RRQ Tora
RRQ Tora
12:15 PMApril 11
AC Esports
AC Esports
$21.29 Vol.Polymarket

Moneyline

$21 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$0 Vol.

Total Games

$0 Vol.

This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "RRQ Tora" if RRQ Tora wins 2 or more games than AC Esports in this match. Otherwise, this market will resolve to "AC Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "Over" if RRQ Tora and AC Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "RRQ Tora" if RRQ Tora win Game 2 against AC Esports. This market will resolve to "AC Esports" if AC Esports win Game 2 against RRQ Tora. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "RRQ Tora" if RRQ Tora win Game 1 against AC Esports. This market will resolve to "AC Esports" if AC Esports win Game 1 against RRQ Tora. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "RRQ Tora" if RRQ Tora win the match against AC Esports. This market will resolve to "AC Esports" if AC Esports win the match against RRQ Tora. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.RRQ Tora tops MPL Malaysia Season 17 standings after a flawless Week 1, sweeping Team Rey 2-0 on April 3 and Team Flash 2-0 on April 5 with dominant execution on Dangerous Grass maps, highlighting new roster synergy featuring EXP laner Dyrennn and roamer Super Yoshi. AC Esports sits fourth at 1-1, securing a gritty 2-1 win over Bigetron MY by VIT but falling 1-2 to Team Flash amid inconsistent early momentum. This Week 2 BO3 clash on April 11 tests RRQ Tora's undefeated run against AC's resilience in the regular season grind toward playoffs, with draft picks and map control pivotal under the season's annual map changes.

This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET.

This market will resolve to "RRQ Tora" if RRQ Tora win the match against AC Esports.

This market will resolve to "AC Esports" if AC Esports win the match against RRQ Tora.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$21
End Date
Apr 11, 2026
Market Opened
Apr 6, 2026, 1:00 PM ET
This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "RRQ Tora" if RRQ Tora win the match against AC Esports. This market will resolve to "AC Esports" if AC Esports win the match against RRQ Tora. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Beware of external links.

Frequently Asked Questions

The “AC Esports vs. RRQ Tora” market on Polymarket lets you trade on the outcome of the Mobile Legends: Bang Bang match between AC Esports and RRQ Tora in the MPL Malaysia, scheduled for April 11, 2026 at 8:15 AM ET. The primary market is the series moneyline — which team will win the match — where AC Esports is currently priced at 34¢ (34% implied probability) and RRQ Tora at 66¢ (66%). Beyond the series moneyline, esports markets on Polymarket may feature individual game winners, game handicaps, and total games, giving you multiple ways to trade on this match. Prices reflect real-time crowd-sourced probabilities. Shares in the correct outcome pay out $1 each when the market resolves after the match ends.

As of now, the “AC Esports vs. RRQ Tora” market has generated $21 in total trading volume across all market types (series moneyline, individual game winners, game handicaps, and total games). This volume reflects active engagement from the Polymarket trading community, and a deeper pool of traders generally means more informative, reliable odds. You can track live price movements and trade on any market directly on this page.

To trade on “AC Esports vs. RRQ Tora,” start by choosing the market type you want to trade: Series Moneyline (which team wins the match), Individual Game Winners (who wins a specific game in the series), Game Handicap (game-win margin), or Total Games (over/under on the number of games played). Each market shows the current price for each side — for example, the moneyline shows ACE at 34¢ and RRQT at 66¢. Select the side you want to trade, choose Buy to take a position or Sell to close an existing one, enter your amount, and click Trade. If your chosen side is correct when the match ends and the market resolves, your shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before the match ends to lock in a profit or cut a loss.

The current series moneyline odds for “AC Esports vs. RRQ Tora” show AC Esports at 34¢ (34% implied probability) and RRQ Tora at 66¢ (66%). All odds update in real-time as traders buy and sell shares, reflecting the latest collective view of how this match will play out. Check back frequently or bookmark this page to follow how the odds shift as match time approaches.

Yes. You don't need to trade to stay informed. This page serves as a live odds tracker for the AC Esports vs. RRQ Tora match. The series moneyline, individual game winner, game handicap, and total games odds all update in real-time as new trades come in. You can use the chart to track line movement as match time approaches — shifts in the odds often signal new information like roster changes, recent form, or sharp action from big traders. Check out Head to Head, Form Guide, and Map Winrate on certain matchups for deeper data and context. Bookmark this page, check the comments section to see what other traders are saying, and use the time-range filters on the chart to review how the odds have shifted. It's a free, real-time window into what the market expects.
RRQ Tora
RRQ Tora
12:15 PMApril 11
AC Esports
AC Esports
$21.29 Vol.Polymarket

Moneyline

$21 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$0 Vol.

