LPH Gaming enters the United21 Group A BO3 with stronger recent form, posting multiple ESEA Main Division wins in mid-June 2026 while competing regularly against established academy sides. Passion Academy, a newer roster launched in March under the Passion UA organization, has shown flashes in earlier United21 stages but limited overall match volume. The teams split prior BO3 encounters, with Passion taking a 2-1 decision in April and LPH responding 2-1 in May on maps including Overpass and Inferno. Key variables include map pool comfort, individual player consistency in the academy circuit, and any last-minute roster adjustments ahead of group play.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于系列线
地图 1
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地图 3
This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "LPH Gaming" if LPH Gaming wins 2 or more maps than Passion Academy in this match.
Otherwise, this market will resolve to "Passion Academy".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "Over" if Passion Academy and LPH Gaming play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "Passion Academy" if Passion Academy win Map 2 against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win Map 2 against Passion Academy.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "Passion Academy" if Passion Academy win Map 1 against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win Map 1 against Passion Academy.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "Passion Academy" if Passion Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Passion Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.LPH Gaming enters the United21 Group A BO3 with stronger recent form, posting multiple ESEA Main Division wins in mid-June 2026 while competing regularly against established academy sides. Passion Academy, a newer roster launched in March under the Passion UA organization, has shown flashes in earlier United21 stages but limited overall match volume. The teams split prior BO3 encounters, with Passion taking a 2-1 decision in April and LPH responding 2-1 in May on maps including Overpass and Inferno. Key variables include map pool comfort, individual player consistency in the academy circuit, and any last-minute roster adjustments ahead of group play.
This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "Passion Academy" if Passion Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Passion Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Passion Academy" if Passion Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Passion Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 9, 2026, 8:00 AM ET
交易量
$27,680结束日期
2026-05-10市场开放时间
May 9, 2026, 8:00 AM ET结算来源
https://hltv.orgResolver
0x65070BE91...系列线
地图 1
地图 2
地图 3
This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "LPH Gaming" if LPH Gaming wins 2 or more maps than Passion Academy in this match.
Otherwise, this market will resolve to "Passion Academy".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "Over" if Passion Academy and LPH Gaming play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "Passion Academy" if Passion Academy win Map 2 against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win Map 2 against Passion Academy.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "Passion Academy" if Passion Academy win Map 1 against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win Map 1 against Passion Academy.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "Passion Academy" if Passion Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Passion Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.LPH Gaming enters the United21 Group A BO3 with stronger recent form, posting multiple ESEA Main Division wins in mid-June 2026 while competing regularly against established academy sides. Passion Academy, a newer roster launched in March under the Passion UA organization, has shown flashes in earlier United21 stages but limited overall match volume. The teams split prior BO3 encounters, with Passion taking a 2-1 decision in April and LPH responding 2-1 in May on maps including Overpass and Inferno. Key variables include map pool comfort, individual player consistency in the academy circuit, and any last-minute roster adjustments ahead of group play.
This market refers to the Counter-Strike match between Passion Academy and LPH Gaming in the United21 Group A, initially scheduled for May 10 at 6:30AM ET.
This market will resolve to "Passion Academy" if Passion Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Passion Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Passion Academy" if Passion Academy win the match against LPH Gaming.
This market will resolve to "LPH Gaming" if LPH Gaming win the match against Passion Academy.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: May 9, 2026, 8:00 AM ET
交易量
$27,680结束日期
2026-05-10市场开放时间
May 9, 2026, 8:00 AM ET结算来源
https://hltv.orgResolver
0x65070BE91...LPH Gaming enters the United21 Group A BO3 with stronger recent form, posting multiple ESEA Main Division wins in mid-June 2026 while competing regularly against established academy sides. Passion Academy, a newer roster launched in March under the Passion UA organization, has shown flashes in earlier United21 stages but limited overall match volume. The teams split prior BO3 encounters, with Passion taking a 2-1 decision in April and LPH responding 2-1 in May on maps including Overpass and Inferno. Key variables include map pool comfort, individual player consistency in the academy circuit, and any last-minute roster adjustments ahead of group play.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于

警惕外部链接哦。
警惕外部链接哦。
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