UU Gamers enters the KPL Growth League Summer 2026 group stage BO5 against WLT Esports Club with stronger historical pedigree after claiming the Spring 2025 title and competitive results through the prior campaign. WLT, which acquired the former champion BOA roster, posted mid-table finishes in Spring 2026 and will rely on continuity in its lineup for early momentum. Both squads face a fresh double round-robin format starting June 22, where opening-week form, draft execution, and adaptation to any meta shifts from recent patches will shape series outcomes. Trader consensus reflects UU’s proven track record against WLT’s untested Summer roster stability.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于UU Gamers – WLT Esports Club
系列线
This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "Over" if UU Gamers and WLT Esports Club play 5 or more games in this series.
If fewer than 5 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "Over" if UU Gamers and WLT Esports Club play 4 or more games in this series.
If fewer than 4 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win Game 4 against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 4 against UU Gamers.
If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4.
If Game 4 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win Game 3 against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 3 against UU Gamers.
If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3.
If Game 3 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win Game 2 against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 2 against UU Gamers.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win Game 1 against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 1 against UU Gamers.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.UU Gamers enters the KPL Growth League Summer 2026 group stage BO5 against WLT Esports Club with stronger historical pedigree after claiming the Spring 2025 title and competitive results through the prior campaign. WLT, which acquired the former champion BOA roster, posted mid-table finishes in Spring 2026 and will rely on continuity in its lineup for early momentum. Both squads face a fresh double round-robin format starting June 22, where opening-week form, draft execution, and adaptation to any meta shifts from recent patches will shape series outcomes. Trader consensus reflects UU’s proven track record against WLT’s untested Summer roster stability.
This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Jun 17, 2026, 9:42 AM ET
交易量
$552结束日期
2026-06-22市场开放时间
Jun 17, 2026, 9:42 AM ETUU Gamers – WLT Esports Club
系列线
This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "Over" if UU Gamers and WLT Esports Club play 5 or more games in this series.
If fewer than 5 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "Over" if UU Gamers and WLT Esports Club play 4 or more games in this series.
If fewer than 4 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win Game 4 against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 4 against UU Gamers.
If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4.
If Game 4 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win Game 3 against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 3 against UU Gamers.
If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3.
If Game 3 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win Game 2 against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 2 against UU Gamers.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win Game 1 against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 1 against UU Gamers.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.UU Gamers enters the KPL Growth League Summer 2026 group stage BO5 against WLT Esports Club with stronger historical pedigree after claiming the Spring 2025 title and competitive results through the prior campaign. WLT, which acquired the former champion BOA roster, posted mid-table finishes in Spring 2026 and will rely on continuity in its lineup for early momentum. Both squads face a fresh double round-robin format starting June 22, where opening-week form, draft execution, and adaptation to any meta shifts from recent patches will shape series outcomes. Trader consensus reflects UU’s proven track record against WLT’s untested Summer roster stability.
This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.
This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club.
This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Jun 17, 2026, 9:42 AM ET
交易量
$552结束日期
2026-06-22市场开放时间
Jun 17, 2026, 9:42 AM ETUU Gamers enters the KPL Growth League Summer 2026 group stage BO5 against WLT Esports Club with stronger historical pedigree after claiming the Spring 2025 title and competitive results through the prior campaign. WLT, which acquired the former champion BOA roster, posted mid-table finishes in Spring 2026 and will rely on continuity in its lineup for early momentum. Both squads face a fresh double round-robin format starting June 22, where opening-week form, draft execution, and adaptation to any meta shifts from recent patches will shape series outcomes. Trader consensus reflects UU’s proven track record against WLT’s untested Summer roster stability.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于

警惕外部链接哦。
警惕外部链接哦。
常见问题