RRQ Hoshi enters this MPL Indonesia Season 17 regular season BO3 matchup at 0-3, having been swept across all early games with a -6 game differential, as lineup experiments featuring new Filipino EXP laner Dan and jungler Super Kenn fail to gel amid Week 1-2 struggles. Geek Fam ID sits higher at 1-2 with a more stable roster—roamer Baloyskie, jungler Maykids, midlaner Aboy, gold laner Kennzyyskie, and EXP Marcel—showing modest momentum after roster reveals in late February. Traders assess RRQ's urgency for a first win against Geek's edge in the double round-robin, with macro execution and draft picks pivotal in Mobile Legends Bang Bang's current meta.
基于Polymarket数据的AI实验性摘要 · 更新于Geek Fam ID vs RRQ Hoshi
This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Geek Fam ID" if Geek Fam ID wins 2 or more games than RRQ Hoshi in this match.
Otherwise, this market will resolve to "RRQ Hoshi".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 2 against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 2 against Geek Fam ID.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Over" if Geek Fam ID and RRQ Hoshi play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 1 against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 1 against Geek Fam ID.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.RRQ Hoshi enters this MPL Indonesia Season 17 regular season BO3 matchup at 0-3, having been swept across all early games with a -6 game differential, as lineup experiments featuring new Filipino EXP laner Dan and jungler Super Kenn fail to gel amid Week 1-2 struggles. Geek Fam ID sits higher at 1-2 with a more stable roster—roamer Baloyskie, jungler Maykids, midlaner Aboy, gold laner Kennzyyskie, and EXP Marcel—showing modest momentum after roster reveals in late February. Traders assess RRQ's urgency for a first win against Geek's edge in the double round-robin, with macro execution and draft picks pivotal in Mobile Legends Bang Bang's current meta.
This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 7, 2026, 12:20 AM ET
交易量
$11结束日期
2026-04-12市场开放时间
Apr 7, 2026, 12:20 AM ETGeek Fam ID vs RRQ Hoshi
This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Geek Fam ID" if Geek Fam ID wins 2 or more games than RRQ Hoshi in this match.
Otherwise, this market will resolve to "RRQ Hoshi".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 2 against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 2 against Geek Fam ID.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Over" if Geek Fam ID and RRQ Hoshi play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 1 against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 1 against Geek Fam ID.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.RRQ Hoshi enters this MPL Indonesia Season 17 regular season BO3 matchup at 0-3, having been swept across all early games with a -6 game differential, as lineup experiments featuring new Filipino EXP laner Dan and jungler Super Kenn fail to gel amid Week 1-2 struggles. Geek Fam ID sits higher at 1-2 with a more stable roster—roamer Baloyskie, jungler Maykids, midlaner Aboy, gold laner Kennzyyskie, and EXP Marcel—showing modest momentum after roster reveals in late February. Traders assess RRQ's urgency for a first win against Geek's edge in the double round-robin, with macro execution and draft picks pivotal in Mobile Legends Bang Bang's current meta.
This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.
This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Apr 7, 2026, 12:20 AM ET
交易量
$11结束日期
2026-04-12市场开放时间
Apr 7, 2026, 12:20 AM ETRRQ Hoshi enters this MPL Indonesia Season 17 regular season BO3 matchup at 0-3, having been swept across all early games with a -6 game differential, as lineup experiments featuring new Filipino EXP laner Dan and jungler Super Kenn fail to gel amid Week 1-2 struggles. Geek Fam ID sits higher at 1-2 with a more stable roster—roamer Baloyskie, jungler Maykids, midlaner Aboy, gold laner Kennzyyskie, and EXP Marcel—showing modest momentum after roster reveals in late February. Traders assess RRQ's urgency for a first win against Geek's edge in the double round-robin, with macro execution and draft picks pivotal in Mobile Legends Bang Bang's current meta.
基于Polymarket数据的AI实验性摘要 · 更新于

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