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ex-RUBY – Bebop

ex-RUBY
ex-RUBY
2
0
ФІНАЛ
Bebop
Bebop
$45.54K Vol.Polymarket

Лінії серій

Moneyline

$24.7K Обс.

Map 1 Winner

$20.5K Обс.

Map Handicap

$160 Обс.

Total Maps

$200 Обс.

Карта 1

Odd/Even Total Kills

$26 Обс.

Odd/Even Total Rounds

$101 Обс.

Карта 2

Odd/Even Total Kills

$15 Обс.

Odd/Even Total Rounds

$18 Обс.

Карта 3

Odd/Even Total Kills

$0 Обс.

Odd/Even Total Rounds

$0 Обс.

This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "Bebop" if Bebop wins 2 or more maps than ex-RUBY in this match. Otherwise, this market will resolve to "ex-RUBY". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "ex-RUBY" if ex-RUBY wins 2 or more maps than Bebop in this match. Otherwise, this market will resolve to "Bebop". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "Over" if ex-RUBY and Bebop play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "ex-RUBY" if ex-RUBY win Map 2 against Bebop. This market will resolve to "Bebop" if Bebop win Map 2 against ex-RUBY. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "ex-RUBY" if ex-RUBY win Map 1 against Bebop. This market will resolve to "Bebop" if Bebop win Map 1 against ex-RUBY. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "ex-RUBY" if ex-RUBY win the match against Bebop. This market will resolve to "Bebop" if Bebop win the match against ex-RUBY. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.ex-RUBY holds a clear edge over Bebop in trader consensus for their CCT Season 3 Europe Series 20 Swiss round 2 BO3 clash, driven by their #77 HLTV ranking versus Bebop's #105, plus a perfect 4-0 head-to-head record including 2-0 and 2-1 CCT wins within the past month. Both teams enter 0-1 after losses to QWENTRY and STATE on March 30, making this elimination-risk match crucial in the $50,000 B-Tier Swiss group stage. ex-RUBY boasts stronger recent form (60% win rate past 30 days) and map advantages on Dust2 (61% vs. 36%) and Mirage, with key riflers like danistzz (1.21 rating) shining; Bebop struggles at 52% win rate amid roster stability since January. Veto strategy and CT-side execution will be decisive factors.

This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET.

This market will resolve to "ex-RUBY" if ex-RUBY win the match against Bebop.

This market will resolve to "Bebop" if Bebop win the match against ex-RUBY.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Обсяг
$45,699
Дата завершення
Mar 31, 2026
Ринок відкрито
Mar 30, 2026, 10:20 PM ET

Джерело вирішення

https://hltv.org
This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "ex-RUBY" if ex-RUBY win the match against Bebop. This market will resolve to "Bebop" if Bebop win the match against ex-RUBY. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Обережно з зовнішніми посиланнями.

Часті запитання

Ринок "Bebop vs. ex-RUBY" на Polymarket дозволяє торгувати на результат матчу Counter-Strike 2 між Bebop та ex-RUBY у CCT Europe, запланованого на March 31, 2026 о 4:00 AM ET. Це серія Best of 3. Основний ринок — серійний moneyline — яка команда виграє матч — де Bebop наразі оцінюється в 0¢ (0% ймовірність) та ex-RUBY в 100¢ (100%). Окрім серійного moneyline, Esports ринки на Polymarket можуть включати перемоги на окремих map, гандікапи по map та загальну кількість maps, даючи вам різні способи торгівлі на цей матч. Ціни відображають краудсорсингові ймовірності в реальному часі. Акції правильного результату виплачуються по $1 кожна після вирішення ринку.

На сьогодні ринок "Bebop vs. ex-RUBY" згенерував $45.7K загального торгового обсягу по всіх типах ринків (серійний moneyline, перемоги на окремих map, гандікапи по map та загальна кількість maps). Цей обсяг відображає активну участь торговельної спільноти Polymarket, а глибший пул трейдерів зазвичай означає більш інформативні та надійні шанси. Ви можете відстежувати рух цін наживо та торгувати прямо на цій сторінці.

