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Trippy Main Telecom – RRX

Trippy Main Telecom
Trippy Main Telecom
0
1
KONIEC
RRX
RRX
$759.73 Vol.Polymarket

Linie serii

Moneyline

$760 Wol.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and RRX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 19 at 5:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against RRX. This market will resolve to "RRX" if RRX win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Trippy Main Telecom enters the June 19 best-of-one with a slight edge in trader consensus due to a major roster overhaul finalized June 11, bringing in experienced Korean players including Demic, dmaly, Harp3r, NL, and SyAIL under coach DongUk. The revamped lineup delivered a 7-3 opening win over Can You Be My Enemy in Stage 1 play, showcasing strong map control and execution. RRX, a Japanese side previously known as ex-E.36, has shown inconsistent results and defensive vulnerabilities in early league matches against stronger opposition like CAG Osaka. Historical regional form and the timing of TMT’s roster integration further support the current implied probability in this APAC North group-stage matchup.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and RRX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 19 at 5:00AM ET.

This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against RRX.

This market will resolve to "RRX" if RRX win the match against Trippy Main Telecom.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$760
Data zakończenia
Jun 19, 2026
Rynek otwarty
Jun 15, 2026, 9:01 AM ET
This market refers to the Rainbow Six Siege match between Trippy Main Telecom and RRX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 19 at 5:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against RRX. This market will resolve to "RRX" if RRX win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "RRX vs. Trippy Main Telecom" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między RRX a Trippy Main Telecom w Asia Pacific League, zaplanowanego na June 19, 2026 o 5:00 AM ET. To seria Best of 1. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie RRX jest wyceniany na 100¢, a Trippy Main Telecom na 0¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "RRX vs. Trippy Main Telecom" wygenerował $760 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "RRX vs. Trippy Main Telecom", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "RRX vs. Trippy Main Telecom" to RRX po 100¢ i Trippy Main Telecom po 0¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.

Trippy Main Telecom – RRX

Trippy Main Telecom
Trippy Main Telecom
0
1
KONIEC
RRX
RRX
$759.73 Vol.Polymarket

Linie serii

Moneyline

$760 Wol.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and RRX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 19 at 5:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against RRX. This market will resolve to "RRX" if RRX win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Trippy Main Telecom enters the June 19 best-of-one with a slight edge in trader consensus due to a major roster overhaul finalized June 11, bringing in experienced Korean players including Demic, dmaly, Harp3r, NL, and SyAIL under coach DongUk. The revamped lineup delivered a 7-3 opening win over Can You Be My Enemy in Stage 1 play, showcasing strong map control and execution. RRX, a Japanese side previously known as ex-E.36, has shown inconsistent results and defensive vulnerabilities in early league matches against stronger opposition like CAG Osaka. Historical regional form and the timing of TMT’s roster integration further support the current implied probability in this APAC North group-stage matchup.

This market refers to the Rainbow Six Siege match between Trippy Main Telecom and RRX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 19 at 5:00AM ET.

This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against RRX.

This market will resolve to "RRX" if RRX win the match against Trippy Main Telecom.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$760
Data zakończenia
Jun 19, 2026
Rynek otwarty
Jun 15, 2026, 9:01 AM ET
This market refers to the Rainbow Six Siege match between Trippy Main Telecom and RRX in the Asia Pacific League APAC North - Stage 1 Group Stage, initially scheduled for June 19 at 5:00AM ET. This market will resolve to "Trippy Main Telecom" if Trippy Main Telecom win the match against RRX. This market will resolve to "RRX" if RRX win the match against Trippy Main Telecom. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "RRX vs. Trippy Main Telecom" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między RRX a Trippy Main Telecom w Asia Pacific League, zaplanowanego na June 19, 2026 o 5:00 AM ET. To seria Best of 1. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie RRX jest wyceniany na 100¢, a Trippy Main Telecom na 0¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "RRX vs. Trippy Main Telecom" wygenerował $760 łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "RRX vs. Trippy Main Telecom", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "RRX vs. Trippy Main Telecom" to RRX po 100¢ i Trippy Main Telecom po 0¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.