Roblox trades with an 87.5% market-implied probability of finishing 2026 at a higher valuation than Epic Games, reflecting its established public market capitalization near $29 billion versus secondary-market marks for the private Fortnite developer that have settled in the $12–18 billion range. Roblox’s Q2 2026 revenue rose 36% year-over-year to $1.5 billion with improving free cash flow, supporting its equity value despite bookings guidance cuts and share-price volatility. In contrast, Epic has signaled operating pressure through 2025–2026 layoffs, V-Bucks price increases, and secondary pricing well below the $22.5 billion Disney-anchored level from 2024. With only four months until year-end resolution, Roblox’s transparent share price trajectory and scale continue to anchor trader consensus ahead of any potential Epic funding or revaluation events.
สรุปจาก AI ทดลองที่อ้างอิงข้อมูลจาก Polymarket ไม่ใช่คำแนะนำในการเทรดและไม่มีผลต่อการตัดสินตลาดนี้ · อัปเดตแล้วEpic Games
Epic Games
NPM Prices are published for trading days only and are updated once daily at 1:00 PM ET on the following calendar day.
If NPM has not published relevant data for the specified date by 1:00 PM ET on January 1, 2027, this market may remain open until 11:59 PM ET on January 4, 2027. If no further data is released by that time, the market will resolve according to the latest data available.
If NPM ceases publishing relevant data prior to the specified date, this market will resolve based on the NPM data published prior to the cessation of coverage, as well as applicable public market capitalization data following an IPO or direct listing.
If the private company completes an IPO or direct listing before the specified date, this market will resolve according to the company's public market capitalization at the market close of the specified date or the most recent trading day.
Public market capitalization will be determined using the final official regular-hours trading price published for the company's primary listed common equity on its primary exchange for the specified date or the most recent trading day, multiplied by the company's total outstanding common shares at the relevant time.
If a listed company merges with or acquires another entity and remains the parent company, no change to resolution methodology applies.
If a listed company is acquired, merges into another entity and is no longer the surviving parent company, or otherwise ceases to exist as an independent entity prior to the end of the period, only the NPM valuation and applicable public market capitalization achieved prior to completion of the transaction will be considered for resolution. No transaction, acquisition, or merger consideration will be considered for resolution.
The resolution source for the private company is NPM data published here (https://fe.secondmarket.com/companies/company-625e5f47-7ff7-45c4-be95-0305665164bd/data?return_url=https://polymarket.copilot.markets/finance/privates). The resolution source for any period following an IPO, direct listing, or relevant corporate action, will be official exchange trading data and publicly reported share counts.
If Stripe's valuation is equal to Roblox's public market capitalization at resolution, this market will resolve to 50-50.
Revisions to previously published NPM data made after their initial release will not be considered, unless made to correct clearly erroneous data.
ตลาดเปิดเมื่อ: May 19, 2026, 4:25 PM ET
ผู้ตัดสินผล
0x65070BE91...NPM Prices are published for trading days only and are updated once daily at 1:00 PM ET on the following calendar day.
If NPM has not published relevant data for the specified date by 1:00 PM ET on January 1, 2027, this market may remain open until 11:59 PM ET on January 4, 2027. If no further data is released by that time, the market will resolve according to the latest data available.
If NPM ceases publishing relevant data prior to the specified date, this market will resolve based on the NPM data published prior to the cessation of coverage, as well as applicable public market capitalization data following an IPO or direct listing.
If the private company completes an IPO or direct listing before the specified date, this market will resolve according to the company's public market capitalization at the market close of the specified date or the most recent trading day.
Public market capitalization will be determined using the final official regular-hours trading price published for the company's primary listed common equity on its primary exchange for the specified date or the most recent trading day, multiplied by the company's total outstanding common shares at the relevant time.
If a listed company merges with or acquires another entity and remains the parent company, no change to resolution methodology applies.
If a listed company is acquired, merges into another entity and is no longer the surviving parent company, or otherwise ceases to exist as an independent entity prior to the end of the period, only the NPM valuation and applicable public market capitalization achieved prior to completion of the transaction will be considered for resolution. No transaction, acquisition, or merger consideration will be considered for resolution.
The resolution source for the private company is NPM data published here (https://fe.secondmarket.com/companies/company-625e5f47-7ff7-45c4-be95-0305665164bd/data?return_url=https://polymarket.copilot.markets/finance/privates). The resolution source for any period following an IPO, direct listing, or relevant corporate action, will be official exchange trading data and publicly reported share counts.
If Stripe's valuation is equal to Roblox's public market capitalization at resolution, this market will resolve to 50-50.
Revisions to previously published NPM data made after their initial release will not be considered, unless made to correct clearly erroneous data.
ผู้ตัดสินผล
0x65070BE91...Roblox trades with an 87.5% market-implied probability of finishing 2026 at a higher valuation than Epic Games, reflecting its established public market capitalization near $29 billion versus secondary-market marks for the private Fortnite developer that have settled in the $12–18 billion range. Roblox’s Q2 2026 revenue rose 36% year-over-year to $1.5 billion with improving free cash flow, supporting its equity value despite bookings guidance cuts and share-price volatility. In contrast, Epic has signaled operating pressure through 2025–2026 layoffs, V-Bucks price increases, and secondary pricing well below the $22.5 billion Disney-anchored level from 2024. With only four months until year-end resolution, Roblox’s transparent share price trajectory and scale continue to anchor trader consensus ahead of any potential Epic funding or revaluation events.
สรุปจาก AI ทดลองที่อ้างอิงข้อมูลจาก Polymarket ไม่ใช่คำแนะนำในการเทรดและไม่มีผลต่อการตัดสินตลาดนี้ · อัปเดตแล้ว



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