Sharper Esports enters the VCT Pacific Stage 2 Play-In BO3 with strong recent momentum, including a 2-1 victory over RRQ that extended an undefeated stretch in league play. The Southeast Asian side has shown consistent map wins and solid execution across recent VCL and Pacific matches. DetonatioN FocusMe, the Japanese roster, posted a 2-0 group-stage win over Team Secret but carries a mixed record with losses to stronger Pacific sides like DRX. No prior head-to-head exists between the teams. Roster health, map pool depth, and adaptation to Pacific meta agents will shape the outcome in this elimination-stage matchup.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedDetonatioN FocusMe – Sharper Esport




Series Lines
Moneyline
$86 Vol.
Map 2 Winner
$28 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
Map 1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
Map 2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
Map 3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Sharper Esport.
This market will resolve to "Sharper Esport" if Sharper Esport win the match against DetonatioN FocusMe.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 7:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 7:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Aug 13, 2026, 2:39 PM ET
Resolution Source
https://vlr.ggResolver
0x65070BE91...DetonatioN FocusMe – Sharper Esport




Series Lines
Moneyline
$86 Vol.
Map 2 Winner
$28 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
Map 1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
Map 2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
Map 3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Sharper Esport.
This market will resolve to "Sharper Esport" if Sharper Esport win the match against DetonatioN FocusMe.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 15, 2026 at 7:00 AM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 22, 2026 at 7:00 AM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Market Opened: Aug 13, 2026, 2:39 PM ET
Resolution Source
https://vlr.ggResolver
0x65070BE91...Sharper Esports enters the VCT Pacific Stage 2 Play-In BO3 with strong recent momentum, including a 2-1 victory over RRQ that extended an undefeated stretch in league play. The Southeast Asian side has shown consistent map wins and solid execution across recent VCL and Pacific matches. DetonatioN FocusMe, the Japanese roster, posted a 2-0 group-stage win over Team Secret but carries a mixed record with losses to stronger Pacific sides like DRX. No prior head-to-head exists between the teams. Roster health, map pool depth, and adaptation to Pacific meta agents will shape the outcome in this elimination-stage matchup.
Experimental AI-generated summary referencing Polymarket data. This is not trading advice and plays no role in how this market resolves. · UpdatedBeware of external links.
Beware of external links.
Frequently Asked Questions
Build a combo
Select two options
Beware of external links.
Beware of external links.
Frequently Asked Questions