Market icon

Valve是否会在...之前将缓存添加到映射池?

Market icon

Valve是否会在...之前将缓存添加到映射池?

$241,841 交易量

Feb 28, 2026
Polymarket

$241,841 交易量

Polymarket

4月30日

$0 交易量

10%

6月30日

$0 交易量

50%

This market will resolve to “Yes” if Valve adds the map Cache to the official map pool by April 30, 2026, 11:59 PM ET. Otherwise, this market will resolve to “No”.

If Cache is added to the Active Duty pool, it must remain there continuously for at least 48 hours for this market to resolve to “Yes”. Temporary additions (e.g., for testing) that are reversed within 48 hours will not count. If Cache is added after the deadline, this market will resolve to “No”, even if the addition was announced earlier.

For the purpose of this market, “Valve” refers to Valve Corporation, the developer and publisher of the Counter-Strike series.

For the purpose of this market, the “official map pool” refers to the Active Duty map group in Counter-Strike 2 (CS2), which consists of the maps eligible for both competitive matchmaking and professional tournaments.

The primary resolution source for this market will be official information from Valve; however, a consensus of credible reporting may also be used.
交易量
$241,841
结束日期
Feb 28, 2026
市场开放时间
Feb 27, 2026, 6:44 PM ET
This market will resolve to “Yes” if Valve adds the map Cache to the official map pool by April 30, 2026, 11:59 PM ET. Otherwise, this market will resolve to “No”. If Cache is added to the Active Duty pool, it must remain there continuously for at least 48 hours for this market to resolve to “Yes”. Temporary additions (e.g., for testing) that are reversed within 48 hours will not count. If Cache is added after the deadline, this market will resolve to “No”, even if the addition was announced earlier. For the purpose of this market, “Valve” refers to Valve Corporation, the developer and publisher of the Counter-Strike series. For the purpose of this market, the “official map pool” refers to the Active Duty map group in Counter-Strike 2 (CS2), which consists of the maps eligible for both competitive matchmaking and professional tournaments. The primary resolution source for this market will be official information from Valve; however, a consensus of credible reporting may also be used.

警惕外部链接哦。

常见问题

"Valve是否会在...之前将缓存添加到映射池?"是 Polymarket 上一个拥有 4 个可能结果的预测市场,交易者根据自己的判断买卖份额。当前领先结果为"6月30日",概率为 50%,其次是"4月30日",概率为 10%。价格反映社区的实时概率。例如,价格为 50¢ 的份额意味着市场集体认为该结果的概率为 50%。这些赔率会随着交易者的反应而不断变化。正确结果的份额在市场结算时可兑换为每份 $1。

截至目前,"Valve是否会在...之前将缓存添加到映射池?"已产生 $241.8K 的总交易量(自Dec 22, 2025市场上线以来)。这一活跃度反映了 Polymarket 社区的高度参与,并确保当前赔率由广泛的市场参与者共同形成。你可以直接在本页追踪实时价格变动并交易任何结果。

要在"Valve是否会在...之前将缓存添加到映射池?"上交易,浏览本页上列出的 4 个可用结果。每个结果显示一个代表市场隐含概率的当前价格。要建仓,选择你认为最可能的结果,选择"是"支持或"否"反对,输入金额并点击"交易"。如果你选择的结果在市场结算时正确,你的"是"份额每份支付 $1。如果不正确,支付 $0。你也可以在结算前随时卖出份额。

"Valve是否会在...之前将缓存添加到映射池?"的当前领先者是"6月30日",概率为 50%,意味着市场对该结果的概率评估为 50%。紧随其后的结果是"4月30日",概率为 10%。这些赔率随着交易者买卖份额而实时更新。请经常回来查看或将本页加入书签。

"Valve是否会在...之前将缓存添加到映射池?"的结算规则明确定义了每个结果被宣布为获胜者所需满足的条件——包括用于确定结果的官方数据来源。你可以在本页评论上方的"规则"部分查看完整的结算标准。我们建议在交易前仔细阅读规则,因为它们规定了精确的条件、特殊情况和数据来源。