Kai Cenat and IShowSpeed launched their live Gaming Gauntlet on Twitch around 3 PM ET on August 20, 2026, committing to finish Tower of Hell in Roblox, three duo Rocket League wins, and a ranked Fortnite Victory Royale before ending the stream. After roughly five to six hours and over 180 deaths, they cleared the Roblox segment and quickly secured the Rocket League objective in a streak of wins, leaving Fortnite as the final hurdle amid rising frustration. A heated argument led Speed to destroy equipment around the six-hour mark, highlighting tilt risks in duo coordination against skilled matchmaking and potential stream snipers. Their prior long-form endurance streams, such as Chained Together and hardcore Minecraft, show resilience but frequent setbacks from mechanics and communication issues. Traders are tracking real-time Twitch progress, with resolution tied to the on-screen timer or elapsed hours since launch.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于Kai和Speed在……内击败了游戏手套?
$174,122 交易量
8 小时
<1%
10 小时
3%
12小时
52%
14小时
69%
16小时
69%
18小时
82%
20 小时
79%
22 小时
92%
24 小时
97%
36 小时
98%
$174,122 交易量
8 小时
<1%
10 小时
3%
12小时
52%
14小时
69%
16小时
69%
18小时
82%
20 小时
79%
22 小时
92%
24 小时
97%
36 小时
98%
This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".
If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.
The objectives may be completed in any order.
An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it.
Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.
If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".
The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
市场开放时间: Aug 20, 2026, 4:03 PM ET
Resolver
0x65070BE91...This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".
If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.
The objectives may be completed in any order.
An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it.
Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.
If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".
The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
Resolver
0x65070BE91...Kai Cenat and IShowSpeed launched their live Gaming Gauntlet on Twitch around 3 PM ET on August 20, 2026, committing to finish Tower of Hell in Roblox, three duo Rocket League wins, and a ranked Fortnite Victory Royale before ending the stream. After roughly five to six hours and over 180 deaths, they cleared the Roblox segment and quickly secured the Rocket League objective in a streak of wins, leaving Fortnite as the final hurdle amid rising frustration. A heated argument led Speed to destroy equipment around the six-hour mark, highlighting tilt risks in duo coordination against skilled matchmaking and potential stream snipers. Their prior long-form endurance streams, such as Chained Together and hardcore Minecraft, show resilience but frequent setbacks from mechanics and communication issues. Traders are tracking real-time Twitch progress, with resolution tied to the on-screen timer or elapsed hours since launch.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于
警惕外部链接哦。
警惕外部链接哦。
常见问题