HOTU – ACROBATS
M1
M2
M3

L
L
-

W
W
-
M1
M2
M3

L
L
-

W
W
-
$48.15K Vol.
Лінії серій
Moneyline
$33.3K Обс.
Map 1 Winner
$13.8K Обс.
Map Handicap
$257 Обс.
Total Maps
$782 Обс.
Карта 1
Odd/Even Total Kills
$121 Обс.
Odd/Even Total Rounds
$634 Обс.
Карта 2
Odd/Even Total Kills
$315 Обс.
Odd/Even Total Rounds
$1.0K Обс.
Карта 3
Odd/Even Total Kills
$0 Обс.
Odd/Even Total Rounds
$0 Обс.
This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "HOTU" if HOTU wins 2 or more maps than ACROBATS in this match.
Otherwise, this market will resolve to "ACROBATS".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "ACROBATS" if ACROBATS wins 2 or more maps than HOTU in this match.
Otherwise, this market will resolve to "HOTU".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "Over" if HOTU and ACROBATS play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "HOTU" if HOTU win Map 2 against ACROBATS.
This market will resolve to "ACROBATS" if ACROBATS win Map 2 against HOTU.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "HOTU" if HOTU win Map 1 against ACROBATS.
This market will resolve to "ACROBATS" if ACROBATS win Map 1 against HOTU.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "HOTU" if HOTU win the match against ACROBATS.
This market will resolve to "ACROBATS" if ACROBATS win the match against HOTU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "HOTU" if HOTU win the match against ACROBATS.
This market will resolve to "ACROBATS" if ACROBATS win the match against HOTU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET. This market will resolve to "HOTU" if HOTU win the match against ACROBATS. This market will resolve to "ACROBATS" if ACROBATS win the match against HOTU. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "HOTU" if HOTU win the match against ACROBATS.
This market will resolve to "ACROBATS" if ACROBATS win the match against HOTU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET. This market will resolve to "HOTU" if HOTU win the match against ACROBATS. This market will resolve to "ACROBATS" if ACROBATS win the match against HOTU. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Ринок відкрито: Mar 30, 2026, 5:00 AM ET
Обсяг
$50,241Дата завершення
Mar 31, 2026Ринок відкрито
Mar 30, 2026, 5:00 AM ETДжерело вирішення
https://hltv.orgВирішувач
0x65070BE91...HOTU – ACROBATS
M1
M2
M3

