Gentle Mates vs Manchester City Esports

$2.18K Vol.Polymarket

Moneyline

$525 Vol.

Game 1 Winner

$1.2K Vol.

Game Handicap

$246 Vol.

Total Games

$255 Vol.

This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 4 or more games than Manchester City Esports in this match. Otherwise, this market will resolve to "Manchester City Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 3 or more games than Manchester City Esports in this match. Otherwise, this market will resolve to "Manchester City Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 2 or more games than Manchester City Esports in this match. Otherwise, this market will resolve to "Manchester City Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Manchester City Esports play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 6 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 6 against Gentle Mates. If the match begins but is not completed, and Game 6 is concluded with a winner determined, this market will resolve based on the completed Game 6. If Game 6 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 5 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 5 against Gentle Mates. If the match begins but is not completed, and Game 5 is concluded with a winner determined, this market will resolve based on the completed Game 5. If Game 5 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 4 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 4 against Gentle Mates. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Manchester City Esports play 7 or more games in this series. If fewer than 7 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Manchester City Esports play 6 or more games in this series. If fewer than 6 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 3 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 3 against Gentle Mates. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 2 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 2 against Gentle Mates. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 1 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 1 against Gentle Mates. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Gentle Mates advanced from the upper bracket in RLCS 2026 Paris Major Europe Open 5 playoffs after a gritty 4-2 quarterfinal victory over Karmine Corp on April 11, showcasing clutch overtime wins on multiple maps. Manchester City Esports mounted a lower bracket surge, dominating GriddyGoose 4-0 before rallying past WIP Esports 4-2 in the lower quarterfinals earlier today, propelled by Seikoo's standout defense and playmaking. The BO7 semifinal pits evenly matched rosters—Archie, nass, Oski versus accro, ejby, Seikoo—with teams splitting prior head-to-heads in Open 3 (Gentle Mates 4-3) and Open 4. Strong group stage runs position both for crucial RLCS points toward Major qualification, highlighting a competitive matchup amid rising EU regional form.

This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET.

This market will resolve to "Gentle Mates" if Gentle Mates win the match against Manchester City Esports.

This market will resolve to "Manchester City Esports" if Manchester City Esports win the match against Gentle Mates.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$2,180
Date de fin
12 avr. 2026
Marché ouvert
Apr 12, 2026, 12:30 PM ET
This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Méfiez-vous des liens externes.

Questions fréquentes

Le marché « Manchester City Esports vs. Gentle Mates » sur Polymarket vous permet de trader sur le résultat du match Rocket League entre Manchester City Esports et Gentle Mates dans le RLCS EU, prévu le April 12, 2026 à 1:00 PM ET. C'est une série en Best of 7. Le marché principal est le Series Moneyline — quelle équipe remportera le match — où Manchester City Esports est actuellement coté à 0¢ (probabilité implicite de 0 %) et Gentle Mates à 100¢ (100 %). Au-delà du Series Moneyline, les marchés esports sur Polymarket peuvent proposer des gagnants de game individuels, des handicaps de game et un total de games, vous offrant de multiples façons de trader sur ce match. Les prix reflètent des probabilités participatives en temps réel. Les parts du résultat correct rapportent 1 $ chacune lorsque le marché est résolu après la fin du match.

À ce jour, le marché « Manchester City Esports vs. Gentle Mates » a généré $2.2K de volume total de trading sur tous les types de marchés (Series Moneyline, gagnants de game individuels, handicaps de game et total de games). Ce volume reflète un engagement actif de la communauté de traders Polymarket, et un plus grand nombre de traders signifie généralement des cotes plus informatives et fiables. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel marché directement sur cette page.

Pour trader sur « Manchester City Esports vs. Gentle Mates », commencez par choisir le type de marché que vous souhaitez : Series Moneyline (quelle équipe gagne le match), Gagnants de Game Individuels (qui gagne un game spécifique de la série), Handicap de Game (marge de victoires de game) ou Total de Games (over/under sur le nombre de games joués). Chaque marché affiche le prix actuel de chaque côté — par exemple, le moneyline affiche MCE à 0¢ et M8 à 100¢. Sélectionnez le côté sur lequel vous voulez trader, choisissez « Acheter » pour prendre une position ou « Vendre » pour clôturer une position existante, entrez votre montant et cliquez sur « Trader ». Si le côté que vous avez choisi est correct à la fin du match et que le marché est résolu, vos parts rapportent 1 $ chacune. Si c'est incorrect, elles rapportent 0 $. Vous pouvez également vendre vos parts à tout moment avant la fin du match pour sécuriser un profit ou limiter une perte.

