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QUINTESSÊNCIA – 4M

1g 0h
M1
M2
QUINTESSÊNCIA
QUINTESSÊNCIA
-
-
4M
4M
-
-
$101.00 Vol.Polymarket

Linee serie

Moneyline

$101 Vol.

Map 2 Winner

$0 Vol.

Total Maps

$0 Vol.

This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "Over" if QUINTESSÊNCIA and 4M play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M. This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win Map 2 against 4M. This market will resolve to "4M" if 4M win Map 2 against QUINTESSÊNCIA. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win Map 1 against 4M. This market will resolve to "4M" if 4M win Map 1 against QUINTESSÊNCIA. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.QUINTESSÊNCIA enters the June Group A BO3 with inconsistent recent form, including a 1-2 group-stage loss to RED Canids Academy and additional defeats against ALKA GAMING and stronger sides in May events, reflected in sub-25% win rates across tracked matches. 4M carries South American regional experience from earlier 2026 Gamers Club and ESL Challenger appearances but shows limited June activity and similar struggles against top Brazilian squads. Both rosters compete in a competitive lower-tier Brazilian circuit where map pool execution, individual aim duels on Inferno and Mirage, and BO3 adaptation often decide outcomes over raw ranking. The June 22 matchup at 21:00 UTC favors whichever side secures early map control and avoids tilt in the decider, with trader consensus likely shaped by any last-minute roster confirmations or recent scrim insights.

This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET.

This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M.

This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$101
Data di fine
23 giu 2026
Mercato aperto
Jun 21, 2026, 5:21 AM ET

Fonte di risoluzione

https://hltv.org
This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M. This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Fai attenzione ai link esterni.

Domande frequenti

Il mercato “4M vs. QUINTESSÊNCIA” su Polymarket ti permette di fare trading sull’esito del match Counter-Strike 2 tra 4M e QUINTESSÊNCIA nel Gamers Club Liga Série A, in programma il June 22, 2026 alle 5:00 PM ET. Il mercato principale è il moneyline della serie — quale squadra vincerà il match — dove 4M è attualmente quotato a 47¢ (47% di probabilità implicita) e QUINTESSÊNCIA a 54¢ (54%). Oltre al moneyline della serie, i mercati esport su Polymarket possono includere vincitori di singole map, handicap map e totale maps, offrendoti molteplici modi per fare trading su questo match. I prezzi riflettono probabilità aggregate in tempo reale. Le azioni nell’esito corretto pagano $1 ciascuna quando il mercato si risolve dopo la fine del match.

Ad oggi, il mercato “4M vs. QUINTESSÊNCIA” ha generato $101 in volume totale di trading su tutti i tipi di mercato (moneyline della serie, vincitori di singole map, handicap map e totale maps). Questo volume riflette un coinvolgimento attivo della comunità di trading di Polymarket, e un pool più ampio di trader generalmente significa quote più informative e affidabili. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi mercato direttamente su questa pagina.

Per fare trading su “4M vs. QUINTESSÊNCIA”, inizia scegliendo il tipo di mercato su cui vuoi operare: Moneyline della serie (quale squadra vince il match), Vincitori di singole Map (chi vince una specifica map nella serie), Handicap Map (margine di vittoria in map) o Totale Maps (over/under sul numero di maps giocate). Ogni mercato mostra il prezzo corrente per ogni lato — ad esempio, il moneyline mostra 4M2 a 47¢ e QUIN a 54¢. Seleziona il lato su cui vuoi fare trading, scegli Compra per prendere una posizione o Vendi per chiuderne una esistente, inserisci il tuo importo e clicca Trading. Se il lato scelto è corretto quando il match finisce e il mercato si risolve, le tue azioni pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della fine del match per consolidare un profitto o limitare una perdita.

Le quote moneyline della serie attuali per “4M vs. QUINTESSÊNCIA” mostrano 4M a 47¢ (47% di probabilità implicita) e QUINTESSÊNCIA a 54¢ (54%). Tutte le quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, riflettendo l’ultima visione collettiva di come si svolgerà questo match. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che si avvicina l’inizio del match.

Sì. Non è necessario fare trading per restare informati. Questa pagina funziona come un tracker live delle quote per il match 4M vs. QUINTESSÊNCIA. Le quote del moneyline della serie, vincitore di singola map, handicap map e totale maps si aggiornano tutte in tempo reale man mano che arrivano nuove operazioni. Puoi usare il grafico per seguire i movimenti delle linee man mano che si avvicina l’inizio del match — i cambiamenti nelle quote spesso segnalano nuove informazioni come cambi di rosa, forma recente o operazioni importanti da parte di grandi trader. Consulta Testa a testa, Guida alla forma e Percentuale vittorie mappa su determinati accoppiamenti per dati e contesto più approfonditi. Aggiungi questa pagina ai preferiti, controlla la sezione commenti per vedere cosa dicono gli altri trader e usa i filtri temporali sul grafico per vedere come sono cambiate le quote. È una finestra gratuita e in tempo reale su ciò che il mercato si aspetta.

QUINTESSÊNCIA – 4M

1g 0h
M1
M2
QUINTESSÊNCIA
QUINTESSÊNCIA
-
-
4M
4M
-
-
$101.00 Vol.Polymarket

Linee serie

Moneyline

$101 Vol.

