In VCL North/East Stage 2 Group B's single round-robin Bo3 format, Bitfix Gaming entered April 13 with a 4-1 record and +55 round differential, showcasing momentum from a 2-1 grind over UNIWAY on April 12 and prior 2-0 sweeps of VR2 and MIR. EVOPLAY sat at 3-2 (+18 RD) after a 0-2 shutout to MIR that day—exposing map control issues on Fracture and Lotus—despite a 2-1 upset of UNIWAY April 11. EVOPLAY holds a head-to-head edge, including a 2-1 Kickoff win, but Bitfix's form reflected trader focus on playoff positioning for top-4 advancement under Patch 12.05. Stable rosters emphasize duelist output from foe (Bitfix) and Krizz (EVOPLAY).
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于系列线
This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "EVOPLAY" if EVOPLAY wins 2 or more maps than Bitfix Gaming in this match.
Otherwise, this market will resolve to "Bitfix Gaming".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming wins 2 or more maps than EVOPLAY in this match.
Otherwise, this market will resolve to "EVOPLAY".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "Over" if EVOPLAY and Bitfix Gaming play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "EVOPLAY" if EVOPLAY win Map 2 against Bitfix Gaming.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming win Map 2 against EVOPLAY.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "EVOPLAY" if EVOPLAY win Map 1 against Bitfix Gaming.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming win Map 1 against EVOPLAY.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "EVOPLAY" if EVOPLAY win the match against Bitfix Gaming.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming win the match against EVOPLAY.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In VCL North/East Stage 2 Group B's single round-robin Bo3 format, Bitfix Gaming entered April 13 with a 4-1 record and +55 round differential, showcasing momentum from a 2-1 grind over UNIWAY on April 12 and prior 2-0 sweeps of VR2 and MIR. EVOPLAY sat at 3-2 (+18 RD) after a 0-2 shutout to MIR that day—exposing map control issues on Fracture and Lotus—despite a 2-1 upset of UNIWAY April 11. EVOPLAY holds a head-to-head edge, including a 2-1 Kickoff win, but Bitfix's form reflected trader focus on playoff positioning for top-4 advancement under Patch 12.05. Stable rosters emphasize duelist output from foe (Bitfix) and Krizz (EVOPLAY).
This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "EVOPLAY" if EVOPLAY win the match against Bitfix Gaming.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming win the match against EVOPLAY.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "EVOPLAY" if EVOPLAY win the match against Bitfix Gaming.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming win the match against EVOPLAY.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 12, 2026, 5:20 PM ET
交易量
$108,684结束日期
2026-04-13市场开放时间
Apr 12, 2026, 5:20 PM ET结算来源
https://vlr.ggResolver
0x65070BE91...系列线
This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "EVOPLAY" if EVOPLAY wins 2 or more maps than Bitfix Gaming in this match.
Otherwise, this market will resolve to "Bitfix Gaming".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming wins 2 or more maps than EVOPLAY in this match.
Otherwise, this market will resolve to "EVOPLAY".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "Over" if EVOPLAY and Bitfix Gaming play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "EVOPLAY" if EVOPLAY win Map 2 against Bitfix Gaming.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming win Map 2 against EVOPLAY.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "EVOPLAY" if EVOPLAY win Map 1 against Bitfix Gaming.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming win Map 1 against EVOPLAY.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "EVOPLAY" if EVOPLAY win the match against Bitfix Gaming.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming win the match against EVOPLAY.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In VCL North/East Stage 2 Group B's single round-robin Bo3 format, Bitfix Gaming entered April 13 with a 4-1 record and +55 round differential, showcasing momentum from a 2-1 grind over UNIWAY on April 12 and prior 2-0 sweeps of VR2 and MIR. EVOPLAY sat at 3-2 (+18 RD) after a 0-2 shutout to MIR that day—exposing map control issues on Fracture and Lotus—despite a 2-1 upset of UNIWAY April 11. EVOPLAY holds a head-to-head edge, including a 2-1 Kickoff win, but Bitfix's form reflected trader focus on playoff positioning for top-4 advancement under Patch 12.05. Stable rosters emphasize duelist output from foe (Bitfix) and Krizz (EVOPLAY).
This market refers to the Valorant match between EVOPLAY and Bitfix Gaming in the VCL NORTH//EAST Group B, initially scheduled for April 13 at 11:00AM ET.
This market will resolve to "EVOPLAY" if EVOPLAY win the match against Bitfix Gaming.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming win the match against EVOPLAY.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "EVOPLAY" if EVOPLAY win the match against Bitfix Gaming.
This market will resolve to "Bitfix Gaming" if Bitfix Gaming win the match against EVOPLAY.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 12, 2026, 5:20 PM ET
交易量
$108,684结束日期
2026-04-13市场开放时间
Apr 12, 2026, 5:20 PM ET结算来源
https://vlr.ggResolver
0x65070BE91...In VCL North/East Stage 2 Group B's single round-robin Bo3 format, Bitfix Gaming entered April 13 with a 4-1 record and +55 round differential, showcasing momentum from a 2-1 grind over UNIWAY on April 12 and prior 2-0 sweeps of VR2 and MIR. EVOPLAY sat at 3-2 (+18 RD) after a 0-2 shutout to MIR that day—exposing map control issues on Fracture and Lotus—despite a 2-1 upset of UNIWAY April 11. EVOPLAY holds a head-to-head edge, including a 2-1 Kickoff win, but Bitfix's form reflected trader focus on playoff positioning for top-4 advancement under Patch 12.05. Stable rosters emphasize duelist output from foe (Bitfix) and Krizz (EVOPLAY).
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于

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