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icon for VALORANT CHAMPIONS 2026获奖地区

VALORANT CHAMPIONS 2026获奖地区

icon for VALORANT CHAMPIONS 2026获奖地区

VALORANT CHAMPIONS 2026获奖地区

EMEA 47%

其他 47%

美洲 46%

太平洋 46%

Polymarket
最新

EMEA 47%

其他 47%

美洲 46%

太平洋 46%

Polymarket
最新

EMEA

$0 交易量

47%

其他

$0 交易量

47%

美洲

$0 交易量

46%

太平洋

$0 交易量

46%

中国

$0 交易量

46%

This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games. If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other". If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used. Regions counted in VALORANT Champions 2026: - Americas - EMEA - Pacific - ChinaThe tight clustering of implied probabilities around 45-47.5% for EMEA, Americas, Pacific, China, and Other reflects balanced roster strength across the four VCT leagues entering VALORANT Champions Shanghai 2026. Pacific posted the strongest cross-regional series record and multiple top-three Masters finishes in 2026, led by Nongshim RedForce and Global Esports, yet Americas counters with superior depth from 100 Thieves, NRG, and G2 Esports after strong Stage 2 and Esports World Cup results. EMEA’s Karmine Corp and Team Liquid deliver consistent regional play but lack recent international podiums, while China’s TYLOO, EDward Gaming, and JD Gaming gain home-crowd and venue familiarity in Shanghai despite uneven prior global showings. No single region holds a decisive edge in form, head-to-head history, or schedule positioning ahead of the September 24 group stage.

This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games.

If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other".

If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically.

The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used.

Regions counted in VALORANT Champions 2026:
- Americas
- EMEA
- Pacific
- China
This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games. If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other". If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used. Regions counted in VALORANT Champions 2026: - Americas - EMEA - Pacific - China
交易量
$0
结束日期
2026-10-20
市场开放时间
Sep 15, 2026, 3:10 PM ET
This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games. If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other". If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used. Regions counted in VALORANT Champions 2026: - Americas - EMEA - Pacific - ChinaThe tight clustering of implied probabilities around 45-47.5% for EMEA, Americas, Pacific, China, and Other reflects balanced roster strength across the four VCT leagues entering VALORANT Champions Shanghai 2026. Pacific posted the strongest cross-regional series record and multiple top-three Masters finishes in 2026, led by Nongshim RedForce and Global Esports, yet Americas counters with superior depth from 100 Thieves, NRG, and G2 Esports after strong Stage 2 and Esports World Cup results. EMEA’s Karmine Corp and Team Liquid deliver consistent regional play but lack recent international podiums, while China’s TYLOO, EDward Gaming, and JD Gaming gain home-crowd and venue familiarity in Shanghai despite uneven prior global showings. No single region holds a decisive edge in form, head-to-head history, or schedule positioning ahead of the September 24 group stage.

This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games.

If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other".

If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically.

The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used.

Regions counted in VALORANT Champions 2026:
- Americas
- EMEA
- Pacific
- China
This market will resolve according to the region of the team winning 1st place at VALORANT Champions 2026 (also known as VCT Champions 2026), currently scheduled for September 24 to October 18, 2026, in Shanghai, China. A team's region is the VCT international league (Americas, EMEA, Pacific, or China) through which it qualified for the tournament, as designated by the organizer, Riot Games. If the winner of VALORANT Champions 2026 is not determined by November 1, 2026, 11:59 PM ET, or the tournament is canceled or postponed past that date, this market will resolve to "Other". If multiple teams are officially declared co-winners, this market will resolve in favor of the region of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games, via the VALORANT Esports website (https://valorantesports.com). However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/Champions) may also be used. Regions counted in VALORANT Champions 2026: - Americas - EMEA - Pacific - China
交易量
$0
结束日期
2026-10-20
市场开放时间
Sep 15, 2026, 3:10 PM ET

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常见问题

"VALORANT CHAMPIONS 2026获奖地区"是 Polymarket 上一个拥有 5 个可能结果的预测市场,交易者根据自己的判断买卖份额。当前领先结果为"EMEA",概率为 47%,其次是"其他",概率为 47%。价格反映社区的实时概率。例如,价格为 47¢ 的份额意味着市场集体认为该结果的概率为 47%。这些赔率会随着交易者的反应而不断变化。正确结果的份额在市场结算时可兑换为每份 $1。

"VALORANT CHAMPIONS 2026获奖地区"是 Polymarket 上新创建的市场,于Sep 15, 2026上线。作为一个新市场,这是你率先设定赔率并建立初始价格信号的机会。你也可以将本页加入书签,以便跟踪交易量和活动。

要在"VALORANT CHAMPIONS 2026获奖地区"上交易,浏览本页上列出的 5 个可用结果。每个结果显示一个代表市场隐含概率的当前价格。要建仓,选择你认为最可能的结果,选择"是"支持或"否"反对,输入金额并点击"交易"。如果你选择的结果在市场结算时正确,你的"是"份额每份支付 $1。如果不正确,支付 $0。你也可以在结算前随时卖出份额。

"VALORANT CHAMPIONS 2026获奖地区"的当前领先者是"EMEA",概率为 47%,意味着市场对该结果的概率评估为 47%。紧随其后的结果是"其他",概率为 47%。这些赔率随着交易者买卖份额而实时更新。请经常回来查看或将本页加入书签。

"VALORANT CHAMPIONS 2026获奖地区"的结算规则明确定义了每个结果被宣布为获胜者所需满足的条件——包括用于确定结果的官方数据来源。你可以在本页评论上方的"规则"部分查看完整的结算标准。我们建议在交易前仔细阅读规则,因为它们规定了精确的条件、特殊情况和数据来源。