In the VCL 2026 Korea Split 1 playoffs upper bracket quarterfinals, 4th-seeded ONSIDE GAMING clashes with 5th-seeded DRX Academy in a pivotal BO3, with the winner advancing toward a top-two seed like T1 Academy or Dplus Esports. Both squads narrowly qualified from the group stageâONSIDE posting a 7-8 map record (+1 differential) buoyed by a crucial 2-0 win over ARETE on March 26, while DRX managed 8-10 (-7) highlighted by a recent upset over T1 Academy. Absent recent head-to-heads or roster changes, trader consensus reflects tight form lines in the double-elimination bracket, where adaptation to the current patch meta and map pool execution will prove decisive amid playoff pressure.
āļŠāļĢāļļāļāļāļēāļ AI āļāļāļĨāļāļāļāļĩāđāļāđāļēāļāļāļīāļāļāđāļāļĄāļđāļĨāļāļēāļ Polymarket āđāļĄāđāđāļāđāļāļģāđāļāļ°āļāļģāđāļāļāļēāļĢāđāļāļĢāļāđāļĨāļ°āđāļĄāđāļĄāļĩāļāļĨāļāđāļāļāļēāļĢāļāļąāļāļŠāļīāļāļāļĨāļēāļāļāļĩāđ · āļāļąāļāđāļāļāđāļĨāđāļ§āđāļĨāļāđāļāļĩāļĢāļĩāļŠāđ
This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win the match against DRX Academy.
This market will resolve to "DRX Academy" if DRX Academy win the match against ONSIDE GAMING.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
āļāļĨāļēāļāđāļāļīāļāđāļĄāļ·āđāļ: Mar 30, 2026, 9:10 AM ET
āđāļŦāļĨāđāļāļāđāļāļĄāļđāļĨāļāļēāļĢāļāļąāļāļŠāļīāļāļāļĨ
https://vlr.ggResolver
0x65070BE91...āđāļĨāļāđāļāļĩāļĢāļĩāļŠāđ
This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win the match against DRX Academy.
This market will resolve to "DRX Academy" if DRX Academy win the match against ONSIDE GAMING.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
āļāļĨāļēāļāđāļāļīāļāđāļĄāļ·āđāļ: Mar 30, 2026, 9:10 AM ET
āđāļŦāļĨāđāļāļāđāļāļĄāļđāļĨāļāļēāļĢāļāļąāļāļŠāļīāļāļāļĨ
https://vlr.ggResolver
0x65070BE91...In the VCL 2026 Korea Split 1 playoffs upper bracket quarterfinals, 4th-seeded ONSIDE GAMING clashes with 5th-seeded DRX Academy in a pivotal BO3, with the winner advancing toward a top-two seed like T1 Academy or Dplus Esports. Both squads narrowly qualified from the group stageâONSIDE posting a 7-8 map record (+1 differential) buoyed by a crucial 2-0 win over ARETE on March 26, while DRX managed 8-10 (-7) highlighted by a recent upset over T1 Academy. Absent recent head-to-heads or roster changes, trader consensus reflects tight form lines in the double-elimination bracket, where adaptation to the current patch meta and map pool execution will prove decisive amid playoff pressure.
āļŠāļĢāļļāļāļāļēāļ AI āļāļāļĨāļāļāļāļĩāđāļāđāļēāļāļāļīāļāļāđāļāļĄāļđāļĨāļāļēāļ Polymarket āđāļĄāđāđāļāđāļāļģāđāļāļ°āļāļģāđāļāļāļēāļĢāđāļāļĢāļāđāļĨāļ°āđāļĄāđāļĄāļĩāļāļĨāļāđāļāļāļēāļĢāļāļąāļāļŠāļīāļāļāļĨāļēāļāļāļĩāđ · āļāļąāļāđāļāļāđāļĨāđāļ§

āļĢāļ°āļ§āļąāļāļĨāļīāļāļāđāļ āļēāļĒāļāļāļ
āļĢāļ°āļ§āļąāļāļĨāļīāļāļāđāļ āļēāļĒāļāļāļ
āļāļģāļāļēāļĄāļāļĩāđāļāļāļāđāļāļĒ