The early stages of the 2026 LCS Spring split, which began in late July, have produced no standout team in early-game dominance or snowball potential, keeping implied probabilities tightly clustered around 25.5% across Cloud9, Team Liquid, FlyQuest, Dignitas, Sentinels, Shopify Rebellion, Disguised, and LYON. With only a handful of series completed, recent results show balanced pacing and occasional quick finishes around the 26-minute mark, but no consistent pattern favoring any single roster's aggression or opponent surrender tendencies. League-wide parity, fresh roster integrations from the Lock-In phase, and a schedule of mixed-strength matchups further support the even distribution reflected in current trader consensus.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日Cloud9 26%
Dignitas 26%
FlyQuest 26%
LYON 26%

Cloud9
26%

Dignitas
26%

FlyQuest
26%

LYON
26%

Sentinels
26%

Shopify Rebellion
26%

Team Liquid
26%

Disguised
26%
Cloud9 26%
Dignitas 26%
FlyQuest 26%
LYON 26%

Cloud9
26%

Dignitas
26%

FlyQuest
26%

LYON
26%

Sentinels
26%

Shopify Rebellion
26%

Team Liquid
26%

Disguised
26%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
マーケット開始日: Jul 31, 2026, 6:22 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed regular-season games count. Seeding games (matches played solely to determine seeding or draw position) and playoff games do not count toward this market.
A game that is remade or restarted before completion does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LCS Summer Split regular season is cancelled, or is not completed such that final game-duration data is not available by September 20, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LCS/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...The early stages of the 2026 LCS Spring split, which began in late July, have produced no standout team in early-game dominance or snowball potential, keeping implied probabilities tightly clustered around 25.5% across Cloud9, Team Liquid, FlyQuest, Dignitas, Sentinels, Shopify Rebellion, Disguised, and LYON. With only a handful of series completed, recent results show balanced pacing and occasional quick finishes around the 26-minute mark, but no consistent pattern favoring any single roster's aggression or opponent surrender tendencies. League-wide parity, fresh roster integrations from the Lock-In phase, and a schedule of mixed-strength matchups further support the even distribution reflected in current trader consensus.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日



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