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Chiefs Esports Club – Rival Esports

5d 11g
Chiefs Esports Club
Chiefs Esports Club
8:00 AMJuly 6
Rival Esports
Rival Esports
$0.00 Vol.Polymarket

Linie serii

Moneyline

$0 Wol.

Game 1 Winner

$0 Wol.

Game Handicap

$0 Wol.

Total Games

$0 Wol.

This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club wins 2 or more games than Rival Esports in this match. Otherwise, this market will resolve to "Rival Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Over" if Chiefs Esports Club and Rival Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 2 against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win Game 2 against Chiefs Esports Club. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 1 against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win Game 1 against Chiefs Esports Club. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Chiefs Esports Club enters the Asia Pacific League Oceania Stage 1 playoffs with a dominant group stage record, including a 7-3 head-to-head victory over Rival Esports earlier in the stage. Their stable roster featuring consistent performers like Jakenna, Neptune, and Lunchbox has translated into superior map control and coordination in recent matches. Rival Esports has shown notable improvement through the regular season, driven by standout individual play from players such as Walsh, yet trails in overall standings and recent form metrics. The best-of-three upper bracket matchup on July 6 features standard map veto procedures that could favor the higher-seeded Chiefs’ preferred pool. Schedule rest and regional travel factors remain minimal given the Oceania focus, while historical playoff patterns in the league highlight favorites’ edge in elimination-style series.

This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET.

This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Rival Esports.

This market will resolve to "Rival Esports" if Rival Esports win the match against Chiefs Esports Club.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$0
Data zakończenia
Jul 6, 2026
Rynek otwarty
Jun 30, 2026, 10:11 AM ET
This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Rival Esports vs. Chiefs Esports Club" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Rival Esports a Chiefs Esports Club w Asia Pacific League, zaplanowanego na July 6, 2026 o 4:00 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Rival Esports jest wyceniany na 12¢, a Chiefs Esports Club na 89¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Rival Esports vs. Chiefs Esports Club" wygenerował $NaN łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Rival Esports vs. Chiefs Esports Club", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Rival Esports vs. Chiefs Esports Club" to Rival Esports po 12¢ i Chiefs Esports Club po 89¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.

Chiefs Esports Club – Rival Esports

5d 11g
Chiefs Esports Club
Chiefs Esports Club
8:00 AMJuly 6
Rival Esports
Rival Esports
$0.00 Vol.Polymarket

Linie serii

Moneyline

$0 Wol.

Game 1 Winner

$0 Wol.

Game Handicap

$0 Wol.

Total Games

$0 Wol.

This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club wins 2 or more games than Rival Esports in this match. Otherwise, this market will resolve to "Rival Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Over" if Chiefs Esports Club and Rival Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 2 against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win Game 2 against Chiefs Esports Club. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 1 against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win Game 1 against Chiefs Esports Club. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Chiefs Esports Club enters the Asia Pacific League Oceania Stage 1 playoffs with a dominant group stage record, including a 7-3 head-to-head victory over Rival Esports earlier in the stage. Their stable roster featuring consistent performers like Jakenna, Neptune, and Lunchbox has translated into superior map control and coordination in recent matches. Rival Esports has shown notable improvement through the regular season, driven by standout individual play from players such as Walsh, yet trails in overall standings and recent form metrics. The best-of-three upper bracket matchup on July 6 features standard map veto procedures that could favor the higher-seeded Chiefs’ preferred pool. Schedule rest and regional travel factors remain minimal given the Oceania focus, while historical playoff patterns in the league highlight favorites’ edge in elimination-style series.

This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET.

This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Rival Esports.

This market will resolve to "Rival Esports" if Rival Esports win the match against Chiefs Esports Club.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$0
Data zakończenia
Jul 6, 2026
Rynek otwarty
Jun 30, 2026, 10:11 AM ET
This market refers to the Rainbow Six Siege Upper bracket semifinal 1 match between Chiefs Esports Club and Rival Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 6 at 4:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Rival Esports. This market will resolve to "Rival Esports" if Rival Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Rival Esports vs. Chiefs Esports Club" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Rival Esports a Chiefs Esports Club w Asia Pacific League, zaplanowanego na July 6, 2026 o 4:00 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Rival Esports jest wyceniany na 12¢, a Chiefs Esports Club na 89¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Rival Esports vs. Chiefs Esports Club" wygenerował $NaN łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Rival Esports vs. Chiefs Esports Club", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Rival Esports vs. Chiefs Esports Club" to Rival Esports po 12¢ i Chiefs Esports Club po 89¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.