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DetonatioN FocusMe – Global Esports

$11.45K Vol.Polymarket

Лінії серій

Moneyline

$10.5K Обс.

Map 1 Winner

$462 Обс.

Map Handicap

$0 Обс.

Total Maps

$510 Обс.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than DetonatioN FocusMe in this match. Otherwise, this market will resolve to "DetonatioN FocusMe". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Over" if DetonatioN FocusMe and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against DetonatioN FocusMe. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against DetonatioN FocusMe. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.DetonatioN FocusMe enters this Best-of-3 Pacific Qualifier matchup against Global Esports with a recently overhauled roster featuring tier-one debuts from Caedye and yatsuka alongside IGL SSeeS. The Japanese side showed tactical success in their prior VCT 2026 Pacific Kickoff meeting, taking a 2-1 series victory on maps like Breeze, Pearl, and Split. Global Esports, sitting fifth in current APAC power rankings with a mixed 14-22 record, relies on an international lineup including autumn and PatMen but has faced inconsistent results in recent Pacific league play. The encounter occurs under patch 12.08 with both teams eyeing advancement in the Esports World Cup qualifier bracket, where recent form, map pool comfort, and execution in high-stakes BO3 series will likely decide progression.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET.

This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Обсяг
$11,450
Дата завершення
May 22, 2026
Ринок відкрито
May 20, 2026, 3:50 AM ET

Джерело вирішення

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Обережно з зовнішніми посиланнями.

Часті запитання

Ринок "Global Esports vs. DetonatioN FocusMe" на Polymarket дозволяє торгувати на результат матчу Valorant між Global Esports та DetonatioN FocusMe у Esports World Cup, запланованого на May 22, 2026 о 4:00 AM ET. Це серія Best of 3. Основний ринок — серійний moneyline — яка команда виграє матч — де Global Esports наразі оцінюється в 100¢ (100% ймовірність) та DetonatioN FocusMe в 0¢ (0%). Окрім серійного moneyline, Esports ринки на Polymarket можуть включати перемоги на окремих map, гандікапи по map та загальну кількість maps, даючи вам різні способи торгівлі на цей матч. Ціни відображають краудсорсингові ймовірності в реальному часі. Акції правильного результату виплачуються по $1 кожна після вирішення ринку.

На сьогодні ринок "Global Esports vs. DetonatioN FocusMe" згенерував $11.4K загального торгового обсягу по всіх типах ринків (серійний moneyline, перемоги на окремих map, гандікапи по map та загальна кількість maps). Цей обсяг відображає активну участь торговельної спільноти Polymarket, а глибший пул трейдерів зазвичай означає більш інформативні та надійні шанси. Ви можете відстежувати рух цін наживо та торгувати прямо на цій сторінці.

Щоб торгувати на "Global Esports vs. DetonatioN FocusMe", почніть з вибору типу ринку: Series Moneyline (яка команда виграє матч), Individual Map Winners (хто виграє конкретну map), Map Handicap (різниця в перемогах по map) або Total Maps (більше/менше кількість зіграних maps). Кожен ринок показує поточну ціну — наприклад, moneyline показує GE1 за 100¢ та DFM1 за 0¢. Виберіть сторону, оберіть Buy або Sell, введіть суму та натисніть Trade. Якщо ваша сторона правильна — акції виплачуються по $1. Якщо ні — $0. Ви можете продати акції будь-коли до завершення матчу.

Поточні серійні moneyline шанси для "Global Esports vs. DetonatioN FocusMe" показують Global Esports за 100¢ (100% ймовірність) та DetonatioN FocusMe за 0¢ (0%). Усі шанси оновлюються в реальному часі, відображаючи найновішу колективну думку про результат матчу. Повертайтеся частіше або додайте сторінку в закладки для відстеження змін.

Так. Вам не потрібно торгувати. Ця сторінка працює як трекер шансів наживо для матчу Global Esports проти DetonatioN FocusMe. Серійний moneyline, перемоги на map, гандікапи та тотали по maps оновлюються в реальному часі. Ви можете використовувати графік для відстеження руху ліній — зміни часто сигналізують про нову інформацію: зміни складу, нещодавню форму або активність великих трейдерів. Перегляньте Head to Head, Form Guide та Map Winrate для глибшого аналізу. Додайте сторінку в закладки, читайте коментарі інших трейдерів та використовуйте фільтри для аналізу. Це безкоштовне вікно в очікування ринку.

