China enters the Overwatch World Cup 2026 Group A matchup against Japan on August 22 with a 0-2 record after narrow losses to the United States (1-3) and Sweden (1-3), though they secured individual map wins that highlighted roster depth from players including Sunzo, Lengsa, and Diya. Japan sits at 0-2 with two map sweeps, falling 0-3 to both Sweden and the United States in Busan. Group A functions as a round-robin where the top two advance to single-elimination playoffs at BlizzCon; this best-of-five serves as the final group fixture for both sides. China's stronger historical World Cup pedigree and recent map-level competitiveness position them as the clear favorite in trader consensus, while Japan seeks its first map win of the event amid roster limitations.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於China – Japan




系列線
Moneyline
$67 交易量
Game 1 Winner
$0 交易量
Total Games
$0 交易量
This market will resolve to "China" if China win the match against Japan.
This market will resolve to "Japan" if Japan win the match against China.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Aug 21, 2026, 4:08 PM ET
China – Japan




系列線
Moneyline
$67 交易量
Game 1 Winner
$0 交易量
Total Games
$0 交易量
This market will resolve to "China" if China win the match against Japan.
This market will resolve to "Japan" if Japan win the match against China.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市場開放時間: Aug 21, 2026, 4:08 PM ET
China enters the Overwatch World Cup 2026 Group A matchup against Japan on August 22 with a 0-2 record after narrow losses to the United States (1-3) and Sweden (1-3), though they secured individual map wins that highlighted roster depth from players including Sunzo, Lengsa, and Diya. Japan sits at 0-2 with two map sweeps, falling 0-3 to both Sweden and the United States in Busan. Group A functions as a round-robin where the top two advance to single-elimination playoffs at BlizzCon; this best-of-five serves as the final group fixture for both sides. China's stronger historical World Cup pedigree and recent map-level competitiveness position them as the clear favorite in trader consensus, while Japan seeks its first map win of the event amid roster limitations.
基於Polymarket數據的AI實驗性摘要。這不是交易建議,也不影響該市場的結算方式。 · 更新於警惕外部連結哦。
警惕外部連結哦。
警惕外部連結哦。
警惕外部連結哦。
Frequently Asked Questions