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Last Bullet – Just Swing

$64.63K Vol.Polymarket

系列線

Moneyline

$58.1K 交易量

Map 1 Winner

$6.1K 交易量

Total Maps

$390 交易量

地圖 1

Odd/Even Total Kills

$0 交易量

Odd/Even Total Rounds

$29 交易量

地圖 2

Odd/Even Total Kills

$0 交易量

Odd/Even Total Rounds

$0 交易量

地圖 3

Odd/Even Total Kills

$0 交易量

Odd/Even Total Rounds

$0 交易量

This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET. This market will resolve to "Over" if Last Bullet and Just Swing play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET. This market will resolve to "Last Bullet" if Last Bullet win Map 2 against Just Swing. This market will resolve to "Just Swing" if Just Swing win Map 2 against Last Bullet. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET. This market will resolve to "Last Bullet" if Last Bullet win Map 1 against Just Swing. This market will resolve to "Just Swing" if Just Swing win Map 1 against Last Bullet. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET. This market will resolve to "Last Bullet" if Last Bullet win the match against Just Swing. This market will resolve to "Just Swing" if Just Swing win the match against Last Bullet. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the lower bracket round 3 of ESL Challenger League Season 51 Asia-Pacific Cup 4 playoffs, Last Bullet and Just Swing meet in a high-stakes BO3 after grinding through double-elimination paths, with trader consensus reflecting their closely contested Asia-Pacific tier matchup. Just Swing, ranked #176 on HLTV, carries momentum from a 2-0 upset over BORING PLAYERS yesterday and a 2-1 group stage win against Rare Atom, boasting superior past-3-month map win rates on Nuke (67%) and Ancient (55%) versus Last Bullet's 0% on Nuke. Last Bullet (#196) counters with back-to-back lower bracket wins—a 2-0 over Arise and 1-0 forfeit against Alter Ego—fueled by BZA's 1.34 series rating, though their roster shows vulnerabilities in KAST (72.5%) and ADR (78.2). Stable lineups for both, mixed head-to-head history, and potential fatigue from recent BO3s heighten upset potential in this $10,000 C-Tier qualifier.

This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET.

This market will resolve to "Last Bullet" if Last Bullet win the match against Just Swing.

This market will resolve to "Just Swing" if Just Swing win the match against Last Bullet.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
交易量
$64,661
結束日期
2026-04-29
市場開放時間
Apr 29, 2026, 7:40 AM ET

結算來源

https://hltv.org
This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET. This market will resolve to "Last Bullet" if Last Bullet win the match against Just Swing. This market will resolve to "Just Swing" if Just Swing win the match against Last Bullet. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

警惕外部連結哦。

Frequently Asked Questions

Polymarket 上的「Just Swing vs. Last Bullet」市場讓你可以對 ESL Challenger League 中 Just Swing 與 Last Bullet 的 Counter-Strike 2 比賽結果進行交易,該比賽定於 April 29, 2026 9:00 AM ET 開賽。這是一個 Best of 3 系列賽。主要市場是 Series Moneyline——哪支隊伍將贏得比賽——其中 Just Swing 當前價格為 100¢(100% 隱含概率),Last Bullet 為 0¢(0%)。除了 Series Moneyline,Polymarket 上的電競市場還可能提供單獨 map 勝者、map 讓分和總 maps,讓你有多種方式對這場比賽進行交易。價格反映了即時的群眾概率。正確結果的份額在比賽結束後市場結算時每份支付 $1。

截至目前,「Just Swing vs. Last Bullet」市場在所有市場類型(Series Moneyline、單獨 map 勝者、map 讓分和總 maps)中已產生 $64.7K 的總交易量。該交易量反映了 Polymarket 交易社群的積極參與,而更多的交易者通常意味著更有參考價值、更可靠的賠率。你可以在本頁直接追蹤即時價格變動並對任何市場進行交易。

要在「Just Swing vs. Last Bullet」上進行交易,首先選擇你想交易的市場類型:Series Moneyline(哪支隊伍贏得比賽)、單獨 Map 勝者(誰贏得系列賽中的特定 map)、Map 讓分(map 勝利差距)或總 Maps(打出的 maps 數量的大/小)。每個市場都顯示各方的當前價格——例如,moneyline 顯示 JS 為 100¢,LB 為 0¢。選擇你想交易的一方,選擇「買入」建倉或「賣出」平倉,輸入金額,然後點擊「交易」。如果你選擇的一方在比賽結束市場結算時是正確的,你的份額每份支付 $1。如果不正確,則支付 $0。你也可以在比賽結束前隨時賣出份額以鎖定利润或止損。

「Just Swing vs. Last Bullet」的當前 Series Moneyline 賠率顯示 Just Swing 為 100¢(100% 隱含概率),Last Bullet 為 0¢(0%)。所有賠率會隨著交易者買賣份額而即時更新,反映對比賽結果的最新集體判斷。請經常回來查看或收藏本頁,以追蹤比賽臨近時賠率的變化。

可以。你無需交易即可瞭解最新動態。本頁是 Just Swing 對戰 Last Bullet 比賽的即時賠率追蹤器。Series Moneyline、單獨 map 勝者、map 讓分和總 maps 賠率都會隨著新交易的產生而即時更新。你可以使用圖表追蹤比賽臨近時的盤口變動——賠率的變化通常意味著新資訊的出現,如陣容變更、近期狀態或大交易者的重大操作。查看某些對戰的 Head to Head、Form Guide 和 Map Winrate 獲取更深入的數據和背景。收藏本頁,查看評論區瞭解其他交易者的觀點,並使用圖表上的時間範圍篩選器查看賠率的歷史變化。這是一個免費的即時窗口,讓你瞭解市場的預期。

Last Bullet – Just Swing

$64.63K Vol.Polymarket

系列線

Moneyline

$58.1K 交易量

Map 1 Winner

$6.1K 交易量

Total Maps

$390 交易量

地圖 1

Odd/Even Total Kills

$0 交易量

Odd/Even Total Rounds

$29 交易量

地圖 2

Odd/Even Total Kills

$0 交易量

Odd/Even Total Rounds

$0 交易量

地圖 3

Odd/Even Total Kills

$0 交易量

Odd/Even Total Rounds

$0 交易量

This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET. This market will resolve to "Over" if Last Bullet and Just Swing play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET. This market will resolve to "Last Bullet" if Last Bullet win Map 2 against Just Swing. This market will resolve to "Just Swing" if Just Swing win Map 2 against Last Bullet. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET. This market will resolve to "Last Bullet" if Last Bullet win Map 1 against Just Swing. This market will resolve to "Just Swing" if Just Swing win Map 1 against Last Bullet. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET. This market will resolve to "Last Bullet" if Last Bullet win the match against Just Swing. This market will resolve to "Just Swing" if Just Swing win the match against Last Bullet. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the lower bracket round 3 of ESL Challenger League Season 51 Asia-Pacific Cup 4 playoffs, Last Bullet and Just Swing meet in a high-stakes BO3 after grinding through double-elimination paths, with trader consensus reflecting their closely contested Asia-Pacific tier matchup. Just Swing, ranked #176 on HLTV, carries momentum from a 2-0 upset over BORING PLAYERS yesterday and a 2-1 group stage win against Rare Atom, boasting superior past-3-month map win rates on Nuke (67%) and Ancient (55%) versus Last Bullet's 0% on Nuke. Last Bullet (#196) counters with back-to-back lower bracket wins—a 2-0 over Arise and 1-0 forfeit against Alter Ego—fueled by BZA's 1.34 series rating, though their roster shows vulnerabilities in KAST (72.5%) and ADR (78.2). Stable lineups for both, mixed head-to-head history, and potential fatigue from recent BO3s heighten upset potential in this $10,000 C-Tier qualifier.

