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Can You Be My Enemy vs Dplus

$511.13 Vol.Polymarket

Moneyline

$186 Hac.

Game 1 Winner

$272 Hac.

Game Handicap

$27 Hac.

Total Games

$27 Hac.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Dplus" if Dplus wins 2 or more games than Can You Be My Enemy in this match. Otherwise, this market will resolve to "Can You Be My Enemy". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Over" if Can You Be My Enemy and Dplus play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win Game 2 against Dplus. This market will resolve to "Dplus" if Dplus win Game 2 against Can You Be My Enemy. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win Game 1 against Dplus. This market will resolve to "Dplus" if Dplus win Game 1 against Can You Be My Enemy. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Dplus KIA enters the Asia Pacific League 2026 North Kickoff upper bracket quarterfinal BO3 as the clear trader favorite against challenger qualifier Can You Be My Enemy, reflecting their Six Invitational 2026 top-10 run and stable import-heavy roster featuring Hellraiser, Muzi, Levy, and Nearz. CYBME, promoted via second-place Challenger Series finish in mid-March, brings momentum from domestic wins with players like Jv63, Duckov, NotKoromomo, and yoshiko, but lacks Tier 1 experience against Dplus' execution edge. Week 2 playoffs follow March 27 upsets like CAG Osaka's 2-0 over LFO No Name; double-elimination heightens upset risk via map vetoes and adaptation, with Dplus eyeing Salt Lake City Major qualification.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET.

This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus.

This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Hacim
$511
Bitiş Tarihi
3 Nis 2026
Piyasa Açıldı
Mar 31, 2026, 10:00 PM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Harici bağlantılara dikkat edin.

Sıkça Sorulan Sorular

Polymarket’teki “Dplus vs. Can You Be My Enemy” piyasası, April 3, 2026 tarihinde 12:10 AM ET’de Asia-Pacific League turnuvasında planlanan Dplus ile Can You Be My Enemy arasındaki Rainbow Six Siege maçının sonucu üzerinde işlem yapmanızı sağlar. Bu 3 maçın en iyisi serisidir. Birincil piyasa seri moneyline’ıdır — hangi takımın maçı kazanacağı — burada Dplus şu anda 100¢ (100% zımni olasılık) ve Can You Be My Enemy 0¢ (0%) olarak fiyatlandırılmıştır. Seri moneyline’ının ötesinde, Polymarket’teki espor piyasaları bireysel game kazananları, game handikap ve toplam games içerebilir, bu da size bu maç üzerinde birden fazla işlem yapma yolu sunar. Fiyatlar gerçek zamanlı kitle kaynaklı olasılıkları yansıtır. Doğru sonuçtaki hisseler, maç sona erdikten sonra piyasa çözümlendiğinde her biri 1$ öder.

Şu an itibarıyla “Dplus vs. Can You Be My Enemy” piyasası tüm piyasa türlerinde (seri moneyline, bireysel game kazananları, game handikap ve toplam games) toplam $511 işlem hacmi oluşturmuştur. Bu hacim, Polymarket yatırımcı topluluğunun aktif katılımını yansıtır ve daha derin bir yatırımcı havuzu genellikle daha bilgilendirici, güvenilir oranlar anlamına gelir. Canlı fiyat hareketlerini takip edebilir ve bu sayfada doğrudan herhangi bir piyasada işlem yapabilirsiniz.

“Dplus vs. Can You Be My Enemy” üzerinde işlem yapmak için işlem yapmak istediğiniz piyasa türünü seçerek başlayın: Seri Moneyline (hangi takım maçı kazanır), Bireysel Game Kazananları (serideki belirli bir game’i kim kazanır), Game Handikap (game kazanım marjı) veya Toplam Games (oynanan games sayısı üst/alt). Her piyasa her taraf için mevcut fiyatı gösterir — örneğin, moneyline DK’yi 100¢ ve CYBME’yi 0¢ olarak gösterir. İşlem yapmak istediğiniz tarafı seçin, pozisyon almak için Al veya mevcut bir pozisyonu kapatmak için Sat’ı seçin, tutarınızı girin ve İşlem Yap’a tıklayın. Maç bittiğinde ve piyasa çözümlendiğinde seçtiğiniz taraf doğruysa, hisseleriniz her biri 1$ öder. Yanlışsa 0$ öder. Ayrıca kâr elde etmek veya zararı kesmek için maç bitmeden önce hisselerinizi istediğiniz zaman satabilirsiniz.