Les cotes Series Moneyline actuelles pour « Manchester City Esports vs. Gentle Mates » indiquent Manchester City Esports à 0¢ (probabilité implicite de 0 %) et Gentle Mates à 100¢ (100 %). Toutes les cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts, reflétant la dernière vision collective du déroulement de ce match. Revenez fréquemment ou ajoutez cette page à vos favoris pour suivre l'évolution des cotes à l'approche du match.

Oui. Vous n'avez pas besoin de trader pour rester informé. Cette page sert de suivi des cotes en direct pour le match Manchester City Esports contre Gentle Mates. Les cotes du Series Moneyline, des gagnants de game individuels, du handicap de game et du total de games sont toutes mises à jour en temps réel à mesure que de nouveaux trades sont effectués. Vous pouvez utiliser le graphique pour suivre l'évolution des lignes à l'approche du match — les changements de cotes signalent souvent de nouvelles informations comme des changements de roster, la forme récente ou des mouvements importants de la part de gros traders. Consultez les sections Head to Head, Form Guide et Map Winrate sur certains matchups pour des données et du contexte plus approfondis. Ajoutez cette page à vos favoris, consultez la section commentaires pour voir ce que disent les autres traders, et utilisez les filtres de période sur le graphique pour examiner l'évolution des cotes. C'est une fenêtre gratuite et en temps réel sur les attentes du marché.

Gentle Mates vs Manchester City Esports

$2.18K Vol.Polymarket

Moneyline

$525 Vol.

Game 1 Winner

$1.2K Vol.

Game Handicap

$246 Vol.

Total Games

$255 Vol.

This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 4 or more games than Manchester City Esports in this match. Otherwise, this market will resolve to "Manchester City Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 3 or more games than Manchester City Esports in this match. Otherwise, this market will resolve to "Manchester City Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates wins 2 or more games than Manchester City Esports in this match. Otherwise, this market will resolve to "Manchester City Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Manchester City Esports play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 6 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 6 against Gentle Mates. If the match begins but is not completed, and Game 6 is concluded with a winner determined, this market will resolve based on the completed Game 6. If Game 6 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 5 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 5 against Gentle Mates. If the match begins but is not completed, and Game 5 is concluded with a winner determined, this market will resolve based on the completed Game 5. If Game 5 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 4 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 4 against Gentle Mates. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Manchester City Esports play 7 or more games in this series. If fewer than 7 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Over" if Gentle Mates and Manchester City Esports play 6 or more games in this series. If fewer than 6 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 3 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 3 against Gentle Mates. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 2 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 2 against Gentle Mates. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win Game 1 against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win Game 1 against Gentle Mates. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Gentle Mates advanced from the upper bracket in RLCS 2026 Paris Major Europe Open 5 playoffs after a gritty 4-2 quarterfinal victory over Karmine Corp on April 11, showcasing clutch overtime wins on multiple maps. Manchester City Esports mounted a lower bracket surge, dominating GriddyGoose 4-0 before rallying past WIP Esports 4-2 in the lower quarterfinals earlier today, propelled by Seikoo's standout defense and playmaking. The BO7 semifinal pits evenly matched rosters—Archie, nass, Oski versus accro, ejby, Seikoo—with teams splitting prior head-to-heads in Open 3 (Gentle Mates 4-3) and Open 4. Strong group stage runs position both for crucial RLCS points toward Major qualification, highlighting a competitive matchup amid rising EU regional form.

This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET.

This market will resolve to "Gentle Mates" if Gentle Mates win the match against Manchester City Esports.