This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET.

This market will resolve to "Last Bullet" if Last Bullet win the match against Just Swing.

This market will resolve to "Just Swing" if Just Swing win the match against Last Bullet.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
交易量
$64,661
結束日期
2026-04-29
市場開放時間
Apr 29, 2026, 7:40 AM ET

結算來源

https://hltv.org
This market refers to the Counter-Strike Lower bracket round 3 match between Last Bullet and Just Swing in the ESL Challenger League Asia-Pacific Cup #4 Playoffs, initially scheduled for April 29 at 9:00AM ET. This market will resolve to "Last Bullet" if Last Bullet win the match against Just Swing. This market will resolve to "Just Swing" if Just Swing win the match against Last Bullet. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

警惕外部連結哦。

Frequently Asked Questions

Polymarket 上的「Just Swing vs. Last Bullet」市場讓你可以對 ESL Challenger League 中 Just Swing 與 Last Bullet 的 Counter-Strike 2 比賽結果進行交易,該比賽定於 April 29, 2026 9:00 AM ET 開賽。這是一個 Best of 3 系列賽。主要市場是 Series Moneyline——哪支隊伍將贏得比賽——其中 Just Swing 當前價格為 100¢(100% 隱含概率),Last Bullet 為 0¢(0%)。除了 Series Moneyline,Polymarket 上的電競市場還可能提供單獨 map 勝者、map 讓分和總 maps,讓你有多種方式對這場比賽進行交易。價格反映了即時的群眾概率。正確結果的份額在比賽結束後市場結算時每份支付 $1。

截至目前,「Just Swing vs. Last Bullet」市場在所有市場類型(Series Moneyline、單獨 map 勝者、map 讓分和總 maps)中已產生 $64.7K 的總交易量。該交易量反映了 Polymarket 交易社群的積極參與,而更多的交易者通常意味著更有參考價值、更可靠的賠率。你可以在本頁直接追蹤即時價格變動並對任何市場進行交易。

要在「Just Swing vs. Last Bullet」上進行交易,首先選擇你想交易的市場類型:Series Moneyline(哪支隊伍贏得比賽)、單獨 Map 勝者(誰贏得系列賽中的特定 map)、Map 讓分(map 勝利差距)或總 Maps(打出的 maps 數量的大/小)。每個市場都顯示各方的當前價格——例如,moneyline 顯示 JS 為 100¢,LB 為 0¢。選擇你想交易的一方,選擇「買入」建倉或「賣出」平倉,輸入金額,然後點擊「交易」。如果你選擇的一方在比賽結束市場結算時是正確的,你的份額每份支付 $1。如果不正確,則支付 $0。你也可以在比賽結束前隨時賣出份額以鎖定利润或止損。

「Just Swing vs. Last Bullet」的當前 Series Moneyline 賠率顯示 Just Swing 為 100¢(100% 隱含概率),Last Bullet 為 0¢(0%)。所有賠率會隨著交易者買賣份額而即時更新,反映對比賽結果的最新集體判斷。請經常回來查看或收藏本頁,以追蹤比賽臨近時賠率的變化。

可以。你無需交易即可瞭解最新動態。本頁是 Just Swing 對戰 Last Bullet 比賽的即時賠率追蹤器。Series Moneyline、單獨 map 勝者、map 讓分和總 maps 賠率都會隨著新交易的產生而即時更新。你可以使用圖表追蹤比賽臨近時的盤口變動——賠率的變化通常意味著新資訊的出現,如陣容變更、近期狀態或大交易者的重大操作。查看某些對戰的 Head to Head、Form Guide 和 Map Winrate 獲取更深入的數據和背景。收藏本頁,查看評論區瞭解其他交易者的觀點,並使用圖表上的時間範圍篩選器查看賠率的歷史變化。這是一個免費的即時窗口,讓你瞭解市場的預期。