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icon for EWC 2026: Longest Game Duration

EWC 2026: Longest Game Duration

icon for EWC 2026: Longest Game Duration

EWC 2026: Longest Game Duration

91–95 99.5%

Under 80 20%

80–85 20%

86–90 20%

Polymarket

$260 Vol.

91–95 99.5%

Under 80 20%

80–85 20%

86–90 20%

Polymarket

$260 Vol.

Under 80

$47 Vol.

No

80–85

$0 Vol.

No

86–90

$0 Vol.

No

91–95

$157 Vol.

Yes

96–100

$0 Vol.

No

101–105

$0 Vol.

No

106–110

$0 Vol.

No

111+

$57 Vol.

No

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.The Esports World Cup 2026 in Paris features 25 tournaments across 24 titles starting July 6, creating broad uncertainty around the single longest individual game. MOBAs such as Dota 2 and League of Legends often produce extended matches exceeding 60 minutes due to comeback mechanics and strategic depth, while FPS titles like Counter-Strike 2 and Valorant typically conclude faster. With no event yet underway and formats ranging from best-of-one to best-of-five, trader consensus remains evenly split across duration buckets, reflecting the lack of a clear frontrunner. Early Dota 2 or League of Legends results, patch-driven meta shifts, or an unusually prolonged series could quickly widen spreads by establishing a new benchmark for maximum length.

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

"Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length.

Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket).

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.
Volume
$260
Market Opened
Jul 2, 2026, 7:44 PM ET
This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.

Outcome proposed: No

No dispute

Final outcome: No

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.The Esports World Cup 2026 in Paris features 25 tournaments across 24 titles starting July 6, creating broad uncertainty around the single longest individual game. MOBAs such as Dota 2 and League of Legends often produce extended matches exceeding 60 minutes due to comeback mechanics and strategic depth, while FPS titles like Counter-Strike 2 and Valorant typically conclude faster. With no event yet underway and formats ranging from best-of-one to best-of-five, trader consensus remains evenly split across duration buckets, reflecting the lack of a clear frontrunner. Early Dota 2 or League of Legends results, patch-driven meta shifts, or an unusually prolonged series could quickly widen spreads by establishing a new benchmark for maximum length.

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

"Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length.

Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket).

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.
Volume
$260
Market Opened
Jul 2, 2026, 7:44 PM ET
This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.

Outcome proposed: No

No dispute

Final outcome: No

Beware of external links.

Frequently Asked Questions

"EWC 2026: Longest Game Duration" is a prediction market on Polymarket with 8 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "91–95" at 100%, followed by "Under 80" at 0%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 100¢ implies that the market collectively assigns a 100% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

"EWC 2026: Longest Game Duration" is a newly created market on Polymarket, launched on Jul 2, 2026. As an early market, this is your opportunity to be among the first traders to set the odds and establish the market's initial price signals. You can also bookmark this page to track volume and trading activity as the market gains traction over time.

To trade on "EWC 2026: Longest Game Duration," browse the 8 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "EWC 2026: Longest Game Duration" is "91–95" at 100%, meaning the market assigns a 100% chance to that outcome. The next closest outcome is "Under 80" at 0%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "EWC 2026: Longest Game Duration" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.