DetonatioN FocusMe – Global Esports

$11.45K Vol.Polymarket

Лінії серій

Moneyline

$10.5K Обс.

Map 1 Winner

$462 Обс.

Map Handicap

$0 Обс.

Total Maps

$510 Обс.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than DetonatioN FocusMe in this match. Otherwise, this market will resolve to "DetonatioN FocusMe". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Over" if DetonatioN FocusMe and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against DetonatioN FocusMe. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against DetonatioN FocusMe. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.DetonatioN FocusMe enters this Best-of-3 Pacific Qualifier matchup against Global Esports with a recently overhauled roster featuring tier-one debuts from Caedye and yatsuka alongside IGL SSeeS. The Japanese side showed tactical success in their prior VCT 2026 Pacific Kickoff meeting, taking a 2-1 series victory on maps like Breeze, Pearl, and Split. Global Esports, sitting fifth in current APAC power rankings with a mixed 14-22 record, relies on an international lineup including autumn and PatMen but has faced inconsistent results in recent Pacific league play. The encounter occurs under patch 12.08 with both teams eyeing advancement in the Esports World Cup qualifier bracket, where recent form, map pool comfort, and execution in high-stakes BO3 series will likely decide progression.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET.

This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Обсяг
$11,450
Дата завершення
May 22, 2026
Ринок відкрито
May 20, 2026, 3:50 AM ET

Джерело вирішення

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Обережно з зовнішніми посиланнями.

Часті запитання

Ринок "Global Esports vs. DetonatioN FocusMe" на Polymarket дозволяє торгувати на результат матчу Valorant між Global Esports та DetonatioN FocusMe у Esports World Cup, запланованого на May 22, 2026 о 4:00 AM ET. Це серія Best of 3. Основний ринок — серійний moneyline — яка команда виграє матч — де Global Esports наразі оцінюється в 100¢ (100% ймовірність) та DetonatioN FocusMe в 0¢ (0%). Окрім серійного moneyline, Esports ринки на Polymarket можуть включати перемоги на окремих map, гандікапи по map та загальну кількість maps, даючи вам різні способи торгівлі на цей матч. Ціни відображають краудсорсингові ймовірності в реальному часі. Акції правильного результату виплачуються по $1 кожна після вирішення ринку.

На сьогодні ринок "Global Esports vs. DetonatioN FocusMe" згенерував $11.4K загального торгового обсягу по всіх типах ринків (серійний moneyline, перемоги на окремих map, гандікапи по map та загальна кількість maps). Цей обсяг відображає активну участь торговельної спільноти Polymarket, а глибший пул трейдерів зазвичай означає більш інформативні та надійні шанси. Ви можете відстежувати рух цін наживо та торгувати прямо на цій сторінці.

Щоб торгувати на "Global Esports vs. DetonatioN FocusMe", почніть з вибору типу ринку: Series Moneyline (яка команда виграє матч), Individual Map Winners (хто виграє конкретну map), Map Handicap (різниця в перемогах по map) або Total Maps (більше/менше кількість зіграних maps). Кожен ринок показує поточну ціну — наприклад, moneyline показує GE1 за 100¢ та DFM1 за 0¢. Виберіть сторону, оберіть Buy або Sell, введіть суму та натисніть Trade. Якщо ваша сторона правильна — акції виплачуються по $1. Якщо ні — $0. Ви можете продати акції будь-коли до завершення матчу.

Поточні серійні moneyline шанси для "Global Esports vs. DetonatioN FocusMe" показують Global Esports за 100¢ (100% ймовірність) та DetonatioN FocusMe за 0¢ (0%). Усі шанси оновлюються в реальному часі, відображаючи найновішу колективну думку про результат матчу. Повертайтеся частіше або додайте сторінку в закладки для відстеження змін.

Так. Вам не потрібно торгувати. Ця сторінка працює як трекер шансів наживо для матчу Global Esports проти DetonatioN FocusMe. Серійний moneyline, перемоги на map, гандікапи та тотали по maps оновлюються в реальному часі. Ви можете використовувати графік для відстеження руху ліній — зміни часто сигналізують про нову інформацію: зміни складу, нещодавню форму або активність великих трейдерів. Перегляньте Head to Head, Form Guide та Map Winrate для глибшого аналізу. Додайте сторінку в закладки, читайте коментарі інших трейдерів та використовуйте фільтри для аналізу. Це безкоштовне вікно в очікування ринку.