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icon for 凱和速度在內擊敗了遊戲手套… ?

凱和速度在內擊敗了遊戲手套… ?

icon for 凱和速度在內擊敗了遊戲手套… ?

凱和速度在內擊敗了遊戲手套… ?

$313,561 交易量

2026-08-21
Polymarket

$313,561 交易量

Polymarket

6 小時

$40,153 交易量

8 小時

$20,099 交易量

10小時

$70,797 交易量

12 小時

$60,931 交易量

14小時

$25,070 交易量

16小時

$13,143 交易量

18小時

$20,338 交易量

20 小時

$7,612 交易量

22小時

$2,603 交易量

24 小時

$8,480 交易量

36 小時

$44,334 交易量

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).Kai Cenat and IShowSpeed launched their live-streamed gaming gauntlet on August 20, 2026, committing to complete Tower of Hell in Roblox, three consecutive duo Rocket League wins, and a ranked Fortnite Victory Royale without ending the broadcast. The pair finished the full challenge in roughly 10-11 hours amid heavy rage, over 180 Roblox deaths, and repeated Fortnite attempts, driving strong trader consensus toward shorter time thresholds. Recent X updates highlight their resilience and the gauntlet's quick resolution relative to prior marathon streams, while competitive dynamics in these popular titles and streamer endurance remain key variables. No major delays or external interruptions have surfaced, keeping focus on any last-minute rule clarifications for market resolution.

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match.

This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".

If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.

The objectives may be completed in any order.

An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it.

Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.

If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".

The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
交易量
$313,561
結束日期
2026-08-21
市場開放時間
Aug 20, 2026, 4:03 PM ET
Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).

已提議結果: 否

無爭議

最終結果: 否

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).Kai Cenat and IShowSpeed launched their live-streamed gaming gauntlet on August 20, 2026, committing to complete Tower of Hell in Roblox, three consecutive duo Rocket League wins, and a ranked Fortnite Victory Royale without ending the broadcast. The pair finished the full challenge in roughly 10-11 hours amid heavy rage, over 180 Roblox deaths, and repeated Fortnite attempts, driving strong trader consensus toward shorter time thresholds. Recent X updates highlight their resilience and the gauntlet's quick resolution relative to prior marathon streams, while competitive dynamics in these popular titles and streamer endurance remain key variables. No major delays or external interruptions have surfaced, keeping focus on any last-minute rule clarifications for market resolution.

Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match.

This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No".

If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET.

The objectives may be completed in any order.

An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it.

Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify.

If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No".

The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).
交易量
$313,561
結束日期
2026-08-21
市場開放時間
Aug 20, 2026, 4:03 PM ET
Kai Cenat and IShowSpeed have started streaming a gaming gauntlet on August 20, 2026. They will attempt a challenge to play Roblox, win three Rocket League matches, and secure a Victory Royale in a ranked Fortnite match. This market will resolve to "Yes" if Kai and Speed complete all three aforementioned objectives of the gauntlet live on stream within the specified duration, as displayed on the on-screen timer on Kai Cenat's official broadcast on Twitch. Otherwise, this market will resolve to "No". If no on-screen timer is visible at the time of completion, this market will resolve according to the number of hours since August 20, 2026, 2:38 PM ET. The objectives may be completed in any order. An objective must be achieved on stream and accepted by Kai and Speed as complete. An objective will not be treated as completed if they void and continue pursuing it. Only events occurring while at least one of the two players is broadcasting the challenge live will count. Footage of off-stream or previously recorded attempts will not qualify. If the challenge is cancelled by, abandoned before completion by, or not completed within the specified duration, this market will resolve to "No". The resolution source for this market will be the on-screen timer displayed on Kai Cenat's official broadcast on Twitch (https://www.twitch.tv/kaicenat).

已提議結果: 否

無爭議

最終結果: 否

警惕外部連結哦。

Frequently Asked Questions

"凱和速度在內擊敗了遊戲手套… ?" is a prediction market on Polymarket with 11 possible outcomes where traders buy and sell shares based on what they believe will happen. The current leading outcome is "12 小時" at 100%, followed by "14小時" at 100%. Prices reflect real-time crowd-sourced probabilities. For example, a share priced at 100¢ implies that the market collectively assigns a 100% chance to that outcome. These odds shift continuously as traders react to new developments and information. Shares in the correct outcome are redeemable for $1 each upon market resolution.

As of today, "凱和速度在內擊敗了遊戲手套… ?" has generated $313.6K in total trading volume since the market launched on Aug 20, 2026. This level of trading activity reflects strong engagement from the Polymarket community and helps ensure that the current odds are informed by a deep pool of market participants. You can track live price movements and trade on any outcome directly on this page.

To trade on "凱和速度在內擊敗了遊戲手套… ?," browse the 11 available outcomes listed on this page. Each outcome displays a current price representing the market's implied probability. To take a position, select the outcome you believe is most likely, choose "Yes" to trade in favor of it or "No" to trade against it, enter your amount, and click "Trade." If your chosen outcome is correct when the market resolves, your "Yes" shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before resolution if you want to lock in a profit or cut a loss.

The current frontrunner for "凱和速度在內擊敗了遊戲手套… ?" is "12 小時" at 100%, meaning the market assigns a 100% chance to that outcome. The next closest outcome is "14小時" at 100%. These odds update in real-time as traders buy and sell shares, so they reflect the latest collective view of what's most likely to happen. Check back frequently or bookmark this page to follow how the odds shift as new information emerges.

The resolution rules for "凱和速度在內擊敗了遊戲手套… ?" define exactly what needs to happen for each outcome to be declared a winner — including the official data sources used to determine the result. You can review the complete resolution criteria in the "Rules" section on this page above the comments. We recommend reading the rules carefully before trading, as they specify the precise conditions, edge cases, and sources that govern how this market is settled.