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Trippy Main Telecom – SCARZ

Trippy Main Telecom
Trippy Main Telecom
0
1
KONIEC
SCARZ
SCARZ
$413.14 Vol.Polymarket

Linie serii

Moneyline

$413 Wol.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and SCARZ in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for July 1 at 6:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against SCARZ. This market will resolve to "SCARZ" if SCARZ win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.SCARZ enters the July 1 APAC North Stage 1 group-stage matchup against Trippy Main Telecom as the clear favorite, reflecting its stronger mid-table standing, positive round differential, and consistent results against regional competition. The Japanese side, led by captain FishLike, has secured multiple victories in the current stage while maintaining a competitive roster with proven map pool depth. In contrast, Trippy Main Telecom sits near the bottom of the standings with a heavily negative round differential and limited success in recent playdays, including losses to stronger North division sides. Head-to-head trends and overall team experience further tilt the implied probability toward SCARZ in this best-of-one format, where execution on attack-defense balance and utility usage typically favors the more seasoned squad. No major roster changes or patch shifts have altered the matchup dynamics in the past week.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and SCARZ in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for July 1 at 6:00AM ET.

This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against SCARZ.

This market will resolve to "SCARZ" if SCARZ win the match against Trippy Main Telecom.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$413
Data zakończenia
Jul 1, 2026
Rynek otwarty
Jun 29, 2026, 10:10 AM ET
This market refers to the Rainbow Six Siege match between Trippy Main Telecom and SCARZ in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for July 1 at 6:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against SCARZ. This market will resolve to "SCARZ" if SCARZ win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "SCARZ vs. Trippy Main Telecom" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między SCARZ a Trippy Main Telecom w Asia Pacific League, zaplanowanego na July 1, 2026 o 6:15 AM ET. To seria Best of 1. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie SCARZ jest wyceniany na 100¢, a Trippy Main Telecom na 0¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "SCARZ vs. Trippy Main Telecom" wygenerował $413 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "SCARZ vs. Trippy Main Telecom", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "SCARZ vs. Trippy Main Telecom" to SCARZ po 100¢ i Trippy Main Telecom po 0¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.

Trippy Main Telecom – SCARZ

Trippy Main Telecom
Trippy Main Telecom
0
1
KONIEC
SCARZ
SCARZ
$413.14 Vol.Polymarket

Linie serii

Moneyline

$413 Wol.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and SCARZ in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for July 1 at 6:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against SCARZ. This market will resolve to "SCARZ" if SCARZ win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.SCARZ enters the July 1 APAC North Stage 1 group-stage matchup against Trippy Main Telecom as the clear favorite, reflecting its stronger mid-table standing, positive round differential, and consistent results against regional competition. The Japanese side, led by captain FishLike, has secured multiple victories in the current stage while maintaining a competitive roster with proven map pool depth. In contrast, Trippy Main Telecom sits near the bottom of the standings with a heavily negative round differential and limited success in recent playdays, including losses to stronger North division sides. Head-to-head trends and overall team experience further tilt the implied probability toward SCARZ in this best-of-one format, where execution on attack-defense balance and utility usage typically favors the more seasoned squad. No major roster changes or patch shifts have altered the matchup dynamics in the past week.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and SCARZ in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for July 1 at 6:00AM ET.

This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against SCARZ.

This market will resolve to "SCARZ" if SCARZ win the match against Trippy Main Telecom.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$413
Data zakończenia
Jul 1, 2026
Rynek otwarty
Jun 29, 2026, 10:10 AM ET
This market refers to the Rainbow Six Siege match between Trippy Main Telecom and SCARZ in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for July 1 at 6:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against SCARZ. This market will resolve to "SCARZ" if SCARZ win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "SCARZ vs. Trippy Main Telecom" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między SCARZ a Trippy Main Telecom w Asia Pacific League, zaplanowanego na July 1, 2026 o 6:15 AM ET. To seria Best of 1. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie SCARZ jest wyceniany na 100¢, a Trippy Main Telecom na 0¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "SCARZ vs. Trippy Main Telecom" wygenerował $413 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "SCARZ vs. Trippy Main Telecom", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "SCARZ vs. Trippy Main Telecom" to SCARZ po 100¢ i Trippy Main Telecom po 0¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.