“Dplus vs. Can You Be My Enemy” için mevcut seri moneyline oranları Dplus’yı 100¢ (100% zımni olasılık) ve Can You Be My Enemy’yi 0¢ (0%) olarak göstermektedir. Tüm oranlar, yatırımcılar hisse alıp sattıkça gerçek zamanlı güncellenir ve bu maçın nasıl sonuçlanacağına dair en son kolektif görüşü yansıtır. Maç saati yaklaştıkça oranların nasıl değiştiğini takip etmek için sık sık kontrol edin veya bu sayfayı yer imlerine ekleyin.

Evet. Haberdar kalmak için işlem yapmanıza gerek yok. Bu sayfa, Dplus vs. Can You Be My Enemy maçı için canlı oran takipçisi olarak hizmet vermektedir. Seri moneyline, bireysel game kazananı, game handikap ve toplam games oranlarının tümü yeni işlemler geldikçe gerçek zamanlı güncellenir. Maç saati yaklaştıkça çizgi hareketini takip etmek için grafiği kullanabilirsiniz — oranlardaki değişimler genellikle kadro değişiklikleri, son form veya büyük yatırımcıların keskin hareketleri gibi yeni bilgileri işaret eder. Bazı eşleşmelerde daha derin veri ve bağlam için Karşılıklı Maçlar, Form Rehberi ve Harita Kazanma Oranı’nı inceleyin. Bu sayfayı yer imlerine ekleyin, diğer yatırımcıların ne dediğini görmek için yorumlar bölümünü kontrol edin ve oranların nasıl değiştiğini incelemek için grafikteki zaman aralığı filtrelerini kullanın. Piyasanın ne beklediğine dair ücretsiz, gerçek zamanlı bir penceredir.

Can You Be My Enemy vs Dplus

$511.13 Vol.Polymarket

Moneyline

$186 Hac.

Game 1 Winner

$272 Hac.

Game Handicap

$27 Hac.

Total Games

$27 Hac.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Dplus" if Dplus wins 2 or more games than Can You Be My Enemy in this match. Otherwise, this market will resolve to "Can You Be My Enemy". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Over" if Can You Be My Enemy and Dplus play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win Game 2 against Dplus. This market will resolve to "Dplus" if Dplus win Game 2 against Can You Be My Enemy. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win Game 1 against Dplus. This market will resolve to "Dplus" if Dplus win Game 1 against Can You Be My Enemy. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Dplus KIA enters the Asia Pacific League 2026 North Kickoff upper bracket quarterfinal BO3 as the clear trader favorite against challenger qualifier Can You Be My Enemy, reflecting their Six Invitational 2026 top-10 run and stable import-heavy roster featuring Hellraiser, Muzi, Levy, and Nearz. CYBME, promoted via second-place Challenger Series finish in mid-March, brings momentum from domestic wins with players like Jv63, Duckov, NotKoromomo, and yoshiko, but lacks Tier 1 experience against Dplus' execution edge. Week 2 playoffs follow March 27 upsets like CAG Osaka's 2-0 over LFO No Name; double-elimination heightens upset risk via map vetoes and adaptation, with Dplus eyeing Salt Lake City Major qualification.

This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET.

This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus.

This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Hacim
$511
Bitiş Tarihi
3 Nis 2026
Piyasa Açıldı
Mar 31, 2026, 10:00 PM ET
This market refers to the Rainbow Six Siege Upper bracket quarterfinal 4 match between Can You Be My Enemy and Dplus in the Asia-Pacific League Kickoff: North Playoffs, initially scheduled for April 3 at 12:00AM ET. This market will resolve to "Can You Be My Enemy" if Can You Be My Enemy win the match against Dplus. This market will resolve to "Dplus" if Dplus win the match against Can You Be My Enemy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Harici bağlantılara dikkat edin.

