ShoWTimE – trigger




$510.62 Vol.
Лінії серій
Moneyline
$154 Обс.
Map 1 Winner
$156 Обс.
Map Handicap
$124 Обс.
Total Games
$77 Обс.
This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "trigger" if trigger wins 2 or more maps than ShoWTimE in this match.
Otherwise, this market will resolve to "ShoWTimE".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "Over" if ShoWTimE and trigger play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "ShoWTimE" if ShoWTimE win Map 2 against trigger.
This market will resolve to "trigger" if trigger win Map 2 against ShoWTimE.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "ShoWTimE" if ShoWTimE win Map 1 against trigger.
This market will resolve to "trigger" if trigger win Map 1 against ShoWTimE.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger.
This market will resolve to "trigger" if trigger win the match against ShoWTimE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.
This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger.
This market will resolve to "trigger" if trigger win the match against ShoWTimE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger.
This market will resolve to "trigger" if trigger win the match against ShoWTimE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.
This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger.
This market will resolve to "trigger" if trigger win the match against ShoWTimE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.
Ринок відкрито: Jan 31, 2026, 1:01 AM ET
Обсяг
$511Дата завершення
Feb 1, 2026Ринок відкрито
Jan 31, 2026, 1:01 AM ETДжерело вирішення
https://liquipedia.net/starcraft2/Main_PageResolver
0x65070BE91...ShoWTimE – trigger




$510.62 Vol.
Лінії серій
Moneyline
$154 Обс.
Map 1 Winner
$156 Обс.
Map Handicap
$124 Обс.
Total Games
$77 Обс.
This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "trigger" if trigger wins 2 or more maps than ShoWTimE in this match.
Otherwise, this market will resolve to "ShoWTimE".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "Over" if ShoWTimE and trigger play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "ShoWTimE" if ShoWTimE win Map 2 against trigger.
This market will resolve to "trigger" if trigger win Map 2 against ShoWTimE.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "ShoWTimE" if ShoWTimE win Map 1 against trigger.
This market will resolve to "trigger" if trigger win Map 1 against ShoWTimE.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger.
This market will resolve to "trigger" if trigger win the match against ShoWTimE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.
This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger.
This market will resolve to "trigger" if trigger win the match against ShoWTimE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.
This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger.
This market will resolve to "trigger" if trigger win the match against ShoWTimE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.
This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger.
This market will resolve to "trigger" if trigger win the match against ShoWTimE.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.
Ринок відкрито: Jan 31, 2026, 1:01 AM ET
Обсяг
$511Дата завершення
Feb 1, 2026Ринок відкрито
Jan 31, 2026, 1:01 AM ETДжерело вирішення
https://liquipedia.net/starcraft2/Main_PageResolver
0x65070BE91...Обережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання
Ринок "trigger vs. ShoWTimE" на Polymarket дозволяє торгувати на результат матчу StarCraft II між trigger та ShoWTimE у StarCraft II, запланованого на January 31, 2026 о 3:45 PM ET. Основний ринок — серійний moneyline — яка команда виграє матч — де trigger наразі оцінюється в 0¢ (0% ймовірність) та ShoWTimE в 100¢ (100%). Окрім серійного moneyline, Esports ринки на Polymarket можуть включати перемоги на окремих game, гандікапи по game та загальну кількість games, даючи вам різні способи торгівлі на цей матч. Ціни відображають краудсорсингові ймовірності в реальному часі. Акції правильного результату виплачуються по $1 кожна після вирішення ринку.
На сьогодні ринок "trigger vs. ShoWTimE" згенерував $511 загального торгового обсягу по всіх типах ринків (серійний moneyline, перемоги на окремих game, гандікапи по game та загальна кількість games). Цей обсяг відображає активну участь торговельної спільноти Polymarket, а глибший пул трейдерів зазвичай означає більш інформативні та надійні шанси. Ви можете відстежувати рух цін наживо та торгувати прямо на цій сторінці.
