In the LEC, the tight clustering of implied probabilities around 25-50% for the shortest game win stems from multiple squads' proven ability to close out matches rapidly through aggressive early-game aggression, strong laning phases, and efficient macro rotations. G2 Esports holds a slight edge in trader consensus due to their consistent high-pressure style and deep roster experience, yet teams like Fnatic, Karmine Corp, and Team Vitality remain competitive thanks to recent form, stylistic matchups favoring quick victories, and historical patterns of short games in similar splits. The even distribution underscores League of Legends' inherent variability, where a single strong opening or opponent misstep can determine the outcome.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日G2 Esports 99%
Fnatic 26%
GIANTX 26%
Karmine Corp 26%

G2 Esports
99%

Fnatic
26%

GIANTX
26%

Karmine Corp
26%

Movistar KOI
26%

Natus Vincere
26%

Shifters
26%

SK Gaming
26%

Team Heretics
26%

Team Vitality
26%
G2 Esports 99%
Fnatic 26%
GIANTX 26%
Karmine Corp 26%

G2 Esports
99%

Fnatic
26%

GIANTX
26%

Karmine Corp
26%

Movistar KOI
26%

Natus Vincere
26%

Shifters
26%

SK Gaming
26%

Team Heretics
26%

Team Vitality
26%
"Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed games across the Summer Split count, including the regular season and playoff/bracket stage. Seeding games (matches played solely to determine seeding or draw position, rather than as part of the regular season or the main playoff bracket) do not count toward this market.
A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games of the Summer Split. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LEC Summer Split is cancelled, or is not completed such that final game-duration data is not available by September 13, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LEC/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
マーケット開始日: Jul 31, 2026, 6:22 PM ET
Resolver
0x69c47De9D..."Shortest" is determined by the in-game duration of each completed game, as recorded on the official post-game result and logged by the resolution source (the clock running from game start to the destruction of the losing team's Nexus / game end).
All completed games across the Summer Split count, including the regular season and playoff/bracket stage. Seeding games (matches played solely to determine seeding or draw position, rather than as part of the regular season or the main playoff bracket) do not count toward this market.
A game that is remade or restarted before completion (e.g., due to a technical pause or bug) does not count; only a completed, officially recorded game counts.
This market resolves to the team that won the game with the lowest recorded in-game duration across the qualifying games of the Summer Split. If the two shortest games share the identical recorded duration, the market resolves to the team that won the game that occurred earlier in the schedule.
If the 2026 LEC Summer Split is cancelled, or is not completed such that final game-duration data is not available by September 13, 2026, 11:59 PM ET, this market will resolve to "Other".
The primary resolution source for this market will be Leaguepedia (https://lol.fandom.com/wiki/LEC/2026_Season/Summer_Season); a consensus of credible reporting may also be used.
Resolver
0x69c47De9D...In the LEC, the tight clustering of implied probabilities around 25-50% for the shortest game win stems from multiple squads' proven ability to close out matches rapidly through aggressive early-game aggression, strong laning phases, and efficient macro rotations. G2 Esports holds a slight edge in trader consensus due to their consistent high-pressure style and deep roster experience, yet teams like Fnatic, Karmine Corp, and Team Vitality remain competitive thanks to recent form, stylistic matchups favoring quick victories, and historical patterns of short games in similar splits. The even distribution underscores League of Legends' inherent variability, where a single strong opening or opponent misstep can determine the outcome.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日



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