This market will resolve to "Manchester City Esports" if Manchester City Esports win the match against Gentle Mates.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$2,180
Date de fin
12 avr. 2026
Marché ouvert
Apr 12, 2026, 12:30 PM ET
This market refers to the Rocket League Semifinal 2 match between Gentle Mates and Manchester City Esports in the RLCS EU Paris: Open 5 Playoffs, initially scheduled for April 12 at 1:00PM ET. This market will resolve to "Gentle Mates" if Gentle Mates win the match against Manchester City Esports. This market will resolve to "Manchester City Esports" if Manchester City Esports win the match against Gentle Mates. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Méfiez-vous des liens externes.

Questions fréquentes

Le marché « Manchester City Esports vs. Gentle Mates » sur Polymarket vous permet de trader sur le résultat du match Rocket League entre Manchester City Esports et Gentle Mates dans le RLCS EU, prévu le April 12, 2026 à 1:00 PM ET. C'est une série en Best of 7. Le marché principal est le Series Moneyline — quelle équipe remportera le match — où Manchester City Esports est actuellement coté à 0¢ (probabilité implicite de 0 %) et Gentle Mates à 100¢ (100 %). Au-delà du Series Moneyline, les marchés esports sur Polymarket peuvent proposer des gagnants de game individuels, des handicaps de game et un total de games, vous offrant de multiples façons de trader sur ce match. Les prix reflètent des probabilités participatives en temps réel. Les parts du résultat correct rapportent 1 $ chacune lorsque le marché est résolu après la fin du match.

À ce jour, le marché « Manchester City Esports vs. Gentle Mates » a généré $2.2K de volume total de trading sur tous les types de marchés (Series Moneyline, gagnants de game individuels, handicaps de game et total de games). Ce volume reflète un engagement actif de la communauté de traders Polymarket, et un plus grand nombre de traders signifie généralement des cotes plus informatives et fiables. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel marché directement sur cette page.

Pour trader sur « Manchester City Esports vs. Gentle Mates », commencez par choisir le type de marché que vous souhaitez : Series Moneyline (quelle équipe gagne le match), Gagnants de Game Individuels (qui gagne un game spécifique de la série), Handicap de Game (marge de victoires de game) ou Total de Games (over/under sur le nombre de games joués). Chaque marché affiche le prix actuel de chaque côté — par exemple, le moneyline affiche MCE à 0¢ et M8 à 100¢. Sélectionnez le côté sur lequel vous voulez trader, choisissez « Acheter » pour prendre une position ou « Vendre » pour clôturer une position existante, entrez votre montant et cliquez sur « Trader ». Si le côté que vous avez choisi est correct à la fin du match et que le marché est résolu, vos parts rapportent 1 $ chacune. Si c'est incorrect, elles rapportent 0 $. Vous pouvez également vendre vos parts à tout moment avant la fin du match pour sécuriser un profit ou limiter une perte.

Les cotes Series Moneyline actuelles pour « Manchester City Esports vs. Gentle Mates » indiquent Manchester City Esports à 0¢ (probabilité implicite de 0 %) et Gentle Mates à 100¢ (100 %). Toutes les cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts, reflétant la dernière vision collective du déroulement de ce match. Revenez fréquemment ou ajoutez cette page à vos favoris pour suivre l'évolution des cotes à l'approche du match.

Oui. Vous n'avez pas besoin de trader pour rester informé. Cette page sert de suivi des cotes en direct pour le match Manchester City Esports contre Gentle Mates. Les cotes du Series Moneyline, des gagnants de game individuels, du handicap de game et du total de games sont toutes mises à jour en temps réel à mesure que de nouveaux trades sont effectués. Vous pouvez utiliser le graphique pour suivre l'évolution des lignes à l'approche du match — les changements de cotes signalent souvent de nouvelles informations comme des changements de roster, la forme récente ou des mouvements importants de la part de gros traders. Consultez les sections Head to Head, Form Guide et Map Winrate sur certains matchups pour des données et du contexte plus approfondis. Ajoutez cette page à vos favoris, consultez la section commentaires pour voir ce que disent les autres traders, et utilisez les filtres de période sur le graphique pour examiner l'évolution des cotes. C'est une fenêtre gratuite et en temps réel sur les attentes du marché.