Geek Fam ID
Geek Fam ID
10:15 AMApril 12
RRQ Hoshi
RRQ Hoshi
$7.58 Vol.Polymarket

Moneyline

$8 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$0 Vol.

Total Games

$0 Vol.

This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID wins 2 or more games than RRQ Hoshi in this match. Otherwise, this market will resolve to "RRQ Hoshi". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 2 against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 2 against Geek Fam ID. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Over" if Geek Fam ID and RRQ Hoshi play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 1 against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 1 against Geek Fam ID. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.RRQ Hoshi languishes at the bottom of MPL Indonesia Season 17 regular season standings with an 0-3 record and zero maps won after three straight 0-2 losses, fueling trader concerns over their early-season macro execution and draft struggles amid roster tweaks like Yehezkiel's addition from Team Liquid ID. Geek Fam ID sits 1-2 (2-4 game differential), buoyed by a single BO3 victory and recent analyst hire Frizzyyy, positioning them as favorites in this crucial group stage matchup on April 12. Head-to-head history remains competitive, with both teams missing S16 playoffs, but RRQ's offensive woes contrast Geek's steadier form; watch Patch 2.1.61 meta heroes like Gloo (83% WR) and Yve for potential shifts in BO3 momentum.

This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.

This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.

This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$8
End Date
Apr 12, 2026
Market Opened
Apr 7, 2026, 12:20 AM ET
This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Beware of external links.

Frequently Asked Questions

The “RRQ Hoshi vs. Geek Fam ID” market on Polymarket lets you trade on the outcome of the Mobile Legends: Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia, scheduled for April 12, 2026 at 6:15 AM ET. The primary market is the series moneyline — which team will win the match — where RRQ Hoshi is currently priced at 45¢ (45% implied probability) and Geek Fam ID at 55¢ (55%). Beyond the series moneyline, esports markets on Polymarket may feature individual game winners, game handicaps, and total games, giving you multiple ways to trade on this match. Prices reflect real-time crowd-sourced probabilities. Shares in the correct outcome pay out $1 each when the market resolves after the match ends.

As of now, the “RRQ Hoshi vs. Geek Fam ID” market has generated $8 in total trading volume across all market types (series moneyline, individual game winners, game handicaps, and total games). This volume reflects active engagement from the Polymarket trading community, and a deeper pool of traders generally means more informative, reliable odds. You can track live price movements and trade on any market directly on this page.

To trade on “RRQ Hoshi vs. Geek Fam ID,” start by choosing the market type you want to trade: Series Moneyline (which team wins the match), Individual Game Winners (who wins a specific game in the series), Game Handicap (game-win margin), or Total Games (over/under on the number of games played). Each market shows the current price for each side — for example, the moneyline shows RRQ at 45¢ and GEEK at 55¢. Select the side you want to trade, choose Buy to take a position or Sell to close an existing one, enter your amount, and click Trade. If your chosen side is correct when the match ends and the market resolves, your shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before the match ends to lock in a profit or cut a loss.

The current series moneyline odds for “RRQ Hoshi vs. Geek Fam ID” show RRQ Hoshi at 45¢ (45% implied probability) and Geek Fam ID at 55¢ (55%). All odds update in real-time as traders buy and sell shares, reflecting the latest collective view of how this match will play out. Check back frequently or bookmark this page to follow how the odds shift as match time approaches.

Yes. You don't need to trade to stay informed. This page serves as a live odds tracker for the RRQ Hoshi vs. Geek Fam ID match. The series moneyline, individual game winner, game handicap, and total games odds all update in real-time as new trades come in. You can use the chart to track line movement as match time approaches — shifts in the odds often signal new information like roster changes, recent form, or sharp action from big traders. Check out Head to Head, Form Guide, and Map Winrate on certain matchups for deeper data and context. Bookmark this page, check the comments section to see what other traders are saying, and use the time-range filters on the chart to review how the odds have shifted. It's a free, real-time window into what the market expects.
Geek Fam ID
Geek Fam ID
10:15 AMApril 12
RRQ Hoshi
RRQ Hoshi
$7.58 Vol.Polymarket

Moneyline

$8 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$0 Vol.