L
L
-

W
W
-
M1
M2
M3

L
L
-

W
W
-
$48.15K Vol.
Лінії серій
Moneyline
$33.3K Обс.
Map 1 Winner
$13.8K Обс.
Map Handicap
$257 Обс.
Total Maps
$782 Обс.
Карта 1
Odd/Even Total Kills
$121 Обс.
Odd/Even Total Rounds
$634 Обс.
Карта 2
Odd/Even Total Kills
$315 Обс.
Odd/Even Total Rounds
$1.0K Обс.
Карта 3
Odd/Even Total Kills
$0 Обс.
Odd/Even Total Rounds
$0 Обс.
This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "HOTU" if HOTU wins 2 or more maps than ACROBATS in this match.
Otherwise, this market will resolve to "ACROBATS".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "ACROBATS" if ACROBATS wins 2 or more maps than HOTU in this match.
Otherwise, this market will resolve to "HOTU".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "Over" if HOTU and ACROBATS play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "HOTU" if HOTU win Map 2 against ACROBATS.
This market will resolve to "ACROBATS" if ACROBATS win Map 2 against HOTU.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "HOTU" if HOTU win Map 1 against ACROBATS.
This market will resolve to "ACROBATS" if ACROBATS win Map 1 against HOTU.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "HOTU" if HOTU win the match against ACROBATS.
This market will resolve to "ACROBATS" if ACROBATS win the match against HOTU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET.
This market will resolve to "HOTU" if HOTU win the match against ACROBATS.
This market will resolve to "ACROBATS" if ACROBATS win the match against HOTU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET. This market will resolve to "HOTU" if HOTU win the match against ACROBATS. This market will resolve to "ACROBATS" if ACROBATS win the match against HOTU. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "HOTU" if HOTU win the match against ACROBATS.
This market will resolve to "ACROBATS" if ACROBATS win the match against HOTU.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket quarterfinal 4 match between HOTU and ACROBATS in the PGL Astana: European Closed Qualifier Playoffs, initially scheduled for March 31 at 1:00PM ET. This market will resolve to "HOTU" if HOTU win the match against ACROBATS. This market will resolve to "ACROBATS" if ACROBATS win the match against HOTU. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Ринок відкрито: Mar 30, 2026, 5:00 AM ET
Обсяг
$50,241Дата завершення
Mar 31, 2026Ринок відкрито
Mar 30, 2026, 5:00 AM ETДжерело вирішення
https://hltv.orgВирішувач
0x65070BE91...Обережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Ринок "ACROBATS vs. HOTU" на Polymarket дозволяє торгувати на результат матчу Counter-Strike 2 між ACROBATS та HOTU у PGL, запланованого на March 31, 2026 о 1:45 PM ET. Це серія Best of 3. Основний ринок — серійний moneyline — яка команда виграє матч — де ACROBATS наразі оцінюється в 100¢ (100% ймовірність) та HOTU в 0¢ (0%). Окрім серійного moneyline, Esports ринки на Polymarket можуть включати перемоги на окремих map, гандікапи по map та загальну кількість maps, даючи вам різні способи торгівлі на цей матч. Ціни відображають краудсорсингові ймовірності в реальному часі. Акції правильного результату виплачуються по $1 кожна після вирішення ринку.
На сьогодні ринок "ACROBATS vs. HOTU" згенерував $50.2K загального торгового обсягу по всіх типах ринків (серійний moneyline, перемоги на окремих map, гандікапи по map та загальна кількість maps). Цей обсяг відображає активну участь торговельної спільноти Polymarket, а глибший пул трейдерів зазвичай означає більш інформативні та надійні шанси. Ви можете відстежувати рух цін наживо та торгувати прямо на цій сторінці.
Щоб торгувати на "ACROBATS vs. HOTU", почніть з вибору типу ринку: Series Moneyline (яка команда виграє матч), Individual Map Winners (хто виграє конкретну map), Map Handicap (різниця в перемогах по map) або Total Maps (більше/менше кількість зіграних maps). Кожен ринок показує поточну ціну — наприклад, moneyline показує ACROBA за 100¢ та HOTU за 0¢. Виберіть сторону, оберіть Buy або Sell, введіть суму та натисніть Trade. Якщо ваша сторона правильна — акції виплачуються по $1. Якщо ні — $0. Ви можете продати акції будь-коли до завершення матчу.
Поточні серійні moneyline шанси для "ACROBATS vs. HOTU" показують ACROBATS за 100¢ (100% ймовірність) та HOTU за 0¢ (0%). Усі шанси оновлюються в реальному часі, відображаючи найновішу колективну думку про результат матчу. Повертайтеся частіше або додайте сторінку в закладки для відстеження змін.
Так. Вам не потрібно торгувати. Ця сторінка працює як трекер шансів наживо для матчу ACROBATS проти HOTU. Серійний moneyline, перемоги на map, гандікапи та тотали по maps оновлюються в реальному часі. Ви можете використовувати графік для відстеження руху ліній — зміни часто сигналізують про нову інформацію: зміни складу, нещодавню форму або активність великих трейдерів. Перегляньте Head to Head, Form Guide та Map Winrate для глибшого аналізу. Додайте сторінку в закладки, читайте коментарі інших трейдерів та використовуйте фільтри для аналізу. Це безкоштовне вікно в очікування ринку.
Шанси Polymarket встановлюються реальними трейдерами, які ставлять реальні гроші. З $50.2K торгового обсягу на "ACROBATS vs. HOTU", ці ціни агрегують колективні знання активних учасників — подібно до традиційних букмекерів, але на відкритому ринку. Ринки прогнозів мають сильний рекорд точності, особливо по мірі наближення подій до вирішення. Для найновіших статистик відвідайте сторінку точності на Polymarket.
Щоб укласти першу угоду на "ACROBATS vs. HOTU", зареєструйте безкоштовний акаунт на Polymarket та поповніть його криптою, карткою або банківським переказом. Після поповнення поверніться на цю сторінку та оберіть тип ринку — Series Moneyline, Individual Map Winners, Map Handicap або Total Maps — виберіть сторону (наприклад, ACROBA або HOTU на moneyline), введіть суму та натисніть Trade. Якщо ви новачок, натисніть «How it works» вгорі будь-якої сторінки Polymarket.
На Polymarket ціна кожної сторони ринку відображає ймовірність. Ціна 100¢ для ACROBA на серійному moneyline означає, що трейдери колективно оцінюють шанс перемоги ACROBATS приблизно в 100%. Якщо ви купите акції ACROBA за 100¢ і вони виграють — $1 за акцію, прибуток 0¢. Якщо програють — $0. Та сама логіка для перемог на map, гандікапів та тоталів по maps: нижча ціна — вищий потенційний виграш, але нижча ймовірність.
Матч "ACROBATS vs. HOTU" запланований на March 31, 2026 о 1:45 PM ET у PGL. Торгівля залишається відкритою. Ринок вирішується після завершення серії та підтвердження офіційних результатів. Точний час залежить від кількості зіграних maps у серії Best of 3.
Ринок "ACROBATS vs. HOTU" має 11,011 коментарів, де трейдери діляться аналізом, обговорюють результати та останні новини: зміни складу, нещодавню форму. Прокрутіть до коментарів, щоб приєднатися. Також є вкладки Top Holders та Activity.
Polymarket — найбільший ринок прогнозів у світі, де ви можете бути в курсі подій та торгувати на реальні події. Трейдери купують і продають акції результатів у політиці, спорті, крипто, фінансах, технологіях, культурі та Esports — включаючи турніри та матчі League of Legends, CS2, Valorant, Dota 2 та інших. Ціни відображають ймовірності в реальному часі, підкріплені реальними грошима. Чи ви досвідчений Esports трейдер, чи тільки починаєте, Polymarket дозволяє використати ваші знання.
Комбо
Виберіть 2+ варіантиЩе нічого не вибрано
Обережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання