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All Gamers – Trace Esports

$70.86K Vol.Polymarket

Kèo Series

Moneyline

$56.5K KL.

Map 1 Winner

$13.6K KL.

Map Handicap

$71 KL.

Total Maps

$747 KL.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers wins 2 or more maps than Trace Esports in this match. Otherwise, this market will resolve to "Trace Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 2 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 2 against All Gamers. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 1 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 1 against All Gamers. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "Over" if All Gamers and Trace Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.All Gamers enters the VCT China Stage 1 upper bracket quarterfinals as the Group Alpha leader with a 3-2 record, riding momentum from their VCT China Kickoff grand final victory over XLG Esports 3-2, showcasing peak form and strong map control on sites like Split and Lotus. Trace Esports advanced from Group Omega on a gritty 2-3 mark after close deciders, including recent wins over Nova Esports, but their inconsistency persists amid a roster bolstered by ex-All Gamers duelist deLb earlier this year. Historical head-to-head tilts toward Trace, yet AG's recent 62% half-year win rate and playoff home-crowd edge in Beijing fuel trader consensus on their BO3 edge, with double-elim format offering Trace lower bracket survival. No patch-disrupting meta shifts or injuries reported.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET.

This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports.

This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Khối lượng
$70,856
Ngày kết thúc
May 2, 2026
Thị trường mở
Apr 20, 2026, 12:10 AM ET

Nguồn giải quyết

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cẩn thận với liên kết bên ngoài.

Câu hỏi thường gặp

The “Trace Esports vs. All Gamers” market on Polymarket lets you trade on the outcome of the Valorant match between Trace Esports and All Gamers in the VCT, scheduled for May 2, 2026 at 5:00 AM ET. This is a Best of 3 series. The primary market is the series moneyline — which team will win the match — where Trace Esports is currently priced at 0¢ (0% implied probability) and All Gamers at 100¢ (100%). Beyond the series moneyline, esports markets on Polymarket may feature individual map winners, map handicaps, and total maps, giving you multiple ways to trade on this match. Prices reflect real-time crowd-sourced probabilities. Shares in the correct outcome pay out $1 each when the market resolves after the match ends.

As of now, the “Trace Esports vs. All Gamers” market has generated $70.9K in total trading volume across all market types (series moneyline, individual map winners, map handicaps, and total maps). This volume reflects active engagement from the Polymarket trading community, and a deeper pool of traders generally means more informative, reliable odds. You can track live price movements and trade on any market directly on this page.

To trade on “Trace Esports vs. All Gamers,” start by choosing the market type you want to trade: Series Moneyline (which team wins the match), Individual Map Winners (who wins a specific map in the series), Map Handicap (map-win margin), or Total Maps (over/under on the number of maps played). Each market shows the current price for each side — for example, the moneyline shows TE at 0¢ and AG1 at 100¢. Select the side you want to trade, choose Buy to take a position or Sell to close an existing one, enter your amount, and click Trade. If your chosen side is correct when the match ends and the market resolves, your shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before the match ends to lock in a profit or cut a loss.

The current series moneyline odds for “Trace Esports vs. All Gamers” show Trace Esports at 0¢ (0% implied probability) and All Gamers at 100¢ (100%). All odds update in real-time as traders buy and sell shares, reflecting the latest collective view of how this match will play out. Check back frequently or bookmark this page to follow how the odds shift as match time approaches.

Yes. You don't need to trade to stay informed. This page serves as a live odds tracker for the Trace Esports vs. All Gamers match. The series moneyline, individual map winner, map handicap, and total maps odds all update in real-time as new trades come in. You can use the chart to track line movement as match time approaches — shifts in the odds often signal new information like roster changes, recent form, or sharp action from big traders. Check out Head to Head, Form Guide, and Map Winrate on certain matchups for deeper data and context. Bookmark this page, check the comments section to see what other traders are saying, and use the time-range filters on the chart to review how the odds have shifted. It's a free, real-time window into what the market expects.