Total Games

$0 Vol.

This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID wins 2 or more games than RRQ Hoshi in this match. Otherwise, this market will resolve to "RRQ Hoshi". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 2 against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 2 against Geek Fam ID. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Over" if Geek Fam ID and RRQ Hoshi play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win Game 1 against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 1 against Geek Fam ID. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.RRQ Hoshi languishes at the bottom of MPL Indonesia Season 17 regular season standings with an 0-3 record and zero maps won after three straight 0-2 losses, fueling trader concerns over their early-season macro execution and draft struggles amid roster tweaks like Yehezkiel's addition from Team Liquid ID. Geek Fam ID sits 1-2 (2-4 game differential), buoyed by a single BO3 victory and recent analyst hire Frizzyyy, positioning them as favorites in this crucial group stage matchup on April 12. Head-to-head history remains competitive, with both teams missing S16 playoffs, but RRQ's offensive woes contrast Geek's steadier form; watch Patch 2.1.61 meta heroes like Gloo (83% WR) and Yve for potential shifts in BO3 momentum.

This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET.

This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi.

This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$8
End Date
Apr 12, 2026
Market Opened
Apr 7, 2026, 12:20 AM ET
This market refers to the Mobile Legends Bang Bang match between Geek Fam ID and RRQ Hoshi in the MPL Indonesia Regular Season, initially scheduled for April 12 at 6:15AM ET. This market will resolve to "Geek Fam ID" if Geek Fam ID win the match against RRQ Hoshi. This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Geek Fam ID. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Beware of external links.

Frequently Asked Questions

The “RRQ Hoshi vs. Geek Fam ID” market on Polymarket lets you trade on the outcome of the Mobile Legends: Bang Bang match between RRQ Hoshi and Geek Fam ID in the MPL Indonesia, scheduled for April 12, 2026 at 6:15 AM ET. The primary market is the series moneyline — which team will win the match — where RRQ Hoshi is currently priced at 45¢ (45% implied probability) and Geek Fam ID at 55¢ (55%). Beyond the series moneyline, esports markets on Polymarket may feature individual game winners, game handicaps, and total games, giving you multiple ways to trade on this match. Prices reflect real-time crowd-sourced probabilities. Shares in the correct outcome pay out $1 each when the market resolves after the match ends.

As of now, the “RRQ Hoshi vs. Geek Fam ID” market has generated $8 in total trading volume across all market types (series moneyline, individual game winners, game handicaps, and total games). This volume reflects active engagement from the Polymarket trading community, and a deeper pool of traders generally means more informative, reliable odds. You can track live price movements and trade on any market directly on this page.

To trade on “RRQ Hoshi vs. Geek Fam ID,” start by choosing the market type you want to trade: Series Moneyline (which team wins the match), Individual Game Winners (who wins a specific game in the series), Game Handicap (game-win margin), or Total Games (over/under on the number of games played). Each market shows the current price for each side — for example, the moneyline shows RRQ at 45¢ and GEEK at 55¢. Select the side you want to trade, choose Buy to take a position or Sell to close an existing one, enter your amount, and click Trade. If your chosen side is correct when the match ends and the market resolves, your shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before the match ends to lock in a profit or cut a loss.

The current series moneyline odds for “RRQ Hoshi vs. Geek Fam ID” show RRQ Hoshi at 45¢ (45% implied probability) and Geek Fam ID at 55¢ (55%). All odds update in real-time as traders buy and sell shares, reflecting the latest collective view of how this match will play out. Check back frequently or bookmark this page to follow how the odds shift as match time approaches.

Yes. You don't need to trade to stay informed. This page serves as a live odds tracker for the RRQ Hoshi vs. Geek Fam ID match. The series moneyline, individual game winner, game handicap, and total games odds all update in real-time as new trades come in. You can use the chart to track line movement as match time approaches — shifts in the odds often signal new information like roster changes, recent form, or sharp action from big traders. Check out Head to Head, Form Guide, and Map Winrate on certain matchups for deeper data and context. Bookmark this page, check the comments section to see what other traders are saying, and use the time-range filters on the chart to review how the odds have shifted. It's a free, real-time window into what the market expects.