļŦāļĨāļąāļāļ„āļ·āļ­ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ — āļ—āļĩāļĄāđ„āļŦāļ™āļˆāļ°āļŠāļ™āļ°āđāļĄāļ•āļŠāđŒ — āđ‚āļ”āļĒ T1 āļĢāļēāļ„āļēāļ­āļĒāļđāđˆāļ—āļĩāđˆ 100ÂĒ (āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđ‚āļ”āļĒāļ™āļąāļĒ 100%) āđāļĨāļ° DetonatioN FocusMe āļ—āļĩāđˆ 0ÂĒ (0%) āļ™āļ­āļāļˆāļēāļ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ āļ•āļĨāļēāļ”āļ­āļĩāļŠāļ›āļ­āļĢāđŒāļ•āļšāļ™ Polymarket āļ­āļēāļˆāļĄāļĩāļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° map āđāļŪāļ™āļ”āļīāđāļ„āļ› map āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ maps āļĢāļ§āļĄ āđƒāļŦāđ‰āļ„āļļāļ“āļĄāļĩāļŦāļĨāļēāļĒāļ—āļēāļ‡āđƒāļ™āļāļēāļĢāđ€āļ—āļĢāļ”āđāļĄāļ•āļŠāđŒāļ™āļĩāđ‰ āļĢāļēāļ„āļēāļŠāļ°āļ—āđ‰āļ­āļ™āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļˆāļēāļāļāļđāļ‡āļŠāļ™ āļŦāļļāđ‰āļ™āļ—āļĩāđˆāļ–āļđāļāļ•āđ‰āļ­āļ‡āļˆāđˆāļēāļĒāļ­āļ­āļ $1 āļ•āđˆāļ­āļŦāļļāđ‰āļ™āđ€āļĄāļ·āđˆāļ­āļ•āļĨāļēāļ”āļ›āļīāļ”āļŦāļĨāļąāļ‡āđāļĄāļ•āļŠāđŒāļˆāļš

āļ“ āļ‚āļ“āļ°āļ™āļĩāđ‰ āļ•āļĨāļēāļ” â€œT1 vs. DetonatioN FocusMe” āļĄāļĩāļ›āļĢāļīāļĄāļēāļ“āļāļēāļĢāđ€āļ—āļĢāļ”āļĢāļ§āļĄ $20.7K āļˆāļēāļāļ—āļļāļāļ›āļĢāļ°āđ€āļ āļ—āļ•āļĨāļēāļ” (moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ, āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° map, āđāļŪāļ™āļ”āļīāđāļ„āļ› map āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ maps āļĢāļ§āļĄ) āļ›āļĢāļīāļĄāļēāļ“āļ™āļĩāđ‰āļŠāļ°āļ—āđ‰āļ­āļ™āļāļēāļĢāļĄāļĩāļŠāđˆāļ§āļ™āļĢāđˆāļ§āļĄāļˆāļēāļāļŠāļļāļĄāļŠāļ™āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒ Polymarket āđāļĨāļ°āļĒāļīāđˆāļ‡āļĄāļĩāđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļĄāļēāļ āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļāđ‡āļĒāļīāđˆāļ‡āļ™āđˆāļēāđ€āļŠāļ·āđˆāļ­āļ–āļ·āļ­ āļ„āļļāļ“āļŠāļēāļĄāļēāļĢāļ–āļ•āļīāļ”āļ•āļēāļĄāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āļĢāļēāļ„āļēāļŠāļ”āđāļĨāļ°āđ€āļ—āļĢāļ”āļ•āļĨāļēāļ”āđƒāļ”āļāđ‡āđ„āļ”āđ‰āđƒāļ™āļŦāļ™āđ‰āļēāļ™āļĩāđ‰