Map 2 Winner

$0 Vol.

Total Maps

$0 Vol.

This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "Over" if QUINTESSÊNCIA and 4M play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M. This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win Map 2 against 4M. This market will resolve to "4M" if 4M win Map 2 against QUINTESSÊNCIA. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win Map 1 against 4M. This market will resolve to "4M" if 4M win Map 1 against QUINTESSÊNCIA. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.QUINTESSÊNCIA enters the June Group A BO3 with inconsistent recent form, including a 1-2 group-stage loss to RED Canids Academy and additional defeats against ALKA GAMING and stronger sides in May events, reflected in sub-25% win rates across tracked matches. 4M carries South American regional experience from earlier 2026 Gamers Club and ESL Challenger appearances but shows limited June activity and similar struggles against top Brazilian squads. Both rosters compete in a competitive lower-tier Brazilian circuit where map pool execution, individual aim duels on Inferno and Mirage, and BO3 adaptation often decide outcomes over raw ranking. The June 22 matchup at 21:00 UTC favors whichever side secures early map control and avoids tilt in the decider, with trader consensus likely shaped by any last-minute roster confirmations or recent scrim insights.

This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET.

This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M.

This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$101
Data di fine
23 giu 2026
Mercato aperto
Jun 21, 2026, 5:21 AM ET

Fonte di risoluzione

https://hltv.org
This market refers to the Counter-Strike Elimination match between QUINTESSÊNCIA and 4M in the Gamers Club Liga Série A June Group A, initially scheduled for June 22 at 5:00PM ET. This market will resolve to "QUINTESSÊNCIA" if QUINTESSÊNCIA win the match against 4M. This market will resolve to "4M" if 4M win the match against QUINTESSÊNCIA. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Fai attenzione ai link esterni.

Domande frequenti

Il mercato “4M vs. QUINTESSÊNCIA” su Polymarket ti permette di fare trading sull’esito del match Counter-Strike 2 tra 4M e QUINTESSÊNCIA nel Gamers Club Liga Série A, in programma il June 22, 2026 alle 5:00 PM ET. Il mercato principale è il moneyline della serie — quale squadra vincerà il match — dove 4M è attualmente quotato a 47¢ (47% di probabilità implicita) e QUINTESSÊNCIA a 54¢ (54%). Oltre al moneyline della serie, i mercati esport su Polymarket possono includere vincitori di singole map, handicap map e totale maps, offrendoti molteplici modi per fare trading su questo match. I prezzi riflettono probabilità aggregate in tempo reale. Le azioni nell’esito corretto pagano $1 ciascuna quando il mercato si risolve dopo la fine del match.

Ad oggi, il mercato “4M vs. QUINTESSÊNCIA” ha generato $101 in volume totale di trading su tutti i tipi di mercato (moneyline della serie, vincitori di singole map, handicap map e totale maps). Questo volume riflette un coinvolgimento attivo della comunità di trading di Polymarket, e un pool più ampio di trader generalmente significa quote più informative e affidabili. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi mercato direttamente su questa pagina.

Per fare trading su “4M vs. QUINTESSÊNCIA”, inizia scegliendo il tipo di mercato su cui vuoi operare: Moneyline della serie (quale squadra vince il match), Vincitori di singole Map (chi vince una specifica map nella serie), Handicap Map (margine di vittoria in map) o Totale Maps (over/under sul numero di maps giocate). Ogni mercato mostra il prezzo corrente per ogni lato — ad esempio, il moneyline mostra 4M2 a 47¢ e QUIN a 54¢. Seleziona il lato su cui vuoi fare trading, scegli Compra per prendere una posizione o Vendi per chiuderne una esistente, inserisci il tuo importo e clicca Trading. Se il lato scelto è corretto quando il match finisce e il mercato si risolve, le tue azioni pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della fine del match per consolidare un profitto o limitare una perdita.

Le quote moneyline della serie attuali per “4M vs. QUINTESSÊNCIA” mostrano 4M a 47¢ (47% di probabilità implicita) e QUINTESSÊNCIA a 54¢ (54%). Tutte le quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, riflettendo l’ultima visione collettiva di come si svolgerà questo match. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che si avvicina l’inizio del match.

Sì. Non è necessario fare trading per restare informati. Questa pagina funziona come un tracker live delle quote per il match 4M vs. QUINTESSÊNCIA. Le quote del moneyline della serie, vincitore di singola map, handicap map e totale maps si aggiornano tutte in tempo reale man mano che arrivano nuove operazioni. Puoi usare il grafico per seguire i movimenti delle linee man mano che si avvicina l’inizio del match — i cambiamenti nelle quote spesso segnalano nuove informazioni come cambi di rosa, forma recente o operazioni importanti da parte di grandi trader. Consulta Testa a testa, Guida alla forma e Percentuale vittorie mappa su determinati accoppiamenti per dati e contesto più approfonditi. Aggiungi questa pagina ai preferiti, controlla la sezione commenti per vedere cosa dicono gli altri trader e usa i filtri temporali sul grafico per vedere come sono cambiate le quote. È una finestra gratuita e in tempo reale su ciò che il mercato si aspetta.