Total Games

$0 Vol.

This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "RRQ Tora" if RRQ Tora wins 2 or more games than AC Esports in this match. Otherwise, this market will resolve to "AC Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "Over" if RRQ Tora and AC Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "RRQ Tora" if RRQ Tora win Game 2 against AC Esports. This market will resolve to "AC Esports" if AC Esports win Game 2 against RRQ Tora. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "RRQ Tora" if RRQ Tora win Game 1 against AC Esports. This market will resolve to "AC Esports" if AC Esports win Game 1 against RRQ Tora. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "RRQ Tora" if RRQ Tora win the match against AC Esports. This market will resolve to "AC Esports" if AC Esports win the match against RRQ Tora. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.RRQ Tora tops MPL Malaysia Season 17 standings after a flawless Week 1, sweeping Team Rey 2-0 on April 3 and Team Flash 2-0 on April 5 with dominant execution on Dangerous Grass maps, highlighting new roster synergy featuring EXP laner Dyrennn and roamer Super Yoshi. AC Esports sits fourth at 1-1, securing a gritty 2-1 win over Bigetron MY by VIT but falling 1-2 to Team Flash amid inconsistent early momentum. This Week 2 BO3 clash on April 11 tests RRQ Tora's undefeated run against AC's resilience in the regular season grind toward playoffs, with draft picks and map control pivotal under the season's annual map changes.

This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET.

This market will resolve to "RRQ Tora" if RRQ Tora win the match against AC Esports.

This market will resolve to "AC Esports" if AC Esports win the match against RRQ Tora.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$21
End Date
Apr 11, 2026
Market Opened
Apr 6, 2026, 1:00 PM ET
This market refers to the Mobile Legends Bang Bang match between RRQ Tora and AC Esports in the MPL Malaysia Regular Season, initially scheduled for April 11 at 8:15AM ET. This market will resolve to "RRQ Tora" if RRQ Tora win the match against AC Esports. This market will resolve to "AC Esports" if AC Esports win the match against RRQ Tora. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Beware of external links.

Frequently Asked Questions

The “AC Esports vs. RRQ Tora” market on Polymarket lets you trade on the outcome of the Mobile Legends: Bang Bang match between AC Esports and RRQ Tora in the MPL Malaysia, scheduled for April 11, 2026 at 8:15 AM ET. The primary market is the series moneyline — which team will win the match — where AC Esports is currently priced at 34¢ (34% implied probability) and RRQ Tora at 66¢ (66%). Beyond the series moneyline, esports markets on Polymarket may feature individual game winners, game handicaps, and total games, giving you multiple ways to trade on this match. Prices reflect real-time crowd-sourced probabilities. Shares in the correct outcome pay out $1 each when the market resolves after the match ends.

As of now, the “AC Esports vs. RRQ Tora” market has generated $21 in total trading volume across all market types (series moneyline, individual game winners, game handicaps, and total games). This volume reflects active engagement from the Polymarket trading community, and a deeper pool of traders generally means more informative, reliable odds. You can track live price movements and trade on any market directly on this page.

To trade on “AC Esports vs. RRQ Tora,” start by choosing the market type you want to trade: Series Moneyline (which team wins the match), Individual Game Winners (who wins a specific game in the series), Game Handicap (game-win margin), or Total Games (over/under on the number of games played). Each market shows the current price for each side — for example, the moneyline shows ACE at 34¢ and RRQT at 66¢. Select the side you want to trade, choose Buy to take a position or Sell to close an existing one, enter your amount, and click Trade. If your chosen side is correct when the match ends and the market resolves, your shares pay out $1 each. If it's incorrect, they pay out $0. You can also sell your shares at any time before the match ends to lock in a profit or cut a loss.

The current series moneyline odds for “AC Esports vs. RRQ Tora” show AC Esports at 34¢ (34% implied probability) and RRQ Tora at 66¢ (66%). All odds update in real-time as traders buy and sell shares, reflecting the latest collective view of how this match will play out. Check back frequently or bookmark this page to follow how the odds shift as match time approaches.

Yes. You don't need to trade to stay informed. This page serves as a live odds tracker for the AC Esports vs. RRQ Tora match. The series moneyline, individual game winner, game handicap, and total games odds all update in real-time as new trades come in. You can use the chart to track line movement as match time approaches — shifts in the odds often signal new information like roster changes, recent form, or sharp action from big traders. Check out Head to Head, Form Guide, and Map Winrate on certain matchups for deeper data and context. Bookmark this page, check the comments section to see what other traders are saying, and use the time-range filters on the chart to review how the odds have shifted. It's a free, real-time window into what the market expects.