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ENTERPRISE Esports – Arcade Esports

ENTERPRISE Esports
ENTERPRISE Esports
1
0
KONIEC
Arcade Esports
Arcade Esports
$3.19K Vol.Polymarket

Linie serii

Moneyline

$3.2K Wol.

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports. This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ENTERPRISE Esports enters this Oceania Stage 1 BO1 matchup as the clear regional frontrunner after claiming the 2026 Asia Pacific Kickoff title and posting a dominant early group-stage record with strong round differentials. Their 72% match win rate across recent splits reflects consistent map execution and roster stability against domestic opposition, while international exposure has sharpened their edge in high-pressure scenarios. Arcade Esports, by contrast, sits near the bottom of the standings after an opening loss and limited prior success in the league, creating a sizable gap in current form and head-to-head pedigree. Trader pricing at 82.5% implied probability for ENTERPRISE aligns with these standings, recent results, and the stylistic advantages of the higher-ranked side in a single-map format.

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports.

This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$3,188
Data zakończenia
Jun 16, 2026
Rynek otwarty
Jun 15, 2026, 9:01 AM ET
This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports. This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Arcade Esports vs. ENTERPRISE Esports" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Arcade Esports a ENTERPRISE Esports w Asia Pacific League, zaplanowanego na June 16, 2026 o 8:15 AM ET. To seria Best of 1. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Arcade Esports jest wyceniany na 0¢, a ENTERPRISE Esports na 100¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Arcade Esports vs. ENTERPRISE Esports" wygenerował $3.2K łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Arcade Esports vs. ENTERPRISE Esports", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Arcade Esports vs. ENTERPRISE Esports" to Arcade Esports po 0¢ i ENTERPRISE Esports po 100¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.

ENTERPRISE Esports – Arcade Esports

ENTERPRISE Esports
ENTERPRISE Esports
1
0
KONIEC
Arcade Esports
Arcade Esports
$3.19K Vol.Polymarket

Linie serii

Moneyline

$3.2K Wol.

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports. This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ENTERPRISE Esports enters this Oceania Stage 1 BO1 matchup as the clear regional frontrunner after claiming the 2026 Asia Pacific Kickoff title and posting a dominant early group-stage record with strong round differentials. Their 72% match win rate across recent splits reflects consistent map execution and roster stability against domestic opposition, while international exposure has sharpened their edge in high-pressure scenarios. Arcade Esports, by contrast, sits near the bottom of the standings after an opening loss and limited prior success in the league, creating a sizable gap in current form and head-to-head pedigree. Trader pricing at 82.5% implied probability for ENTERPRISE aligns with these standings, recent results, and the stylistic advantages of the higher-ranked side in a single-map format.

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports.

This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$3,188
Data zakończenia
Jun 16, 2026
Rynek otwarty
Jun 15, 2026, 9:01 AM ET
This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports. This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Arcade Esports vs. ENTERPRISE Esports" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między Arcade Esports a ENTERPRISE Esports w Asia Pacific League, zaplanowanego na June 16, 2026 o 8:15 AM ET. To seria Best of 1. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Arcade Esports jest wyceniany na 0¢, a ENTERPRISE Esports na 100¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Arcade Esports vs. ENTERPRISE Esports" wygenerował $3.2K łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Arcade Esports vs. ENTERPRISE Esports", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Arcade Esports vs. ENTERPRISE Esports" to Arcade Esports po 0¢ i ENTERPRISE Esports po 100¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.