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icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

$28,486 交易量

Polymarket

$28,486 交易量

Polymarket

FOKUS

$15 交易量

No

Sashi

$2,031 交易量

No

Orion Wanderers

$15 交易量

No

Partizan

$136 交易量

No

Acend

$158 交易量

No

NRG

$551 交易量

No

Spirit Esports

$273 交易量

No

Vandulken

$115 交易量

No

K27

$235 交易量

Yes

SINNERS

$220 交易量

No

MANGANESE

$215 交易量

No

Dark Tigre

$115 交易量

No

Virtus.pro

$121 交易量

No

JiJieHao

$361 交易量

Yes

Zeste

$215 交易量

No

Sangal

$233 交易量

No

BIG

$230 交易量

Yes

Fluxo

$115 交易量

No

DUSTY

$115 交易量

No

z to forward

$315 交易量

No

DENDELE

$115 交易量

No

EAC

$917 交易量

No

SAW

$115 交易量

No

QueenConso

$315 交易量

No

HOTU

$50 交易量

No

GenOne

$15 交易量

No

lafox

$115 交易量

No

Galactik rebels

$115 交易量

No

INFINITE

$15 交易量

No

Betclic

$969 交易量

No

Giant Pandas

$115 交易量

No

Aogiri

$110 交易量

No

1win

$110 交易量

No

BASEMENT BOYS

$15 交易量

No

BC.Game

$2,447 交易量

No

Citron

$115 交易量

No

HEROIC

$1,531 交易量

No

9INE

$136 交易量

No

ABT

$115 交易量

No

REM

$115 交易量

No

Gentle Mates

$115 交易量

No

fnatic

$7,365 交易量

No

FKOMAR_FPL-C

$115 交易量

No

6666

$180 交易量

No

Echo

$10 交易量

No

OG

$115 交易量

No

Vael

$115 交易量

No

Passion CHICHA

$115 交易量

No

EYEBALLERS

$198 交易量

No

Phantom

$115 交易量

No

levelONE

$115 交易量

No

REVENIX

$115 交易量

No

100 Thieves

$2,830 交易量

Yes

Eternal Fire

$165 交易量

No

NADEGMNG

$115 交易量

No

SadFamous

$115 交易量

No

Liquid

$2,426 交易量

No

Metizport

$55 交易量

No

Prestige

$115 交易量

No

Dhala

$115 交易量

No

Inner Circle

$298 交易量

No

ASTRAL

$115 交易量

No

team_Kreazion

$15 交易量

No

NIO

$115 交易量

No

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The Esports World Cup 2026 CS2 Last Chance Qualifier concluded as a 64-team offline double-elimination LAN event in Paris with a $100,000 prize pool, awarding four direct berths to the main 32-team $2 million tournament running August 12-23. Recent open qualifiers and regional pathways, including VRS-based slots, shaped the field, with teams emphasizing LAN form, map pool execution on pools like Mirage, Inferno, and Nuke, and roster stability after mid-season adjustments. Key variables include head-to-head records from prior ESL FACEIT events, travel and acclimation advantages for European squads, and momentum from last-minute roster trials or coaching changes. The wisdom of crowds in related markets reflects consensus on which underdogs could upset established organizations in the final qualification window.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
交易量
$28,486
市場開放時間
Aug 5, 2026, 12:47 PM ET
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.

已提議結果: No

無爭議

最終結果: No

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The Esports World Cup 2026 CS2 Last Chance Qualifier concluded as a 64-team offline double-elimination LAN event in Paris with a $100,000 prize pool, awarding four direct berths to the main 32-team $2 million tournament running August 12-23. Recent open qualifiers and regional pathways, including VRS-based slots, shaped the field, with teams emphasizing LAN form, map pool execution on pools like Mirage, Inferno, and Nuke, and roster stability after mid-season adjustments. Key variables include head-to-head records from prior ESL FACEIT events, travel and acclimation advantages for European squads, and momentum from last-minute roster trials or coaching changes. The wisdom of crowds in related markets reflects consensus on which underdogs could upset established organizations in the final qualification window.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
交易量
$28,486
市場開放時間
Aug 5, 2026, 12:47 PM ET
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.

已提議結果: No

無爭議

最終結果: No

警惕外部連結哦。

Frequently Asked Questions

"EWC 2026: CS2 LCQ Qualifiers" is a prediction market on Polymarket with 64+ possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "K27" at 100%, followed by "JiJieHao" at 100%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 100¢ implies that the market collectively assigns a 100% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

As of today, "EWC 2026: CS2 LCQ Qualifiers" has generated $28.5K in total trading volume since the market launched on Aug 5, 2026. This level of trading activity reflects strong engagement from the Polymarket community and helps ensure that the current odds are informed by a deep pool of market participants. You can track live price movements and trade on any outcome directly on this page.

To trade on "EWC 2026: CS2 LCQ Qualifiers," browse the 64+ available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "EWC 2026: CS2 LCQ Qualifiers" is "K27" at 100%, meaning the market assigns a 100% chance to that outcome. The next closest outcome is "JiJieHao" at 100%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "EWC 2026: CS2 LCQ Qualifiers" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.