Sıkça Sorulan Sorular

Polymarket’teki “Dplus vs. Can You Be My Enemy” piyasası, April 3, 2026 tarihinde 12:10 AM ET’de Asia-Pacific League turnuvasında planlanan Dplus ile Can You Be My Enemy arasındaki Rainbow Six Siege maçının sonucu üzerinde işlem yapmanızı sağlar. Bu 3 maçın en iyisi serisidir. Birincil piyasa seri moneyline’ıdır — hangi takımın maçı kazanacağı — burada Dplus şu anda 100¢ (100% zımni olasılık) ve Can You Be My Enemy 0¢ (0%) olarak fiyatlandırılmıştır. Seri moneyline’ının ötesinde, Polymarket’teki espor piyasaları bireysel game kazananları, game handikap ve toplam games içerebilir, bu da size bu maç üzerinde birden fazla işlem yapma yolu sunar. Fiyatlar gerçek zamanlı kitle kaynaklı olasılıkları yansıtır. Doğru sonuçtaki hisseler, maç sona erdikten sonra piyasa çözümlendiğinde her biri 1$ öder.

Şu an itibarıyla “Dplus vs. Can You Be My Enemy” piyasası tüm piyasa türlerinde (seri moneyline, bireysel game kazananları, game handikap ve toplam games) toplam $511 işlem hacmi oluşturmuştur. Bu hacim, Polymarket yatırımcı topluluğunun aktif katılımını yansıtır ve daha derin bir yatırımcı havuzu genellikle daha bilgilendirici, güvenilir oranlar anlamına gelir. Canlı fiyat hareketlerini takip edebilir ve bu sayfada doğrudan herhangi bir piyasada işlem yapabilirsiniz.

“Dplus vs. Can You Be My Enemy” üzerinde işlem yapmak için işlem yapmak istediğiniz piyasa türünü seçerek başlayın: Seri Moneyline (hangi takım maçı kazanır), Bireysel Game Kazananları (serideki belirli bir game’i kim kazanır), Game Handikap (game kazanım marjı) veya Toplam Games (oynanan games sayısı üst/alt). Her piyasa her taraf için mevcut fiyatı gösterir — örneğin, moneyline DK’yi 100¢ ve CYBME’yi 0¢ olarak gösterir. İşlem yapmak istediğiniz tarafı seçin, pozisyon almak için Al veya mevcut bir pozisyonu kapatmak için Sat’ı seçin, tutarınızı girin ve İşlem Yap’a tıklayın. Maç bittiğinde ve piyasa çözümlendiğinde seçtiğiniz taraf doğruysa, hisseleriniz her biri 1$ öder. Yanlışsa 0$ öder. Ayrıca kâr elde etmek veya zararı kesmek için maç bitmeden önce hisselerinizi istediğiniz zaman satabilirsiniz.

“Dplus vs. Can You Be My Enemy” için mevcut seri moneyline oranları Dplus’yı 100¢ (100% zımni olasılık) ve Can You Be My Enemy’yi 0¢ (0%) olarak göstermektedir. Tüm oranlar, yatırımcılar hisse alıp sattıkça gerçek zamanlı güncellenir ve bu maçın nasıl sonuçlanacağına dair en son kolektif görüşü yansıtır. Maç saati yaklaştıkça oranların nasıl değiştiğini takip etmek için sık sık kontrol edin veya bu sayfayı yer imlerine ekleyin.

Evet. Haberdar kalmak için işlem yapmanıza gerek yok. Bu sayfa, Dplus vs. Can You Be My Enemy maçı için canlı oran takipçisi olarak hizmet vermektedir. Seri moneyline, bireysel game kazananı, game handikap ve toplam games oranlarının tümü yeni işlemler geldikçe gerçek zamanlı güncellenir. Maç saati yaklaştıkça çizgi hareketini takip etmek için grafiği kullanabilirsiniz — oranlardaki değişimler genellikle kadro değişiklikleri, son form veya büyük yatırımcıların keskin hareketleri gibi yeni bilgileri işaret eder. Bazı eşleşmelerde daha derin veri ve bağlam için Karşılıklı Maçlar, Form Rehberi ve Harita Kazanma Oranı’nı inceleyin. Bu sayfayı yer imlerine ekleyin, diğer yatırımcıların ne dediğini görmek için yorumlar bölümünü kontrol edin ve oranların nasıl değiştiğini incelemek için grafikteki zaman aralığı filtrelerini kullanın. Piyasanın ne beklediğine dair ücretsiz, gerçek zamanlı bir penceredir.