āđ€āļ—āļĢāļ” â€œT1 vs. DetonatioN FocusMe” āđ‚āļ”āļĒāđ€āļĢāļīāđˆāļĄāļˆāļēāļāđ€āļĨāļ·āļ­āļāļ›āļĢāļ°āđ€āļ āļ—āļ•āļĨāļēāļ”: Moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ (āļ—āļĩāļĄāđ„āļŦāļ™āļŠāļ™āļ°āđāļĄāļ•āļŠāđŒ), āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° Map (āđƒāļ„āļĢāļŠāļ™āļ° map āđ€āļ‰āļžāļēāļ°āđƒāļ™āļ‹āļĩāļĢāļĩāļŠāđŒ), āđāļŪāļ™āļ”āļīāđāļ„āļ› Map (āļŠāđˆāļ§āļ™āļ•āđˆāļēāļ‡āļŠāļ™āļ° map), āļŦāļĢāļ·āļ­āļˆāļģāļ™āļ§āļ™ Maps āļĢāļ§āļĄ (āļŠāļđāļ‡/āļ•āđˆāļģāļ‚āļ­āļ‡āļˆāļģāļ™āļ§āļ™ maps āļ—āļĩāđˆāđ€āļĨāđˆāļ™) āđāļ•āđˆāļĨāļ°āļ•āļĨāļēāļ”āđāļŠāļ”āļ‡āļĢāļēāļ„āļēāļ›āļąāļˆāļˆāļļāļšāļąāļ™āļ‚āļ­āļ‡āđāļ•āđˆāļĨāļ°āļāđˆāļēāļĒ â€” āđ€āļŠāđˆāļ™ moneyline āđāļŠāļ”āļ‡ T1 āļ—āļĩāđˆ 100ÂĒ āđāļĨāļ° DFM1 āļ—āļĩāđˆ 0ÂĒ āđ€āļĨāļ·āļ­āļāļāđˆāļēāļĒāļ—āļĩāđˆāļ•āđ‰āļ­āļ‡āļāļēāļĢāđ€āļ—āļĢāļ” āđ€āļĨāļ·āļ­āļ Buy āđ€āļžāļ·āđˆāļ­āđ€āļ›āļīāļ”āļ•āļģāđāļŦāļ™āđˆāļ‡āļŦāļĢāļ·āļ­ Sell āđ€āļžāļ·āđˆāļ­āļ›āļīāļ” āđƒāļŠāđˆāļˆāļģāļ™āļ§āļ™āđ€āļ‡āļīāļ™ āđāļĨāđ‰āļ§āļāļ” Trade āļ–āđ‰āļēāļāđˆāļēāļĒāļ—āļĩāđˆāļ„āļļāļ“āđ€āļĨāļ·āļ­āļāļ–āļđāļāļ•āđ‰āļ­āļ‡āđ€āļĄāļ·āđˆāļ­āđāļĄāļ•āļŠāđŒāļˆāļšāđāļĨāļ°āļ•āļĨāļēāļ”āļ›āļīāļ” āļŦāļļāđ‰āļ™āļˆāđˆāļēāļĒāļ­āļ­āļ $1 āļ•āđˆāļ­āļŦāļļāđ‰āļ™ āļ–āđ‰āļēāđ„āļĄāđˆāļ–āļđāļāļˆāļ°āđ„āļ”āđ‰ $0 āļ„āļļāļ“āļĒāļąāļ‡āļ‚āļēāļĒāļŦāļļāđ‰āļ™āđ„āļ”āđ‰āļ—āļļāļāđ€āļĄāļ·āđˆāļ­āļāđˆāļ­āļ™āđāļĄāļ•āļŠāđŒāļˆāļšāđ€āļžāļ·āđˆāļ­āļĨāđ‡āļ­āļāļāļģāđ„āļĢāļŦāļĢāļ·āļ­āļ•āļąāļ”āļ‚āļēāļ”āļ—āļļāļ™

āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒāļ›āļąāļˆāļˆāļļāļšāļąāļ™āļ‚āļ­āļ‡ â€œT1 vs. DetonatioN FocusMe” āđāļŠāļ”āļ‡ T1 āļ—āļĩāđˆ 100ÂĒ (āļ„āļ§āļēāļĄāļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āđ‚āļ”āļĒāļ™āļąāļĒ 100%) āđāļĨāļ° DetonatioN FocusMe āļ—āļĩāđˆ 0ÂĒ (0%) āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļ—āļąāđ‰āļ‡āļŦāļĄāļ”āļ­āļąāļ›āđ€āļ”āļ•āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļ‚āļ“āļ°āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļ‹āļ·āđ‰āļ­āļ‚āļēāļĒāļŦāļļāđ‰āļ™ āļŠāļ°āļ—āđ‰āļ­āļ™āļĄāļļāļĄāļĄāļ­āļ‡āļĢāļ§āļĄāļĨāđˆāļēāļŠāļļāļ”āļ§āđˆāļēāđāļĄāļ•āļŠāđŒāļ™āļĩāđ‰āļˆāļ°āđ€āļ›āđ‡āļ™āļĒāļąāļ‡āđ„āļ‡ āļāļĨāļąāļšāļĄāļēāļ”āļđāļšāđˆāļ­āļĒāđ† āļŦāļĢāļ·āļ­āļšāļļāđŠāļāļĄāļēāļĢāđŒāļāļŦāļ™āđ‰āļēāļ™āļĩāđ‰āđ€āļžāļ·āđˆāļ­āļ•āļīāļ”āļ•āļēāļĄāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡āļāđˆāļ­āļ™āđ€āļ§āļĨāļēāđāļ‚āđˆāļ‡

