LØS enters the best-of-three matchup with strong recent form in CBLOL Split 2, sitting atop the standings at 5-0 while LOUD holds second place at 4-1. LØS has extended a five-game win streak with dominant regular-season results, building on earlier playoff victories over LOUD in Split 1. LOUD remains competitive after claiming the 2026 CBLOL Cup title and showing consistent results, though it trails slightly in current series record and win rate. Both rosters feature established talent with solid head-to-head history in Brazilian competition, and the outcome could influence mid-split positioning ahead of the remaining regular-season schedule.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於LOS – LOUD




系列線
Moneyline
$0 交易量
Game 1 Winner
$0 交易量
Game Handicap
$0 交易量
Total Games
$0 交易量
比賽 1
Odd/Even Total Kills
$0 交易量
比賽 2
Odd/Even Total Kills
$0 交易量
比賽 3
Odd/Even Total Kills
$0 交易量
This market will resolve to "LOS" if LOS win the match against LOUD.
This market will resolve to "LOUD" if LOUD win the match against LOS.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 23, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Aug 17, 2026, 4:40 PM ET
Resolver
0x65070BE91...LOS – LOUD




系列線
Moneyline
$0 交易量
Game 1 Winner
$0 交易量
Game Handicap
$0 交易量
Total Games
$0 交易量
比賽 1
Odd/Even Total Kills
$0 交易量
比賽 2
Odd/Even Total Kills
$0 交易量
比賽 3
Odd/Even Total Kills
$0 交易量
This market will resolve to "LOS" if LOS win the match against LOUD.
This market will resolve to "LOUD" if LOUD win the match against LOS.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 23, 2026 at 2:00 PM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Aug 17, 2026, 4:40 PM ET
Resolver
0x65070BE91...LØS enters the best-of-three matchup with strong recent form in CBLOL Split 2, sitting atop the standings at 5-0 while LOUD holds second place at 4-1. LØS has extended a five-game win streak with dominant regular-season results, building on earlier playoff victories over LOUD in Split 1. LOUD remains competitive after claiming the 2026 CBLOL Cup title and showing consistent results, though it trails slightly in current series record and win rate. Both rosters feature established talent with solid head-to-head history in Brazilian competition, and the outcome could influence mid-split positioning ahead of the remaining regular-season schedule.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions