In League of Legends esports, roster changes before December frequently stem from underwhelming summer split results, mid-season performance reviews, and contract negotiations ahead of the offseason free agency window. Teams like Disguised and DN SOOPers lead implied probabilities due to recent benchings, reported internal dissatisfaction, and below-expectation standings in regional leagues such as LEC or LCK equivalents, prompting organizations to explore upgrades or rebuilds. Recent developments include high-profile player demotions amid rumors and the approach of international events like Worlds qualifiers, which accelerate evaluations of roster fit and synergy. Upcoming factors include final split standings, player contract expirations, and the transfer window dynamics that historically drive moves even outside traditional offseasons, reflecting the wisdom of crowds pricing in competitive pressures unique to the esports calendar.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · Actualizado$13,613 Vol.

HANJIN BRION
76%

Disguised
78%

DN SOOPers
77%

THUNDER TALK GAMING
76%

KIWOOM DRX
76%

Dignitas
74%

SK Gaming
72%

Fluxo W7M
71%

Invictus Gaming
71%

Team Heretics
69%

EDWARD GAMING
69%

LEVIATÁN
68%

LGD GAMING
67%

Shenzhen NINJAS IN PYJAMAS
67%

NONGSHIM RED FORCE
68%

Suzhou LNG Esports
66%

LYON
65%

Shopify Rebellion
65%

WeiboGaming
65%

FURIA
65%

RED Canids
57%

BNK FEARX
78%

Xi'an Team WE
68%

Vivo Keyd Stars
62%

Team Vitality
60%

Anyone's Legend
57%

TOP ESPORTS
56%

LOUD
56%

paiN Gaming
56%

kt Rolster
61%

Natus Vincere
55%

Shifters
55%

Cloud9
55%

Fnatic
55%

Team Liquid
55%

Beijing JDG Esports
55%

BILIBILI GAMING
57%

Sentinels
53%

LØS
53%

GIANTX
51%

T1
57%

Hanwha Life Esports
45%

FlyQuest
45%

Dplus KIA
44%

Movistar KOI
54%

G2 Esports
38%

Karmine Corp
34%

Gen.G Esports
53%
$13,613 Vol.

HANJIN BRION
76%

Disguised
78%

DN SOOPers
77%

THUNDER TALK GAMING
76%

KIWOOM DRX
76%

Dignitas
74%

SK Gaming
72%

Fluxo W7M
71%

Invictus Gaming
71%

Team Heretics
69%

EDWARD GAMING
69%

LEVIATÁN
68%

LGD GAMING
67%

Shenzhen NINJAS IN PYJAMAS
67%

NONGSHIM RED FORCE
68%

Suzhou LNG Esports
66%

LYON
65%

Shopify Rebellion
65%

WeiboGaming
65%

FURIA
65%

RED Canids
57%

BNK FEARX
78%

Xi'an Team WE
68%

Vivo Keyd Stars
62%

Team Vitality
60%

Anyone's Legend
57%

TOP ESPORTS
56%

LOUD
56%

paiN Gaming
56%

kt Rolster
61%

Natus Vincere
55%

Shifters
55%

Cloud9
55%

Fnatic
55%

Team Liquid
55%

Beijing JDG Esports
55%

BILIBILI GAMING
57%

Sentinels
53%

LØS
53%

GIANTX
51%

T1
57%

Hanwha Life Esports
45%

FlyQuest
45%

Dplus KIA
44%

Movistar KOI
54%

G2 Esports
38%

Karmine Corp
34%

Gen.G Esports
53%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Mercado abierto: Aug 6, 2026, 11:44 AM ET
Resolver
0x65070BE91...The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Resolver
0x65070BE91...In League of Legends esports, roster changes before December frequently stem from underwhelming summer split results, mid-season performance reviews, and contract negotiations ahead of the offseason free agency window. Teams like Disguised and DN SOOPers lead implied probabilities due to recent benchings, reported internal dissatisfaction, and below-expectation standings in regional leagues such as LEC or LCK equivalents, prompting organizations to explore upgrades or rebuilds. Recent developments include high-profile player demotions amid rumors and the approach of international events like Worlds qualifiers, which accelerate evaluations of roster fit and synergy. Upcoming factors include final split standings, player contract expirations, and the transfer window dynamics that historically drive moves even outside traditional offseasons, reflecting the wisdom of crowds pricing in competitive pressures unique to the esports calendar.
Resumen experimental generado por IA con datos de Polymarket. Esto no es asesoramiento de trading y no influye en cómo se resuelve este mercado. · Actualizado



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