āđ„āļ”āđ‰ āļ„āļļāļ“āđ„āļĄāđˆāļ•āđ‰āļ­āļ‡āđ€āļ—āļĢāļ”āđ€āļžāļ·āđˆāļ­āļ•āļīāļ”āļ•āļēāļĄāļ‚āđ‰āļ­āļĄāļđāļĨ āļŦāļ™āđ‰āļēāļ™āļĩāđ‰āļ—āļģāļŦāļ™āđ‰āļēāļ—āļĩāđˆāđ€āļ›āđ‡āļ™āļ•āļąāļ§āļ•āļīāļ”āļ•āļēāļĄāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļŠāļ”āļŠāļģāļŦāļĢāļąāļšāđāļĄāļ•āļŠāđŒ T1 vs. DetonatioN FocusMe āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡ moneyline āļ‹āļĩāļĢāļĩāļŠāđŒ āļœāļđāđ‰āļŠāļ™āļ°āđāļ•āđˆāļĨāļ° map āđāļŪāļ™āļ”āļīāđāļ„āļ› map āđāļĨāļ°āļˆāļģāļ™āļ§āļ™ maps āļĢāļ§āļĄāļ—āļąāđ‰āļ‡āļŦāļĄāļ”āļ­āļąāļ›āđ€āļ”āļ•āđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāđ€āļĄāļ·āđˆāļ­āļĄāļĩāļāļēāļĢāđ€āļ—āļĢāļ”āđƒāļŦāļĄāđˆ āļ„āļļāļ“āđƒāļŠāđ‰āļāļĢāļēāļŸāļ•āļīāļ”āļ•āļēāļĄāļāļēāļĢāđ€āļ„āļĨāļ·āđˆāļ­āļ™āđ„āļŦāļ§āļ‚āļ­āļ‡āđ„āļĨāļ™āđŒāđ€āļĄāļ·āđˆāļ­āđƒāļāļĨāđ‰āđ€āļ§āļĨāļēāđāļ‚āđˆāļ‡ â€” āļāļēāļĢāđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡āļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āļĄāļąāļāļšāđˆāļ‡āļšāļ­āļāļ‚āđ‰āļ­āļĄāļđāļĨāđƒāļŦāļĄāđˆāđ€āļŠāđˆāļ™ āđ€āļ›āļĨāļĩāđˆāļĒāļ™āļĢāļēāļĒāļŠāļ·āđˆāļ­ āļŸāļ­āļĢāđŒāļĄāļĨāđˆāļēāļŠāļļāļ” āļŦāļĢāļ·āļ­āļāļēāļĢāđ€āļ—āļĢāļ”āđƒāļŦāļāđˆ āļĨāļ­āļ‡āļ”āļđ Head to Head, Form Guide āđāļĨāļ° Map Winrate āđƒāļ™āļšāļēāļ‡āđāļĄāļ•āļŠāđŒāđ€āļžāļ·āđˆāļ­āļ‚āđ‰āļ­āļĄāļđāļĨāđ€āļŠāļīāļ‡āļĨāļķāļ āļšāļļāđŠāļāļĄāļēāļĢāđŒāļāļŦāļ™āđ‰āļēāļ™āļĩāđ‰ āļ”āļđāļŠāđˆāļ§āļ™āļ„āļ­āļĄāđ€āļĄāļ™āļ•āđŒāđ€āļžāļ·āđˆāļ­āļ­āđˆāļēāļ™āļ„āļ§āļēāļĄāđ€āļŦāđ‡āļ™āđ€āļ—āļĢāļ”āđ€āļ”āļ­āļĢāđŒāļ­āļ·āđˆāļ™ āđāļĨāļ°āđƒāļŠāđ‰āļŸāļīāļĨāđ€āļ•āļ­āļĢāđŒāļŠāđˆāļ§āļ‡āđ€āļ§āļĨāļēāļšāļ™āļāļĢāļēāļŸāđ€āļžāļ·āđˆāļ­āļ”āļđāļ­āļąāļ•āļĢāļēāļ•āđˆāļ­āļĢāļ­āļ‡āđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡ āđ€āļ›āđ‡āļ™āļŦāļ™āđ‰āļēāļ•āđˆāļēāļ‡āļŸāļĢāļĩāđāļšāļšāđ€āļĢāļĩāļĒāļĨāđ„āļ—āļĄāđŒāļŠāļđāđˆāļ„āļ§āļēāļĄāļ„āļēāļ”āļŦāļ§āļąāļ‡āļ‚āļ­āļ‡āļ•āļĨāļēāļ”