Щоб торгувати на "trigger vs. ShoWTimE", почніть з вибору типу ринку: Series Moneyline (яка команда виграє матч), Individual Game Winners (хто виграє конкретну game), Game Handicap (різниця в перемогах по game) або Total Games (більше/менше кількість зіграних games). Кожен ринок показує поточну ціну — наприклад, moneyline показує TRIGGE за 0¢ та SHOWTI за 100¢. Виберіть сторону, оберіть Buy або Sell, введіть суму та натисніть Trade. Якщо ваша сторона правильна — акції виплачуються по $1. Якщо ні — $0. Ви можете продати акції будь-коли до завершення матчу.
Поточні серійні moneyline шанси для "trigger vs. ShoWTimE" показують trigger за 0¢ (0% ймовірність) та ShoWTimE за 100¢ (100%). Усі шанси оновлюються в реальному часі, відображаючи найновішу колективну думку про результат матчу. Повертайтеся частіше або додайте сторінку в закладки для відстеження змін.
Так. Вам не потрібно торгувати. Ця сторінка працює як трекер шансів наживо для матчу trigger проти ShoWTimE. Серійний moneyline, перемоги на game, гандікапи та тотали по games оновлюються в реальному часі. Ви можете використовувати графік для відстеження руху ліній — зміни часто сигналізують про нову інформацію: зміни складу, нещодавню форму або активність великих трейдерів. Перегляньте Head to Head, Form Guide та Map Winrate для глибшого аналізу. Додайте сторінку в закладки, читайте коментарі інших трейдерів та використовуйте фільтри для аналізу. Це безкоштовне вікно в очікування ринку.
Шанси Polymarket встановлюються реальними трейдерами, які ставлять реальні гроші. З $511 торгового обсягу на "trigger vs. ShoWTimE", ці ціни агрегують колективні знання активних учасників — подібно до традиційних букмекерів, але на відкритому ринку. Ринки прогнозів мають сильний рекорд точності, особливо по мірі наближення подій до вирішення. Для найновіших статистик відвідайте сторінку точності на Polymarket.
Щоб укласти першу угоду на "trigger vs. ShoWTimE", зареєструйте безкоштовний акаунт на Polymarket та поповніть його криптою, карткою або банківським переказом. Після поповнення поверніться на цю сторінку та оберіть тип ринку — Series Moneyline, Individual Game Winners, Game Handicap або Total Games — виберіть сторону (наприклад, TRIGGE або SHOWTI на moneyline), введіть суму та натисніть Trade. Якщо ви новачок, натисніть «How it works» вгорі будь-якої сторінки Polymarket.
На Polymarket ціна кожної сторони ринку відображає ймовірність. Ціна 0¢ для TRIGGE на серійному moneyline означає, що трейдери колективно оцінюють шанс перемоги trigger приблизно в 0%. Якщо ви купите акції TRIGGE за 0¢ і вони виграють — $1 за акцію, прибуток 100¢. Якщо програють — $0. Та сама логіка для перемог на game, гандікапів та тоталів по games: нижча ціна — вищий потенційний виграш, але нижча ймовірність.
Матч "trigger vs. ShoWTimE" запланований на January 31, 2026 о 3:45 PM ET у StarCraft II. Торгівля залишається відкритою. Ринок вирішується після завершення серії та підтвердження офіційних результатів.
Ринок "trigger vs. ShoWTimE" має 4 коментарів, де трейдери діляться аналізом, обговорюють результати та останні новини: зміни складу, нещодавню форму. Прокрутіть до коментарів, щоб приєднатися. Також є вкладки Top Holders та Activity.
Polymarket — найбільший ринок прогнозів у світі, де ви можете бути в курсі подій та торгувати на реальні події. Трейдери купують і продають акції результатів у політиці, спорті, крипто, фінансах, технологіях, культурі та Esports — включаючи турніри та матчі League of Legends, CS2, Valorant, Dota 2 та інших. Ціни відображають ймовірності в реальному часі, підкріплені реальними грошима. Чи ви досвідчений Esports трейдер, чи тільки починаєте, Polymarket дозволяє використати ваші знання.
Обережно з зовнішніми посиланнями.
Обережно з зовнішніми посиланнями.
Часті запитання