Skip to main content

Per fare trading negli USA, vai su polymarket.us

icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

$28,486 Vol.

Polymarket

$28,486 Vol.

Polymarket

Inner Circle

$298 Vol.

No

ASTRAL

$115 Vol.

No

team_Kreazion

$15 Vol.

No

NIO

$115 Vol.

No

BIG

$230 Vol.

Yes

Fluxo

$115 Vol.

No

DUSTY

$115 Vol.

No

z to forward

$315 Vol.

No

DENDELE

$115 Vol.

No

EAC

$917 Vol.

No

SAW

$115 Vol.

No

QueenConso

$315 Vol.

No

HOTU

$50 Vol.

No

GenOne

$15 Vol.

No

lafox

$115 Vol.

No

Galactik rebels

$115 Vol.

No

INFINITE

$15 Vol.

No

Betclic

$969 Vol.

No

Giant Pandas

$115 Vol.

No

Aogiri

$110 Vol.

No

1win

$110 Vol.

No

BASEMENT BOYS

$15 Vol.

No

BC.Game

$2,447 Vol.

No

Citron

$115 Vol.

No

HEROIC

$1,531 Vol.

No

9INE

$136 Vol.

No

ABT

$115 Vol.

No

REM

$115 Vol.

No

Gentle Mates

$115 Vol.

No

fnatic

$7,365 Vol.

No

FKOMAR_FPL-C

$115 Vol.

No

6666

$180 Vol.

No

Echo

$10 Vol.

No

OG

$115 Vol.

No

Vael

$115 Vol.

No

Passion CHICHA

$115 Vol.

No

EYEBALLERS

$198 Vol.

No

Phantom

$115 Vol.

No

levelONE

$115 Vol.

No

REVENIX

$115 Vol.

No

100 Thieves

$2,830 Vol.

Yes

Eternal Fire

$165 Vol.

No

NADEGMNG

$115 Vol.

No

SadFamous

$115 Vol.

No

Liquid

$2,426 Vol.

No

Metizport

$55 Vol.

No

Prestige

$115 Vol.

No

Dhala

$115 Vol.

No

FOKUS

$15 Vol.

No

Sashi

$2,031 Vol.

No

Orion Wanderers

$15 Vol.

No

Partizan

$136 Vol.

No

Acend

$158 Vol.

No

NRG

$551 Vol.

No

Spirit Esports

$273 Vol.

No

Vandulken

$115 Vol.

No

K27

$235 Vol.

Yes

SINNERS

$220 Vol.

No

MANGANESE

$215 Vol.

No

Dark Tigre

$115 Vol.

No

Virtus.pro

$121 Vol.

No

JiJieHao

$361 Vol.

Yes

Zeste

$215 Vol.

No

Sangal

$233 Vol.

No

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The Esports World Cup 2026 CS2 Last Chance Qualifier concluded as a 64-team offline double-elimination LAN event in Paris with a $100,000 prize pool, awarding four direct berths to the main 32-team $2 million tournament running August 12-23. Recent open qualifiers and regional pathways, including VRS-based slots, shaped the field, with teams emphasizing LAN form, map pool execution on pools like Mirage, Inferno, and Nuke, and roster stability after mid-season adjustments. Key variables include head-to-head records from prior ESL FACEIT events, travel and acclimation advantages for European squads, and momentum from last-minute roster trials or coaching changes. The wisdom of crowds in related markets reflects consensus on which underdogs could upset established organizations in the final qualification window.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
Volume
$28,486
Mercato aperto
Aug 5, 2026, 12:47 PM ET

Risolutore

0x65070BE91...

Esito proposto: No

Nessuna contestazione

Esito finale: No

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The Esports World Cup 2026 CS2 Last Chance Qualifier concluded as a 64-team offline double-elimination LAN event in Paris with a $100,000 prize pool, awarding four direct berths to the main 32-team $2 million tournament running August 12-23. Recent open qualifiers and regional pathways, including VRS-based slots, shaped the field, with teams emphasizing LAN form, map pool execution on pools like Mirage, Inferno, and Nuke, and roster stability after mid-season adjustments. Key variables include head-to-head records from prior ESL FACEIT events, travel and acclimation advantages for European squads, and momentum from last-minute roster trials or coaching changes. The wisdom of crowds in related markets reflects consensus on which underdogs could upset established organizations in the final qualification window.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
Volume
$28,486
Mercato aperto
Aug 5, 2026, 12:47 PM ET

Risolutore

0x65070BE91...

Esito proposto: No

Nessuna contestazione

Esito finale: No

Fai attenzione ai link esterni.

Domande frequenti

"EWC 2026: CS2 LCQ Qualifiers" è un mercato predittivo su Polymarket con 64+ possibili esiti dove i trader comprano e vendono azioni in base a ciò che credono accadrà. L'esito attualmente in testa è "BIG" a 100%, seguito da "100 Thieves" a 100%. I prezzi riflettono probabilità aggregate in tempo reale. Ad esempio, un'azione quotata a 100¢ implica che il mercato assegna collettivamente una probabilità di 100% a quell'esito. Queste quote cambiano continuamente man mano che i trader reagiscono a nuovi sviluppi e informazioni. Le azioni nell'esito corretto possono essere riscattate per $1 ciascuna alla risoluzione del mercato.

Ad oggi, "EWC 2026: CS2 LCQ Qualifiers" ha generato $28.5K in volume totale di trading dal lancio del mercato il Aug 5, 2026. Questo livello di attività di trading riflette un forte coinvolgimento della comunità Polymarket e contribuisce a garantire che le quote attuali siano informate da un ampio pool di partecipanti al mercato. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi esito direttamente su questa pagina.

Per fare trading su "EWC 2026: CS2 LCQ Qualifiers", esplora i 64+ esiti disponibili elencati in questa pagina. Ogni esito mostra un prezzo corrente che rappresenta la probabilità implicita del mercato. Per prendere una posizione, seleziona l'esito che ritieni più probabile, scegli "Sì" per fare trading a suo favore o "No" per fare trading contro di esso, inserisci il tuo importo e clicca "Trading". Se il tuo esito scelto è corretto alla risoluzione del mercato, le tue azioni "Sì" pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della risoluzione se vuoi consolidare un profitto o limitare una perdita.

L'attuale favorito per "EWC 2026: CS2 LCQ Qualifiers" è "BIG" a 100%, il che significa che il mercato assegna una probabilità di 100% a quell'esito. L'esito successivo più vicino è "100 Thieves" a 100%. Queste quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, quindi riflettono l'ultima visione collettiva di ciò che è più probabile che accada. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che emergono nuove informazioni.

Le regole di risoluzione per "EWC 2026: CS2 LCQ Qualifiers" definiscono esattamente cosa deve accadere affinché ogni esito venga dichiarato vincitore — comprese le fonti di dati ufficiali utilizzate per determinare il risultato. Puoi consultare i criteri completi di risoluzione nella sezione "Regole" di questa pagina sopra i commenti. Ti consigliamo di leggere attentamente le regole prima di fare trading, poiché specificano le condizioni precise, i casi limite e le fonti che regolano come viene risolto questo mercato.