Anyone's Legend holds trader consensus edge in this LPL 2026 Split 2 Group Ascend BO3 clash after sweeping Weibo Gaming 2-0 three weeks ago and dominating Ninjas in Pyjamas 2-0 on April 22, maintaining a solid 3-3 record in the competitive top group where Top Esports and Bilibili Gaming lead. Weibo Gaming counters with momentum from their recent 2-0 sweep of Team WE, aiming to reverse form after a shaky 2-4 regular season stretch, but consistency issues persist. Head-to-head history is even at 8-8 wins, highlighting upset potential amid patch 26.6's skirmish-heavy meta favoring AL's jungle pressure from Tarzan against Jiejie. Playoff seeding implications amplify stakes in this double round-robin stage.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Weibo Gaming – Anyone's Legend




シリーズライン
Moneyline
$1.1M Vol.
Game 1 Winner
$1.8M Vol.
Game Handicap
$28.9K Vol.
Total Games
$13.5K Vol.
ゲーム1
First Blood
$156 Vol.
Kill Totals
$22.7K Vol.
Odd/Even Total Kills
$5 Vol.
ゲーム2
First Blood
$128 Vol.
Kill Totals
$770 Vol.
Odd/Even Total Kills
$61 Vol.
ゲーム3
Odd/Even Total Kills
$56 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Anyone's Legend.
This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 17, 2026, 11:00 AM ET
Resolver
0x65070BE91...Weibo Gaming – Anyone's Legend




シリーズライン
Moneyline
$1.1M Vol.
Game 1 Winner
$1.8M Vol.
Game Handicap
$28.9K Vol.
Total Games
$13.5K Vol.
ゲーム1
First Blood
$156 Vol.
Kill Totals
$22.7K Vol.
Odd/Even Total Kills
$5 Vol.
ゲーム2
First Blood
$128 Vol.
Kill Totals
$770 Vol.
Odd/Even Total Kills
$61 Vol.
ゲーム3
Odd/Even Total Kills
$56 Vol.
This market will resolve to "Weibo Gaming" if Weibo Gaming win the match against Anyone's Legend.
This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against Weibo Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: Apr 17, 2026, 11:00 AM ET
Resolver
0x65070BE91...Anyone's Legend holds trader consensus edge in this LPL 2026 Split 2 Group Ascend BO3 clash after sweeping Weibo Gaming 2-0 three weeks ago and dominating Ninjas in Pyjamas 2-0 on April 22, maintaining a solid 3-3 record in the competitive top group where Top Esports and Bilibili Gaming lead. Weibo Gaming counters with momentum from their recent 2-0 sweep of Team WE, aiming to reverse form after a shaky 2-4 regular season stretch, but consistency issues persist. Head-to-head history is even at 8-8 wins, highlighting upset potential amid patch 26.6's skirmish-heavy meta favoring AL's jungle pressure from Tarzan against Jiejie. Playoff seeding implications amplify stakes in this double round-robin stage.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日外部リンクに注意してください。
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