Щоб торгувати на "Bebop vs. ex-RUBY", почніть з вибору типу ринку: Series Moneyline (яка команда виграє матч), Individual Map Winners (хто виграє конкретну map), Map Handicap (різниця в перемогах по map) або Total Maps (більше/менше кількість зіграних maps). Кожен ринок показує поточну ціну — наприклад, moneyline показує BBP за 0¢ та RUBY1 за 100¢. Виберіть сторону, оберіть Buy або Sell, введіть суму та натисніть Trade. Якщо ваша сторона правильна — акції виплачуються по $1. Якщо ні — $0. Ви можете продати акції будь-коли до завершення матчу.

Поточні серійні moneyline шанси для "Bebop vs. ex-RUBY" показують Bebop за 0¢ (0% ймовірність) та ex-RUBY за 100¢ (100%). Усі шанси оновлюються в реальному часі, відображаючи найновішу колективну думку про результат матчу. Повертайтеся частіше або додайте сторінку в закладки для відстеження змін.

Так. Вам не потрібно торгувати. Ця сторінка працює як трекер шансів наживо для матчу Bebop проти ex-RUBY. Серійний moneyline, перемоги на map, гандікапи та тотали по maps оновлюються в реальному часі. Ви можете використовувати графік для відстеження руху ліній — зміни часто сигналізують про нову інформацію: зміни складу, нещодавню форму або активність великих трейдерів. Перегляньте Head to Head, Form Guide та Map Winrate для глибшого аналізу. Додайте сторінку в закладки, читайте коментарі інших трейдерів та використовуйте фільтри для аналізу. Це безкоштовне вікно в очікування ринку.

ex-RUBY – Bebop

ex-RUBY
ex-RUBY
2
0
ФІНАЛ
Bebop
Bebop
$45.54K Vol.Polymarket

Лінії серій

Moneyline

$24.7K Обс.

Map 1 Winner

$20.5K Обс.

Map Handicap

$160 Обс.

Total Maps

$200 Обс.

Карта 1

Odd/Even Total Kills

$26 Обс.

Odd/Even Total Rounds

$101 Обс.

Карта 2

Odd/Even Total Kills

$15 Обс.

Odd/Even Total Rounds

$18 Обс.

Карта 3

Odd/Even Total Kills

$0 Обс.

Odd/Even Total Rounds

$0 Обс.

This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "Bebop" if Bebop wins 2 or more maps than ex-RUBY in this match. Otherwise, this market will resolve to "ex-RUBY". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "ex-RUBY" if ex-RUBY wins 2 or more maps than Bebop in this match. Otherwise, this market will resolve to "Bebop". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "Over" if ex-RUBY and Bebop play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "ex-RUBY" if ex-RUBY win Map 2 against Bebop. This market will resolve to "Bebop" if Bebop win Map 2 against ex-RUBY. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "ex-RUBY" if ex-RUBY win Map 1 against Bebop. This market will resolve to "Bebop" if Bebop win Map 1 against ex-RUBY. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "ex-RUBY" if ex-RUBY win the match against Bebop. This market will resolve to "Bebop" if Bebop win the match against ex-RUBY. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.ex-RUBY holds a clear edge over Bebop in trader consensus for their CCT Season 3 Europe Series 20 Swiss round 2 BO3 clash, driven by their #77 HLTV ranking versus Bebop's #105, plus a perfect 4-0 head-to-head record including 2-0 and 2-1 CCT wins within the past month. Both teams enter 0-1 after losses to QWENTRY and STATE on March 30, making this elimination-risk match crucial in the $50,000 B-Tier Swiss group stage. ex-RUBY boasts stronger recent form (60% win rate past 30 days) and map advantages on Dust2 (61% vs. 36%) and Mirage, with key riflers like danistzz (1.21 rating) shining; Bebop struggles at 52% win rate amid roster stability since January. Veto strategy and CT-side execution will be decisive factors.