All Gamers – Trace Esports

$70.86K Vol.Polymarket

Kèo Series

Moneyline

$56.5K KL.

Map 1 Winner

$13.6K KL.

Map Handicap

$71 KL.

Total Maps

$747 KL.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers wins 2 or more maps than Trace Esports in this match. Otherwise, this market will resolve to "Trace Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 2 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 2 against All Gamers. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 1 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 1 against All Gamers. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "Over" if All Gamers and Trace Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.All Gamers enters the VCT China Stage 1 upper bracket quarterfinals as the Group Alpha leader with a 3-2 record, riding momentum from their VCT China Kickoff grand final victory over XLG Esports 3-2, showcasing peak form and strong map control on sites like Split and Lotus. Trace Esports advanced from Group Omega on a gritty 2-3 mark after close deciders, including recent wins over Nova Esports, but their inconsistency persists amid a roster bolstered by ex-All Gamers duelist deLb earlier this year. Historical head-to-head tilts toward Trace, yet AG's recent 62% half-year win rate and playoff home-crowd edge in Beijing fuel trader consensus on their BO3 edge, with double-elim format offering Trace lower bracket survival. No patch-disrupting meta shifts or injuries reported.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET.

This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports.

This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Khối lượng
$70,856
Ngày kết thúc
May 2, 2026
Thị trường mở
Apr 20, 2026, 12:10 AM ET

Nguồn giải quyết

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cẩn thận với liên kết bên ngoài.

Câu hỏi thường gặp

The “Trace Esports vs. All Gamers” market on Polymarket lets you trade on the outcome of the Valorant match between Trace Esports and All Gamers in the VCT, scheduled for May 2, 2026 at 5:00 AM ET. This is a Best of 3 series. The primary market is the series moneyline — which team will win the match — where Trace Esports is currently priced at 0¢ (0% implied probability) and All Gamers at 100¢ (100%). Beyond the series moneyline, esports markets on Polymarket may feature individual map winners, map handicaps, and total maps, giving you multiple ways to trade on this match. Prices reflect real-time crowd-sourced probabilities. Shares in the correct outcome pay out $1 each when the market resolves after the match ends.

As of now, the “Trace Esports vs. All Gamers” market has generated $70.9K in total trading volume across all market types (series moneyline, individual map winners, map handicaps, and total maps). This volume reflects active engagement from the Polymarket trading community, and a deeper pool of traders generally means more informative, reliable odds. You can track live price movements and trade on any market directly on this page.

To trade on “Trace Esports vs. All Gamers,” start by choosing the market type you want to trade: Series Moneyline (which team wins the match), Individual Map Winners (who wins a specific map in the series), Map Handicap (map-win margin), or Total Maps (over/under on the number of maps played). Each market shows the current price for each side — for example, the moneyline shows TE at 0¢ and AG1 at 100¢. Select the side you want to trade, choose Buy to take a position or Sell to close an existing one, enter your amount, and click Trade. If your chosen side is correct when the match ends and the market resolves, your shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before the match ends to lock in a profit or cut a loss.

The current series moneyline odds for “Trace Esports vs. All Gamers” show Trace Esports at 0¢ (0% implied probability) and All Gamers at 100¢ (100%). All odds update in real-time as traders buy and sell shares, reflecting the latest collective view of how this match will play out. Check back frequently or bookmark this page to follow how the odds shift as match time approaches.

Yes. You don't need to trade to stay informed. This page serves as a live odds tracker for the Trace Esports vs. All Gamers match. The series moneyline, individual map winner, map handicap, and total maps odds all update in real-time as new trades come in. You can use the chart to track line movement as match time approaches — shifts in the odds often signal new information like roster changes, recent form, or sharp action from big traders. Check out Head to Head, Form Guide, and Map Winrate on certain matchups for deeper data and context. Bookmark this page, check the comments section to see what other traders are saying, and use the time-range filters on the chart to review how the odds have shifted. It's a free, real-time window into what the market expects.