Geekay Esports and Deep Cross Gaming open their Honor of Kings World Cup 2026 Group D schedules in a best-of-three on August 1 in Paris, with both sides fielding rosters built around recent regional league standouts. DCG, fresh off first place in the Garena Challenger Series Spring 2026, brings a mix of established Taiwanese and Chinese talent including top laners Weiyu and Clean alongside jungler Xcen and mid laner XinChen, giving them depth in lane and objective control. Geekay, competing with its core Malaysian MKL Spring 2026 roster of GuiYu, MusangKing, Shisan, Jem, and Zhe, enters on the back of strong domestic form and a Dew Challenge title but faces a step up in competition level against teams with broader international exposure. Key variables include adaptation to the offline LAN environment, hero pool comfort in the current patch, and early group-stage momentum that could influence tiebreakers or playoff seeding.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Geekay Esports – Deep Cross Gaming




シリーズライン
Moneyline
$0 Vol.
Game 2 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "Geekay Esports" if Geekay Esports win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Geekay Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jul 31, 2026, 2:01 PM ET
Geekay Esports – Deep Cross Gaming




シリーズライン
Moneyline
$0 Vol.
Game 2 Winner
$0 Vol.
Game Handicap
$0 Vol.
Total Games
$0 Vol.
This market will resolve to "Geekay Esports" if Geekay Esports win the match against Deep Cross Gaming.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Geekay Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Jul 31, 2026, 2:01 PM ET
Geekay Esports and Deep Cross Gaming open their Honor of Kings World Cup 2026 Group D schedules in a best-of-three on August 1 in Paris, with both sides fielding rosters built around recent regional league standouts. DCG, fresh off first place in the Garena Challenger Series Spring 2026, brings a mix of established Taiwanese and Chinese talent including top laners Weiyu and Clean alongside jungler Xcen and mid laner XinChen, giving them depth in lane and objective control. Geekay, competing with its core Malaysian MKL Spring 2026 roster of GuiYu, MusangKing, Shisan, Jem, and Zhe, enters on the back of strong domestic form and a Dew Challenge title but faces a step up in competition level against teams with broader international exposure. Key variables include adaptation to the offline LAN environment, hero pool comfort in the current patch, and early group-stage momentum that could influence tiebreakers or playoff seeding.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
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