This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET.

This market will resolve to "ex-RUBY" if ex-RUBY win the match against Bebop.

This market will resolve to "Bebop" if Bebop win the match against ex-RUBY.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Обсяг
$45,699
Дата завершення
Mar 31, 2026
Ринок відкрито
Mar 30, 2026, 10:20 PM ET

Джерело вирішення

https://hltv.org
This market refers to the Counter-Strike Round 2 match between ex-RUBY and Bebop in the CCT Europe Series #20 Group Stage, initially scheduled for March 31 at 4:00AM ET. This market will resolve to "ex-RUBY" if ex-RUBY win the match against Bebop. This market will resolve to "Bebop" if Bebop win the match against ex-RUBY. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Обережно з зовнішніми посиланнями.

Часті запитання

Ринок "Bebop vs. ex-RUBY" на Polymarket дозволяє торгувати на результат матчу Counter-Strike 2 між Bebop та ex-RUBY у CCT Europe, запланованого на March 31, 2026 о 4:00 AM ET. Це серія Best of 3. Основний ринок — серійний moneyline — яка команда виграє матч — де Bebop наразі оцінюється в 0¢ (0% ймовірність) та ex-RUBY в 100¢ (100%). Окрім серійного moneyline, Esports ринки на Polymarket можуть включати перемоги на окремих map, гандікапи по map та загальну кількість maps, даючи вам різні способи торгівлі на цей матч. Ціни відображають краудсорсингові ймовірності в реальному часі. Акції правильного результату виплачуються по $1 кожна після вирішення ринку.

На сьогодні ринок "Bebop vs. ex-RUBY" згенерував $45.7K загального торгового обсягу по всіх типах ринків (серійний moneyline, перемоги на окремих map, гандікапи по map та загальна кількість maps). Цей обсяг відображає активну участь торговельної спільноти Polymarket, а глибший пул трейдерів зазвичай означає більш інформативні та надійні шанси. Ви можете відстежувати рух цін наживо та торгувати прямо на цій сторінці.

Щоб торгувати на "Bebop vs. ex-RUBY", почніть з вибору типу ринку: Series Moneyline (яка команда виграє матч), Individual Map Winners (хто виграє конкретну map), Map Handicap (різниця в перемогах по map) або Total Maps (більше/менше кількість зіграних maps). Кожен ринок показує поточну ціну — наприклад, moneyline показує BBP за 0¢ та RUBY1 за 100¢. Виберіть сторону, оберіть Buy або Sell, введіть суму та натисніть Trade. Якщо ваша сторона правильна — акції виплачуються по $1. Якщо ні — $0. Ви можете продати акції будь-коли до завершення матчу.

Поточні серійні moneyline шанси для "Bebop vs. ex-RUBY" показують Bebop за 0¢ (0% ймовірність) та ex-RUBY за 100¢ (100%). Усі шанси оновлюються в реальному часі, відображаючи найновішу колективну думку про результат матчу. Повертайтеся частіше або додайте сторінку в закладки для відстеження змін.

Так. Вам не потрібно торгувати. Ця сторінка працює як трекер шансів наживо для матчу Bebop проти ex-RUBY. Серійний moneyline, перемоги на map, гандікапи та тотали по maps оновлюються в реальному часі. Ви можете використовувати графік для відстеження руху ліній — зміни часто сигналізують про нову інформацію: зміни складу, нещодавню форму або активність великих трейдерів. Перегляньте Head to Head, Form Guide та Map Winrate для глибшого аналізу. Додайте сторінку в закладки, читайте коментарі інших трейдерів та використовуйте фільтри для аналізу. Це безкоштовне вікно в очікування ринку.